AD Effects In Base Game?
#1147 posted by
guitardz on 2019/03/16 14:11:37
I made a post about this on another forum and got some good tips, but still with a couple of hiccups.
I want to be able to use projectile shotguns and new particle effects from AD in the base game and expansions. I've found a couple ways to do this, currently I am using QSS and have an AD_Id1 folder with all the files from AD copied into it, then all the maps/sounds/etc. extracted from the Id1 .pak files copied in as well (no overwrites so I keep the AD models and such). This works (and works for hipnotic and rogue as well) however, Shub is unkillable due to changes to his code in AD. Does anyone know what I'd need to edit or remove to fix this?
Guitardz
You'd have to modify the QuakeC to fix this.
Fix For Zombie Rocket Splash Damage
#1149 posted by StroggVorbis on 2019/05/12 09:18:32
Does anyone know a fix for the above?
Rockets that hit zombies don't have splash damage, hurting neither nearby monsters nor the player.
Indeed
#1150 posted by Oh wow on 2019/05/12 09:46:33
How could a bug like that slip by unnoticed... Or is it intentional for sock reasons?
#1151 posted by StroggVorbis on 2019/05/12 11:34:19
@Oh wow
I reported this already over a year ago:
http://www.celephais.net/board/view_thread.php?id=61381
look for post #623
Performance Issue On DarkPlaces Engine
Please help. I have dramatical FPS drop (down to 1 fps) on some maps (foggy bogbottom, necromancers keep) at certain points and angles of view on DarkPlaces engine. On QuakeSpasm engine it works well, no FPS drop, but it doesn't work with my DarkPlaces savefiles, gives some error and not loading. It is strange, but lowering video resolution doesn't increase FPS at problem points at all. Here is save with example point where I have low FPS:
https://yadi.sk/d/gfZftolpbP04YA
#1153 posted by
chedap on 2020/04/05 06:51:33
Runs smoothly in the stable 2014 version.
In the 2018 build the framerate's choppy, external textures are broken, and the fog is drawn over the HUD.
Neither build is able to run ad_sepulcher, as far as I know.
Your save loads fine in regular Quakespasm. If you mean some other saves, you could also try QS-Spiked and other ports.