 I'm In, But
#1 posted by adib [200.217.4.26] on 2015/10/27 15:39:59
"original detail level"? Bleh. You wish.
 So
#2 posted by Zwiffle [71.13.169.66] on 2015/10/27 15:48:11
Can I get an extension?
#3 posted by JneeraZ [174.109.106.46] on 2015/10/27 16:07:52
Zwiffle wins. Fatality.
 Well.
#4 posted by Shambler [2.96.207.68] on 2015/10/27 16:34:39
- Cool map names!
- The player outside their comfort zone!
- Spawns everywhere!
- Powerups everywhere!
I'm psyched :D
I don't even know what "original detail level" means these days.
I do think Warren should convert his UE4 test area to Quake and submit that, with spawns and quads of course.
 Yesssss
#5 posted by Spirit [194.95.79.3] on 2015/10/27 16:35:25
r_speeds 450?
#6 posted by PuLSaR [217.150.42.141] on 2015/10/27 16:47:58
- original detail level
that sucks.
- Dark and creepy!
- Traps!
- Cool map names!
- The player outside their comfort zone!
- Spawns everywhere!
- Powerups everywhere!
that rocks.
4 days jam in the middle of workweek. hmmm.... I'll try it, but I'm not sure I'll succeed at it.
 R_speeds 4 Figures Minimum.
#7 posted by Shambler [2.96.207.68] on 2015/10/27 16:48:27
#8 posted by scar3crow [129.135.4.45] on 2015/10/27 16:52:45
Four days on top of work, family, class, other responsibilities? Prepare yourself for my masterpiece: Loaded Radiant, Looked At It, Did Other Things!
 Cool Name Bro.
#9 posted by Shambler [2.96.207.68] on 2015/10/27 16:55:43
We have a 2nd place winner after Zwiffle.
#10 posted by JneeraZ [12.252.11.134] on 2015/10/27 17:01:43
"R_speeds 4 Figures Minimum."
It'll be like Speed. Someone make a mod ... if r_speeds drop below 1000, spawn 15 tar babies around the players location.
#11 posted by Spirit [80.187.101.83] on 2015/10/27 17:41:50
Detailed open maps are overdone and boring.
 4 Whole Days?
#12 posted by Rick [75.65.153.192] on 2015/10/27 18:15:19
I guess I'll have to pass.
#13 posted by FifthElephant [82.24.73.240] on 2015/10/27 18:31:01
Episode 4... make sure you use the least used textures in the game and that you minimise how much room-over-room gameplay as possible... and if it IS room-over-room make sure that the entire floor falls down into a pit of spawns/vores/shamblers/fiends
#14 posted by JneeraZ [12.252.11.134] on 2015/10/27 18:41:06
"Your Worst Knightmares Come True"
Now THERE'S a theme ...
 4 Days
#15 posted by Kinn [86.190.22.173] on 2015/10/27 18:43:51
It's like "7 days" but instead of getting your face eaten by a ghostly Japanese girl, you get buggered by a gang of Spawns jumping out of a square CSG-carve alcove with poorly aligned texturing.
#16 posted by killpixel [174.48.226.30] on 2015/10/27 18:46:37
- Dark and creepy!
- Traps!
- Cool map names!
- The player outside their comfort zone!
- Spawns everywhere!
I'll just re-texture cartographer's nightmare with E4 textures...
but not really.
 Slugmap
#17 posted by adib [186.228.0.26] on 2015/10/27 18:51:03
I never speedmapped in my life, so I think it's too late for Haloween.
But I need a jam to map for. A goal. Someone fix me guidelines and a timeframe, please.
#18 posted by skacky [90.0.197.178] on 2015/10/27 19:13:26
4 days is very lenient for a retrojam. The others didn't last that long.
#19 posted by Rick [75.65.153.192] on 2015/10/27 19:40:18
Ah, so a retrojam is not the same as a mapjam...
#20 posted by adib [200.217.4.26] on 2015/10/27 19:44:18
No, you toss geometry jam out of your rectum.
#21 posted by Scampie [72.12.65.92] on 2015/10/27 19:45:51
Yeah, this is basically 'speedmap' by another name with a very very lax time rule.
--
Not sure I'll make anything, poor timing for me. Gotta focus on the map I am already working on so I can feel better about slacking off this weekend...
#22 posted by adib [200.217.4.26] on 2015/10/27 19:47:09
Now seriously, I'm yet to learn how to throw a map in four days. Have to watch some of your casts.
#23 posted by mfx [78.55.221.128] on 2015/10/27 20:30:14
"Detailed open maps are overdone and boring."
Fuck off, hippie.
 Shut Up, Prenzlhipster
#24 posted by Spirit [92.196.101.41] on 2015/10/27 21:15:30
 I Live In X-Hain!
#25 posted by mfx [78.55.221.128] on 2015/10/27 21:17:11
You and your preconceptions. Its fine hippie, i expected no less.
Btw im joking and i love you!
 I Found It!
#26 posted by PuLSaR [46.164.250.9] on 2015/10/27 21:37:39
#27 posted by mankrip [66.249.88.154] on 2015/10/27 22:12:48
 Yep
#28 posted by FifthElephant [82.24.73.240] on 2015/10/27 22:22:34
I've already created half my map... I reckon I will be done tomorrow.
 Hm
#29 posted by PuLSaR [46.164.250.9] on 2015/10/27 22:52:28
I've already created half a room...
 102 Brushes Down
#30 posted by onetruepurple [88.156.138.56] on 2015/10/27 22:56:17
 316 Brushes 76 Ents
#31 posted by FifthElephant [82.24.73.240] on 2015/10/27 23:11:08
;)
 Whoa
#32 posted by Breezeep [108.53.84.156] on 2015/10/27 23:20:38
Didn't expect it to get this spooky here.
 Almost Done!
#33 posted by scar3crow [68.35.22.60] on 2015/10/28 01:01:35
#34 posted by JneeraZ [12.252.11.134] on 2015/10/28 01:14:42
NICE.
 528 Brushes
#35 posted by FifthElephant [82.24.73.240] on 2015/10/28 01:27:35
Will I be finished tomorrow? Who the fuck knows. Maybe not. I'm sure I could con someone into finishing it for me...
 How About This?
#36 posted by adib [177.206.91.220] on 2015/10/28 03:44:45
 No Colored Lights Pleez
#37 posted by mfx [78.55.177.81] on 2015/10/28 04:11:04
 Only ~2 Hours Tonight :(
#38 posted by Zwiffle [24.241.228.118] on 2015/10/28 04:32:23
Such short notice!! Sorry for the leak bleed + sloppy sky lighting.
http://imgur.com/a/2ULWC
 Zwiffle
#39 posted by PuLSaR [217.150.42.141] on 2015/10/28 09:17:07
Looks nice.
My map is going to be completely indoor, dark and blue-white brick mostly. I'll post some screenshots later.
 Nice Zwiff
#40 posted by FifthElephant [82.24.73.240] on 2015/10/28 09:59:20
looks like you captured the E4 vibe well. I dont think I have captured it perfectly with mine but it does feel like something you might find in the classic game.
 694 Brushes
#41 posted by FifthElephant [82.24.73.240] on 2015/10/28 11:51:23
I'm almost done with mine.
#42 posted by JneeraZ [76.182.53.183] on 2015/10/28 11:59:12
666 or GTFO.
#43 posted by FifthElephant [82.24.73.240] on 2015/10/28 12:07:26
I'll make it 999 and you can play upside down.
#44 posted by JneeraZ [76.182.53.183] on 2015/10/28 12:27:49
SOLD
 LOL.
#45 posted by Shambler [2.96.207.68] on 2015/10/28 13:06:24
 Here's My Effort
#46 posted by FifthElephant [82.24.73.240] on 2015/10/28 16:11:31
http://www.quaketastic.com/files/screen_shots/5thrj4.jpg
I'd say its about 60-70% done. I haven't added any monsters yet. I repurposed a section from my episode that I was making since I'm uncertain as to whether it will ever be released, also it fits nicer in this map than the one it was in originally.
Geometry is mostly done. In true Sandy style I have kept it simple. Lighting probably needs tweaking, I don't think even he made his maps this dark.
I haven't done any item or enemy placement yet. I don't think it will take too long. I played through Episode 4 yesterday to get a feel for his maps. I'd say one thing I haven't really achieved is the really long corridors. I can't bring myself to waste that much space on nothing. However I am hoping it will have a Sandy flavour ;)
 Can't Wait
#47 posted by Kinn [86.190.22.173] on 2015/10/28 16:22:16
looks proper id stuff Fifth
 That Looks Great
#48 posted by Spirit [92.196.126.199] on 2015/10/28 16:42:53
 That Is
#49 posted by onetruepurple [93.105.177.244] on 2015/10/28 16:58:07
Wanktastic.
 "Sandy"?
#50 posted by adib [186.228.0.26] on 2015/10/28 17:31:15
Also, I know that purple in my screenshot is horrible, but are you serious about "no colored lights"? So I should really aim for iD stuff?
 Adib
#51 posted by FifthElephant [82.24.73.240] on 2015/10/28 17:38:04
Sandy Petersen is the guy who did all the maps for E4 except E4M1 (which I believe was Tim Willits)
 Adib
#52 posted by onetruepurple [93.105.177.244] on 2015/10/28 17:39:07
Which part of "retro jam" is hard to understand?
#53 posted by adib [200.217.4.26] on 2015/10/28 17:46:55
The "I never knew what retrojam was" part.
 Is -dirt Allowed
#54 posted by Kinn [86.190.22.173] on 2015/10/28 17:53:33
 I Think
#55 posted by PuLSaR [217.150.42.141] on 2015/10/28 18:07:19
subtle colored lighting and fog will only enhance the dark and creepy atmosphere of Sandy's levels.
 I'm Planning To Use Colored Lights
#56 posted by Zwiffle [71.13.169.66] on 2015/10/28 18:08:37
None of the above is required, so if you want to make something completely different, then shame on you, but go ahead!
#57 posted by onetruepurple [93.105.177.244] on 2015/10/28 18:16:10
Literally every retro jam ever made, except negke's for some bizarre reason, has used colored lights.
subtle colored lighting and fog will only enhance the dark and creepy atmosphere of Sandy's levels. - Yes.
So I should really aim for iD stuff? - That's part of the appeal behind retro jams. Not everybody adheres to it and in some cases (ionous) it's for the better, but if you're offended by the mere idea that some people may actually... you know... like the original game, then reconsider entering.
#58 posted by Lunaran [24.56.201.253] on 2015/10/28 18:17:45
Some other maps Sandy Petersen has made:
http://doom.wikia.com/wiki/Sandy_Petersen
 You Reconsider Entering
#59 posted by Zwiffle [71.13.169.66] on 2015/10/28 18:17:58
or don't whatever i'm not your mom
#60 posted by Kinn [86.190.22.173] on 2015/10/28 18:20:22
I'll consider entering your mom.
#61 posted by Rick [75.65.153.192] on 2015/10/28 19:08:32
If Quake's release date had been pushed back one more year, it probably would have included colored lighting.
 Rick
#62 posted by FifthElephant [82.24.73.240] on 2015/10/28 19:14:44
I don't think the guys at id would have survived another year of development. They were burned out on Quake before most of them had been able to start actual development.
 Lun
#63 posted by Spirit [92.196.126.199] on 2015/10/28 19:28:00
 Colored Lighting In Quake
#64 posted by Scampie [72.12.65.92] on 2015/10/28 19:31:11
likely not just by being a year later. If you recall, colored lighting in Quake2 was only if you had a graphics accelerator, and those only started becoming common because Quake was released in the first place.
#65 posted by Rick [75.65.153.192] on 2015/10/28 19:52:06
Okay then, if 3D graphics accelerator cards had been commonly available a year or so sooner, Quake would have had colored lighting.
Either way, the strange tendency to turn up noses at colored lights in Quake makes little sense, because it barely escaped having them as standard equipment.
 ^ The Shrimp Is Correct
#66 posted by Lunaran [24.56.201.253] on 2015/10/28 20:00:49
spirit: then why is the old one the one that comes up on google all the time, fix the internet plz
#67 posted by Kinn [86.139.243.200] on 2015/10/28 20:39:40
Either way, the strange tendency to turn up noses at colored lights in Quake makes little sense, because it barely escaped having them as standard equipment.
Quake's textures are dark and muddy green/brown. Applying anything other than white light (or very subtle coloured light) to them makes them look like total bobbins.
Noticed how once coloured lighting became a thing in games, textures tended to be a lot lighter and had a more grey/neutral hue, so that they would still look decent once people started throwing all these disco lights around.
#68 posted by skacky [90.0.197.178] on 2015/10/28 20:44:38
Also, desaturated lights are a great means of conveying a cold feel.
#69 posted by FifthElephant [82.24.73.240] on 2015/10/28 20:46:27
My map has coloured lighting in it, it's very subtle. It definitely helps the add to the atmosphere a lot.
 Lun, Cuz Of Peepz Lik U
#70 posted by Spirit [92.196.126.199] on 2015/10/28 20:48:14
#71 posted by Rick [75.65.153.192] on 2015/10/28 20:53:07
"...(or very subtle coloured light)..."
That is the real problem.
Six different colors of light in this shot:
http://quaketastic.com/files/screen_shots/Wish13_e.jpg
I think only the flames and lava have rgb values that go below 200.
#72 posted by skacky [90.0.197.178] on 2015/10/28 20:55:39
Colored lighting is fine as long as the lights are not too saturated as to create disco lights. Subtlety is key.
 That Shot.
#73 posted by Shambler [2.96.207.68] on 2015/10/28 21:23:28
Good example of coloured lighting done very well.
Coloured lighting was....a fairly neutral addition to Quake. Subtle and effective coloured lighting by mappers was definitely a positive addition.
 I'm Going To Color The Shit Out Of My Map
#74 posted by Zwiffle [71.13.169.66] on 2015/10/28 21:30:06
you're welcome
#75 posted by Rick [75.65.153.192] on 2015/10/28 21:36:56
Well, it does say "Your worst nightmares come true"
#76 posted by mfx [78.55.177.81] on 2015/10/28 21:39:01
just delete the .lit files...
 And Add Your Bumpmapping Texture Pack
#77 posted by ijed [200.73.66.2] on 2015/10/28 21:50:53
 Well, I Tried To Make A Map For This Jam...
#78 posted by killpixel [174.48.226.30] on 2015/10/28 21:53:26
...only to learn I lack both time and discipline.
you monsters.
#79 posted by skacky [90.0.197.178] on 2015/10/28 22:24:22
 Quake 64 Has Colored Lights
#80 posted by mankrip [66.249.88.164] on 2015/10/28 23:12:44
And Saturn Quake has colored dynamic lights. So, colored lighting may fit in the retro criteria.
Fullbrights, overbrights, translucent liquids and mirrors also fitz Quake's style.
What doesn't fit: fog, skyboxes, and alphamasked textures.
#81 posted by PuLSaR [46.164.250.9] on 2015/10/29 01:38:38
Skacky, that looks really nice.
I discovered that I can't map fast, so my map is going to be not that pretty and small. But it's gonna be brutal: I've placed 9 enemies so far, 4 of which are spawns.
And a screenshot. Oldskoolish: https://dl.dropboxusercontent.com/u/32711504/rj4_pulsar1.png
 Swoon <3
#82 posted by Zwiffle [24.241.228.118] on 2015/10/29 01:49:38
 Proper E4 Vibez
#83 posted by Drew [68.148.86.57] on 2015/10/29 05:36:18
please keep it up!
 You Guysh.
#84 posted by Shambler [2.96.207.68] on 2015/10/29 10:29:21
Are rocking the shit out of this.
#85 posted by adib [200.217.4.26] on 2015/10/29 16:37:05
I intend to play your levels and record demos. All this look very promising.
 @PuLSaR
#86 posted by PyroGXPilot [71.89.205.34] on 2015/10/29 19:06:36
gl_texturemode GL_NEAREST_MIPMAP_LINEAR
 ^ Exactly
#87 posted by khreathor [88.156.137.101] on 2015/10/29 22:31:40
 Well
#88 posted by Kinn [86.139.243.200] on 2015/10/29 22:36:30
playing GlQuake in blurry crap mode is pretty 1997
 Mine Is Now Complete
#89 posted by FifthElephant [82.24.73.240] on 2015/10/30 01:42:22
Will send it in. :)
 Go Make Another
#90 posted by Zwiffle [24.241.228.118] on 2015/10/30 01:46:37
 Nice
#91 posted by Drew [68.148.86.57] on 2015/10/30 02:09:24
way to go
#92 posted by Scampie [72.12.65.92] on 2015/10/30 02:22:41
I made a speedmap
It's dumb and bad and takes about 1 minute to beat
 Nice
#93 posted by Drew [68.148.86.57] on 2015/10/30 02:25:25
way to go
#94 posted by Scampie [72.12.65.92] on 2015/10/30 02:28:55
 Sweet Sconces Bro
#95 posted by Drew [68.148.86.57] on 2015/10/30 02:31:11
#96 posted by skacky [90.0.197.178] on 2015/10/30 02:37:36
Nice e4m7 sconces.
Mine is about 50% done. Still want to add lots of shit but time is short.
 Just To Double Check
#97 posted by ericw [108.173.17.134] on 2015/10/30 05:16:17
"until Oct. 31st" means we have all day to map on the 31st right?
#98 posted by PuLSaR [217.150.42.141] on 2015/10/30 09:39:22
My map is still fairly small and I also want to add some more stuff.
/me votes for extendending deadline and giving us the whole weekend to complete our maps.
 Ericw
#99 posted by onetruepurple [93.105.177.54] on 2015/10/30 10:03:47
Yes.
An extension is unlikely but I'll see about it if it turns out to be really necessary.
I have also received Scampie's entry and it is delicious.
 Those Sconces Are Horrible.
#100 posted by Shambler [2.96.207.68] on 2015/10/30 12:25:12
#101 posted by JneeraZ [12.252.11.134] on 2015/10/30 12:30:27
RETRO.
#102 posted by scar3crow [129.135.4.23] on 2015/10/30 17:26:15
RETRO reads like Scooby Doo saying uh oh. RET RO.
Anyways, unsure if I'll be able to finish mine. Extremely bare bones layout is half way done, mostly with the same few textures over and over... I've only gotten in 4 hours on it so far.
 You Can Do It
#103 posted by Zwiffle [71.13.169.66] on 2015/10/30 17:37:23
or die trying
#104 posted by Lunaran [24.56.201.253] on 2015/10/30 17:44:46
Extremely bare bones layout is half way done, mostly with the same few textures over and over
Sounds perfectly E4 to me
#105 posted by skacky [90.0.197.178] on 2015/10/30 19:42:43
E4 had some crazy texture combos sometimes though. Do the other half in wiz textures!
#106 posted by FifthElephant [82.24.73.240] on 2015/10/30 20:04:22
My map has a bunch of unused id textures. It's quite nice actually.
#107 posted by PuLSaR [46.164.250.9] on 2015/10/30 23:37:16
 Looking Good Pulsar!
#108 posted by FifthElephant [82.24.73.240] on 2015/10/30 23:44:38
Really nice work!
#109 posted by Lunaran [24.56.201.253] on 2015/10/30 23:44:47
wow, nice
#110 posted by skacky [90.0.197.178] on 2015/10/30 23:52:21
Looks proper evil.
Mine progressed extremely slowly today (made a single room!) and I'm too exhausted to work on it. Still, should be ready by tomorrow evening.
 My Map Has Been Submitted
#111 posted by FifthElephant [82.24.73.240] on 2015/10/30 23:58:34
It's only been playtested by myself. I'm sure it will be broken and horrible.
 You Guys Inspired Me
#112 posted by mankrip [66.249.88.164] on 2015/10/31 01:21:37
 Map Submitted.
#113 posted by Text_Fish [78.144.121.168] on 2015/10/31 02:19:56
What an excellent opportunity to avoid wallpapering a room, plugging away at a CS:GO map, fixing a leaking tap, finding a proper job, learning to drive, doing the vacuuming etc. Looking forward to playing the pack soon!
Not a single coloured light in my map, but only because I couldn't remember how to set them up in WC, it's been so long since I did any Quake mapping. :o
 Playtesting
#114 posted by PuLSaR [46.164.250.9] on 2015/10/31 03:23:59
So what about playtesting? I'll need a few playtesters tomorrow. My map is small, it will not take a long time to playtest it and for me to fix any problems before the release.
 U Guysh Rock.
#115 posted by Shambler [92.22.73.214] on 2015/10/31 10:46:47
Really stepping up to the mark here, in such a short timescale.
 I Need To Resubmit
#116 posted by FifthElephant [82.24.73.240] on 2015/10/31 12:29:10
As I have found a couple of bugs.
 Go Ahead
#117 posted by onetruepurple [93.105.176.154] on 2015/10/31 13:25:32
#118 posted by FifthElephant [82.24.73.240] on 2015/10/31 13:41:42
Ok, I've resubmitted it. There were some bugs on the monster placements in different skills (monsters in the floor etc). I also added some crucified zombies and fixed some minor visual issues that no-one probably would have noticed anyway.
All in all I think I've come close to what you might have found in an original id map but perhaps not exactly an Episode 4 map. The corridors are far too short I think. But certain areas I feel I have channelled Sandy quite well. I just hope people enjoy it as much as I have enjoyed making it.
 The Hype Is Building Up Slowly
#119 posted by mfx [85.180.38.105] on 2015/10/31 14:31:30
but steady.
 Red Hatred Is Done!
#120 posted by skacky [90.0.197.178] on 2015/11/01 01:06:27
 Release
#121 posted by khreathor [88.156.137.101] on 2015/11/01 01:45:27
So when in the release?
Just sent in a little something of my own! I hadn't planned on it, but after toying with a start area for a few minutes on the first day I got hooked and couldn't stop.
I'm not a purist across the board, personally, but for this jam I decided to stick with that approach to see what I could do with it. I never finished any maps back in the '90s, so I still find the limitations novel. It worked out pretty well, though I don't know if I really have the chops to be imitating someone else's style. I certainly wish I could have made my hallways longer and wider; The Elder God Shrine is one of my favorite Quake maps.
Looking forward to the pack!
 Yay I Just Submitted
#123 posted by Zwiffle [24.241.228.118] on 2015/11/01 02:51:46
Hoped I would get the layout complete by last night, but I had to spend like 80% of the day trying to fix disappearing faces. I finally figured out my problem but now I'm tired. Mapping is hard.
#124 posted by scar3crow [68.35.22.60] on 2015/11/01 03:07:35
I hope I can finish in time. Got one more room, monsters, lighting, items to do... Hopefully I can do all of that before midnight.
I axed most of what I had planned, really need to get better at scoping how much I can do in a given session. I've only been able to give this about 4.5 hours so far.
#125 posted by scar3crow [68.35.22.60] on 2015/11/01 04:24:01
I lost 90 minutes due to kid vomit and stuff like that. So, let's see what I can do in 90 minutes now...
 I'm Trying To Cobble Somethin Together...
#126 posted by ionous [76.173.83.147] on 2015/11/01 04:24:05
Probably won't make it. Only three more hours before bedtime.
#127 posted by scar3crow [68.35.22.60] on 2015/11/01 05:31:09
Geometry is almost done, got to seal one big room, put in some functional details. Which leaves... lighting, some basic texturing, monsters, items. 30 minutes. I won't make it.
This was just a little too short of a time span for my schedule. A full week would've been doable.
#128 posted by scar3crow [68.35.22.60] on 2015/11/01 05:45:33
And I give up. I've lost almost a full night's sleep in total to this (each evening it cut into my sleep time) and I'm not happy with any of it. It's still another three hours or so work to hit the minimum of my compromised plan. And it's not even good enough to use as a scrap. Bah.
#129 posted by ericw [108.173.17.134] on 2015/11/01 06:08:06
scar3crow, argh, that sucks :-(
I just sent in my little map. Less cool than I hoped and took a lot longer etc, but I'm glad I got something small done.
 Finally
#130 posted by PuLSaR [217.150.42.141] on 2015/11/01 10:47:19
4 nights and one day and here it is: The Elder God Palace of Despair.
I was really tired in the end, so the ending is not that polished. Maybe I'll make an expanded version later.
btw It's been ages since I finished my last quake map. 6-7 years or so.
 Delay ?
#131 posted by Barnak [184.145.247.77] on 2015/11/01 14:42:10
Can I suggest to add a day so mappers could finish and polish their gem ?
 Pulsar
#132 posted by necros [64.233.172.241] on 2015/11/01 14:46:37
Sorry I couldn't test for you, but I was asleep when you sent your email!
#133 posted by scar3crow [68.35.22.60] on 2015/11/01 14:47:12
I wouldn't make use of it, I've got work tomorrow so I need to get proper sleep again. I'd rather revisit the design at a later date, but giving proper attention to it, rather than just slapping brushes down and going "It's what Sandy would do!" even though that isn't quite true.
 Necros
#134 posted by PuLSaR [217.150.42.141] on 2015/11/01 14:51:29
no problem, in fact it really took me too long to finish. I also should have been asleep when I sent you email)
 Barnak
#135 posted by onetruepurple [93.105.176.99] on 2015/11/01 15:10:54
No you may not.
 And I Did Not Make It
#136 posted by ionous [76.173.83.147] on 2015/11/01 16:21:22
Not surprising, considering how little mapping time I had. Better luck next time.
#137 posted by mankrip [66.249.88.159] on 2015/11/02 03:00:21
 So
#138 posted by onetruepurple [93.105.177.15] on 2015/11/02 13:10:11
Who's up for DLC?
 Probably Maybe
#139 posted by mankrip [66.249.88.159] on 2015/11/02 14:06:15
What would be the deadline? I don't remember how long the RJ3DLC took.
 Very Long
#140 posted by skacky [90.0.192.32] on 2015/11/02 16:26:32
 I Had A Map
#141 posted by killpixel [174.48.226.30] on 2015/11/02 18:00:40
but stopped day 1 because I didn't feel it was very E4, then started up again two days later after I saw the degree to which others deviated from the theme. I wouldn't mind finishing it and releasing it as DLC.
 I'm In
#142 posted by mankrip [66.249.88.154] on 2015/11/02 22:56:15
I'll finish it after getting the Retroquad protocol to work.
 That's A Maybe For Me.
#143 posted by Breezeep_ [108.53.84.156] on 2015/11/02 23:52:49
I might have the motivation for making a quake map for once, but we'll see.
#144 posted by skacky [90.0.192.32] on 2015/11/03 00:02:54
I might slap together a DLC map as well. I have the urge to make another silly E4 map.
 I Want
#145 posted by Zwiffle [71.13.169.66] on 2015/11/03 00:06:17
to fix my retrojam4 map since I fudged up so hard on it and make it closer to how I originally imagined it.
 I'm Thinking
#146 posted by PuLSaR [83.139.135.43] on 2015/11/03 00:10:31
of making the expanded version of my map with a better final battle and maybe even new sections. I would be interting to make all e4 maps section there, not stopping at e4m4.
 Scar3crow
#147 posted by adib [186.228.0.26] on 2015/11/03 13:47:49
"Kid's vomit" is a great name.
Or Elder Kid's Vomit, because it's E4.
 That DLC Thing
#148 posted by skacky [90.0.192.32] on 2015/11/05 00:38:06
 Sounds Fine To Me.
#149 posted by Breezeep_mobile [70.192.75.76] on 2015/11/05 00:41:02
I'll give this a shot if I have the motivation to do so.
 Well
#150 posted by Zwiffle [24.241.228.118] on 2015/11/05 00:44:46
There appears to be a Killing Floor 2 mapping competition going on atm with actual prize money. Entrants at the moment are sparse, and checking steamcharts.com there are only like 14 people using the SDK. I'd rather spend the next few weeks exploring that than on expanding my retrojam4 map.
Of course, not knowing how to map for Killing Floor 2 or how to even really play Killing Floor 2 all that well might restrict my participation in that. I also found out about it ~3 weeks late. =/
http://www.tripwireinteractive.com/news/killing-floor-2-grindhouse-mapping-contest-announced!.aspx for anyone interested.
 Wanna Try DLC
#151 posted by adib [177.41.21.62] on 2015/11/05 03:54:20
 When
#152 posted by Tronyn [24.79.108.14] on 2015/11/06 02:28:52
so the DLC deadline would be November 20?
I too vote for a delay; I have a scrap I'd like to fix up for this but the next couple weeks are very busy.
#153 posted by mankrip [66.249.88.21] on 2015/11/06 04:07:48
I'd vote for November 22, or some other Sunday; this gives us a full weekend to finish working on it, and then the pack can be released on the next Monday.
I'm currently finishing the server side of the Retroquad protocol, and then I've got the client side to work on. Not sure how long that'll take, but I'm putting all my efforts into it; I've got to get this thing finished properly to ensure it's bug-free, unlike the translucent BSP entity support that I've left unfinished for months and then it took years for me to fix.
 I Vote 29
#154 posted by onetruepurple [93.105.176.97] on 2015/11/06 10:07:04
 +1
#155 posted by PuLSaR [217.150.42.141] on 2015/11/06 10:07:31
to otp
 And I Also Vote For
#156 posted by onetruepurple [93.105.176.97] on 2015/11/06 10:07:43
Not allowing unvised, barely relevant maps from years ago.
#157 posted by mankrip [66.249.88.164] on 2015/11/06 10:13:20
otp+=2;
 Rethinking My Unnecessarily Harsh Post
#158 posted by onetruepurple [5.172.252.127] on 2015/11/06 12:21:43
Tronyn: if you feel that your scrap would be fitting within the jam 'theme' then I believe you are most welcome to finish and submit it. Any excuse to finish a scrap is good.
I'm curious, though, would you be finishing it had it not been for the jam?
 29 Is Alright By Me.
#159 posted by skacky [90.0.192.32] on 2015/11/06 13:19:54
 Err
#160 posted by Tronyn [24.79.108.14] on 2015/11/07 01:14:07
would I want to contribute something outside the theme? (well, I asked this regarding the zer jam, and was approved for inclusion). I'm disappointed though that you didn't consider "Illusions" relevant to jam666. Perhaps you'll give it another chance when the properly finished/fullvised version comes out (FYI the previously created sections there were the lava atrium and the crane, say 20% of the map tops; the crane wasn't needed for the map and the atrium was not from years ago).
I'm not trying to sabotage your jam DLC (lol although it would be awesome if I was). I probably won't have time to do anything anyway. But yes, of course; this just provided a reason to bump it up the list.
#161 posted by FifthElephant [82.24.73.240] on 2015/11/07 02:00:58
Tronyn does Episode 4... it's surprising you didn't contribute in the first place!
 Rethinking OTP's Unnecessarily Harsh Post.
#162 posted by Shambler [92.22.36.104] on 2015/11/07 11:44:54
Made me LOL, but on the other hand. Tronyn's diabolical creations are very welcome in these jams, they might not be the purest expositions of the theme in the pack and have the obligatory r_speeds and texture combination issues, but they hit the mark well enough and provide an exciting and epic experience. More importantly, they allow us to enjoy Tronyn's demented sense of grandeur without the fucking Drake mod. For that alone, he's in.
#163 posted by FifthElephant [31.107.62.197] on 2015/11/07 12:52:22
What's wrong with drake?
Tronyn is getting some unnecessary heat in this thread!
 Drake.
#164 posted by Shambler [92.22.36.104] on 2015/11/07 12:59:17
Sucks my balls.
Just replayed Jam6_EricwTronyn, it is bonkers and brilliant and yes it is definitely fire and brimstone.
 Lol
#165 posted by Tronyn [24.79.108.14] on 2015/11/07 17:21:28
"Demented sense of grandeur"; awesome.
Actually, if you have specific issues with Drake, it would be very welcome to have a Seinfeld-style airing of grievances (lol) before the final version of the mod is released. Early next year I expect to have some time to work on and finally finish it, hopefully in time for the 20 year anniversary.
 Sorry For The Double Post But In Other Words
#166 posted by Tronyn [24.79.108.14] on 2015/11/07 17:36:23
do you have any suggestions for detaching Drake from your balls?
I'll make a thread in December or January for community feedback.
 Also.
#167 posted by Shambler [92.22.36.104] on 2015/11/07 21:09:29
Replayed Jam2_Tronyn and it is still magnificent. It actually seems quite restrained compared to Jam3 and Jam6, lol.
 Sorry But...
#168 posted by JPL [82.234.167.238] on 2015/11/11 20:20:38
... who is drake ??
 Jpl
#169 posted by ericw [108.173.17.134] on 2015/11/11 20:42:35
it's PM/Tronyn's mod, the one used in "something wicked", unforgiven, etc.
 Where Are Your Screenshots
#170 posted by PuLSaR [46.164.232.170] on 2015/11/11 20:57:47
retrojam4dlc people?
 I'll Start On Saturday.
#171 posted by onetruepurple [93.105.176.254] on 2015/11/11 21:05:40
 Well!
#172 posted by Hrimfaxi [89.150.173.209] on 2015/11/11 21:47:07
Not much to look at,
and it may not the time to finish,
but at least it's a start!
 8-)
#173 posted by Hrimfaxi [89.150.173.209] on 2015/11/11 21:48:01
Just to make a double post 8-)
hyyp://www.hrimfaxi.dk/e4/e4.htm
 Omg!
#174 posted by onetruepurple [93.105.176.254] on 2015/11/11 21:48:04
#175 posted by onetruepurple [93.105.176.254] on 2015/11/11 21:48:38
hyyp://
I am indeed full of hyyp for an E4 Hrimfaxi map.
 Hmm!
#176 posted by Hrimfaxi [89.150.173.209] on 2015/11/11 21:49:23
Let's make it a triple!!
Http://www.hrimfaxi.dk/e4/e4.htm
Did I get your attention? 8-)
 I Give Up!
#177 posted by Hrimfaxi [89.150.173.209] on 2015/11/11 21:50:14
Going to bed!
 Http://www.hrimfaxi.dk/e4/e4.htm
#178 posted by Spirit [92.196.7.25] on 2015/11/11 22:14:46
here yo go
#179 posted by skacky [90.0.189.225] on 2015/11/11 23:02:58
Looking good Hrim!
 Oh Shit
#180 posted by Breezeep_ [108.53.84.156] on 2015/11/11 23:23:53
I didn't really know that It started now! What's the deadline again?
#181 posted by Text_Fish [89.242.229.118] on 2015/11/11 23:39:32
I'm loving the strong Nameless City vibe in Hrimfaxi's map. :o
 November 29
#182 posted by mankrip [66.249.88.159] on 2015/11/12 00:29:26
#183 posted by Lunaran [24.56.201.253] on 2015/11/12 01:42:06
drake the type of mod to put chthons in a secret
 Lun
#184 posted by Zwiffle [24.241.228.118] on 2015/11/12 02:01:21
No
Stahp
...continue
 Lol
#185 posted by Tronyn [24.79.108.14] on 2015/11/12 02:10:21
Lunaran you are awesome. Or at least I tend to enjoy your posts.
I loved the tronyn parody from a speedmapping session years ago, with like 20 shamblers at once; lol one day I'll make a giant impossible to vis arena map that will break even all the most modern compiling tools, with 5,000 chthons, which PM will upgrade with super-deadly AI.
 Tronyn
#186 posted by FifthElephant [82.24.73.240] on 2015/11/12 02:23:31
This is your kind of map I think... It runs best in darkplaces for me -
http://www.quaketastic.com/files/fun1bsp.zip
 Looks Cool Hrim
#187 posted by Drew [68.148.86.57] on 2015/11/12 02:29:33
 I Have A Corridor Section
#188 posted by adib [177.158.57.229] on 2015/11/15 06:02:10
#189 posted by necros [172.98.67.46] on 2015/11/15 07:06:20
hmmm, that can work. but try using the orange metal floor plates; keep the blue for trim and details and go green/orange as main colours.
 Retro Jam 4: Delayed Last Chance
#190 posted by mankrip [66.102.8.199] on 2015/11/17 22:43:18
12 days for the DLC!
I'll get back to making mine tomorrow.
 I Need To Start On My Map...
#191 posted by Breezeep_ [108.53.84.156] on 2015/11/17 22:44:39
 My Map Is Going Slow
#192 posted by PuLSaR [46.164.254.130] on 2015/11/17 22:55:34
got stuck on e1m5 section..
 But Is E1M5 Set In The Elder World?
#193 posted by onetruepurple [93.105.176.50] on 2015/11/17 23:13:47
 Oh
#194 posted by PuLSaR [46.164.254.130] on 2015/11/17 23:41:38
e4m5 I mean
#195 posted by adib [177.40.233.5] on 2015/11/18 00:59:37
I was missing the HYPE.
Progressing and liking the progress. Still no new screenies.
 Nice
#196 posted by jt_ [69.14.171.20] on 2015/11/18 04:18:25
now just have time to play it
#197 posted by skacky [90.0.58.112] on 2015/11/19 21:25:42
How's everyone doing so far?
I don't think I'll have enough time to cook another map, but if I can it will probably be just before the deadline.
#198 posted by mankrip [66.102.8.209] on 2015/11/19 22:56:04
I've been making more prefabs. Got a bunch to make before I start gluing stuff together.
I'm quite positive that gameplay-wise my map will suck, but it's my first real map so I'm happy to just make things work.
 It Goes Very Slow
#199 posted by PuLSaR [83.139.136.159] on 2015/11/19 23:43:13
#200 posted by JneeraZ [12.252.11.134] on 2015/11/20 00:58:34
Cool tho. Has a nice egyptian feel...
 PuLSaR
#201 posted by adib [177.98.0.53] on 2015/11/20 00:59:52
So, it's a remake. Looks richer, nice update. And those structures look like coffins or sarcophagus.
mankrip
Is it grass on the ceiling? Whatever you're using, I want some.
#202 posted by FifthElephant [82.24.73.240] on 2015/11/20 00:59:53
I agree with Warren, looks egyptian!
 Cool Stuff, Pulsar!
#203 posted by Breezeep_ [108.53.84.156] on 2015/11/20 01:40:47
#204 posted by mankrip [66.102.8.204] on 2015/11/20 08:40:06
I had to give up on the dirtmapping for these lights to work properly:
https://pbs.twimg.com/media/CUPQJljWUAASIlD.jpg:orig
Dirtmapping doesn't work well with intricate geometry. Another lesson learned.
 PuLSaR
#205 posted by onetruepurple [93.105.177.79] on 2015/11/20 09:51:02
Holy shit yessss
 Pulsar.
#206 posted by Shambler [92.16.245.130] on 2015/11/20 10:31:25
Yesssss selectah.
#207 posted by FifthElephant [82.24.73.240] on 2015/11/20 20:41:22
nice lighting there mankrip.
 Love It Pulsar
#208 posted by nitin [220.244.163.153] on 2015/11/21 03:56:56
#209 posted by adib [186.228.0.26] on 2015/11/24 16:15:20
Well, I tried, have nice prefabs and ideas, but life got in the way. It wasn't very E4 anyway. Waiting to play Pulsar and mankrip's now.
#210 posted by mankrip [66.249.88.164] on 2015/11/24 17:04:36
I've been experimenting with the lighting options, and things are progressing.
The map will be way smaller than I planned, but it should be polished.
#211 posted by DeeDoubleU [176.8.124.140] on 2015/11/24 21:03:36
 DW
#212 posted by adib [66.249.88.169] on 2015/11/25 00:44:46
 Is This Still On?
#213 posted by DeeDoubleU [37.229.218.36] on 2015/11/26 23:11:21
I sent my map to Skacky, but he didn't respond yet.
#214 posted by skacky [90.0.188.180] on 2015/11/26 23:13:04
Sorry, been busy with other stuff. Will check it out!
 Checked It Out!
#215 posted by skacky [90.0.188.180] on 2015/11/26 23:35:20
Alright, I have DeeDoubleU's map so far.
I also forgot to give my address. Please send your maps to ykcaks[at]gmail[dot]com, this includes bsp, lit (if colored lighting is used) and map files.
I also have a yahoo address but I don't use it very often (which is also one of the reasons why I didn't see DeeDoubleU's mail!).
 I'm Pretty Sure
#216 posted by PuLSaR [46.164.250.19] on 2015/11/27 01:44:23
..that I won't finish my map in time.
Too much work, almost no time for mapping. I'll release the expanded version of my retrojam4 map sooner anyway. It will be the second dlc then.
 Skacky
#217 posted by adib [177.98.96.15] on 2015/11/27 03:28:11
I want to make a room on top of a floating rock.
May I go wild like this, or does it screw the "retro" character?
 Heh...
#218 posted by Breezeep_ [108.53.84.156] on 2015/11/27 03:38:37
I haven't even bothered to get a map done for this, but good job to everyone who worked on making a map for this DLC. I might attempt a small speedmap for this, who knows?
 Adib
#219 posted by skacky [90.0.188.180] on 2015/11/27 17:52:58
I don't think it screws the retro character as long as you make it like episode 4.
 So,
#220 posted by skacky [90.0.188.180] on 2015/11/28 14:44:02
Wake up call: who's in? Anyone wanting an extension to finish their maps? (like a week)
 Yes Please
#221 posted by onetruepurple [93.105.176.10] on 2015/11/28 14:50:16
I haven't had the time to even start.
 I'm In
#222 posted by Breezeep_ [108.53.84.156] on 2015/11/28 15:18:38
It's worth a shot.
#223 posted by skacky [90.0.188.180] on 2015/11/28 15:48:05
Alright then, new deadline set to the 7th of December. Sounds good?
#224 posted by kaffikopp [129.241.137.114] on 2015/11/28 15:54:42
I recently started working on something as well, there's no way I'd be able to get it done by tomorrow so the new deadline is good news. Should probably have something done by then, as long as I avoid the usual procrastination, that is...
 C:/Memes/brilliant.jpeg
#225 posted by onetruepurple [93.105.176.10] on 2015/11/28 16:59:49
 Yay
#226 posted by PuLSaR [46.164.250.19] on 2015/11/28 17:30:02
extension sounds good
 I'm Back In, Then.
#227 posted by adib [177.43.4.158] on 2015/11/28 18:46:21
 DLC Gets More Time Than The Actual Pack ...
#228 posted by Zwiffle [24.241.228.118] on 2015/11/28 22:42:01
#229 posted by adib [177.133.103.124] on 2015/11/29 05:43:24
 Nice.
#230 posted by Shambler [92.16.245.130] on 2015/11/29 14:51:14
That is missing both the Azure, and the Agony. But it looks cool.
 Will Be
#231 posted by adib [177.133.103.124] on 2015/11/29 16:07:37
assuming I'll ever finish it.
 Finish It
#232 posted by NarNar [208.118.203.104] on 2015/11/30 03:50:52
because I want to jump down that waterfall.
 Deadline Is Tomorrow
#233 posted by skacky [90.0.59.209] on 2015/12/06 14:55:27
And I still haven't received anything except DeeDoubleU's map.
#234 posted by PuLSaR [46.164.245.24] on 2015/12/06 20:22:35
I had too much life issues this week and got back to my map only today. I'll work on it tonight but I'm not sure if finish it in time. I still think it's gonna be a second dlc.
#235 posted by Spirit [92.196.0.26] on 2015/12/06 22:44:42
First DLC, next microtransactions?
#236 posted by adib [66.249.88.174] on 2015/12/07 11:26:23
So far I have a blueprint and some parts that don't make a level yet. I really wanted to contribute, but at this point it will not happen. Sorry :(
 Where's Tronyn?
#237 posted by PuLSaR [217.150.42.141] on 2015/12/07 11:30:46
#238 posted by Kinn [89.238.158.37] on 2015/12/07 12:18:05
Where's Tronyn?
I can only guess that he created a level so grotesquely arse-shatteringly huge that his computer collapsed into a singularity and devoured him.
In related news, we are shortly all going to be rendered into chunky strands of meat-ribbon as we and the rest of the planet are devoured by an ever-expanding black hole. Have a nice day :)
#239 posted by JneeraZ [12.252.11.134] on 2015/12/07 12:35:52
Shortly, in universal time scale ... so I imagine we've got a few billion years, give or take. Should be enough time to get a few more levels VISed...
#240 posted by adib [66.249.88.174] on 2015/12/07 13:04:33
It's probably all true, because he was working on an episode. I mean, several maps like those.
#241 posted by Lunaran [66.235.55.196] on 2015/12/07 17:22:31
Maybe the DLC thing isn't working. (good, it was a bum name anyway.)
Here's the new rule: Last one to finish and release his map, individually, is a rotten egg. That way there's no deadline for you all to miss, other than how much time the rest of you are putting in. If it leads to no maps coming out, then collectively you guys weren't going to get them done anyway and it's fine, and the one guy who does get one done doesn't feel like he wasted his time.
#242 posted by JneeraZ [12.252.11.134] on 2015/12/07 17:39:50
Yeah, I think if you couldn't hit the original deadline and will now miss the DLC deadline, it's safe to say that you have other priorities. And that's fine.
But no sense dragging this thing out into infinity. Just release your map when you have something...
#243 posted by FifthElephant [82.24.73.240] on 2015/12/07 21:59:29
I think the original limit of four days for the jam was plenty for an id quality map. Maybe give the dlc the same timescale. I always work better under tight deadlines
 Heh
#244 posted by Tronyn [24.79.108.14] on 2015/12/08 00:02:44
I ended up having no time at all, alas. Looks like I wasn't the only one. However my situation will get better in a while.
Lol Kinn that would be awesome; a meta-Q1SP map sounds like...
#245 posted by skacky [90.0.59.209] on 2015/12/08 12:27:38
Yeah loks like it really was one of a kind. Received only one map.
 Lucky Me
#246 posted by DeeDoubleU [37.229.212.232] on 2015/12/08 14:22:20
was supposed to be my first jam.
What now? Deadline is moved to the last-map-submission-date or should I just release map as ~standalone?
#247 posted by skacky [90.0.59.209] on 2015/12/08 17:22:46
I'd say go ahead and release it.
#248 posted by adib [66.249.88.174] on 2015/12/08 19:05:12
Skacky, what about your map?
#249 posted by skacky [90.0.59.209] on 2015/12/08 20:35:41
Didn't have time to make one as I was doing a speedbuild exercise for Thief 2.
 Playtesting
#250 posted by PuLSaR [37.144.41.9] on 2016/02/04 16:16:10
Ok, I finished the extended version of my retrojam4 map that contains at least one room from each episode4 map. Now I need some feedback for polishing it.
Email me, if you want to playtest it and are not scared of spawns and ambushes.
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