 #85
#92 posted by onetruepurple [93.105.177.18] on 2016/02/10 14:30:00
 About The Shub
#93 posted by spy [37.150.62.119] on 2016/02/10 14:43:38
is it possible to make the shub continuously spawning its minions?
and you're not allowed to telefrag the shub until the spawning process would be over
 You're Not Allowed To Telefrag The Shub Until The Spawning Process Wou
#94 posted by Barnak [93.105.177.18] on 2016/02/10 14:59:36
That's quite good ! Almost like Shub was engaging the player in a fucked up Giger like foreplay:
"OK, enough games, now enter me soldier !"
Hehehe !
 Barnak
#95 posted by spy [37.150.62.119] on 2016/02/10 15:10:15
stop sexualising quake monsters u wierdo
 This Is Borderline Fanfic Territory
#96 posted by mankrip [66.249.88.159] on 2016/02/10 15:56:02
Shambler is the husband, Vore is the wife, Fiend is their kid, and the Spawn is their dog.
They walk around for a picnic in the woods, while scrags sing in the trees and rotfishes dance in the water. Shambler asks "Did you bring the canned meat, honey?". Vore answers "Here, my love", and hands him a knight's head soaked in blood inside of a helmet.
They eat the head, they eat their child, and then Vore starts to have sex with Shambler while he slaps the Spawn into her ass until it explodes. Everyone is happy, everyone is dead. Le fin.
 NSFWNSFWNSFW
#97 posted by [162.247.72.217] on 2016/02/10 16:44:01
http://rule34.paheal.net/post/view/249635#search=quake
NSFWNSFWNSFWNSFWNSFWNSFWNSFWNSFWNSFW
NSFWNSFWNSFWNSFWNSFWNSFWNSFWNSFWNSFW
#98 posted by FifthElephant [86.4.213.148] on 2016/02/10 16:46:29
lol... I posted this on my tumblr 2nd birthday, oddly my follower count went up instead of down :P
#99 posted by JneeraZ [76.182.53.183] on 2016/02/10 16:47:00
"stop sexualising quake monsters u wierdo "
For real. Man ...
 What's Wrong With Quake Sex ?
#100 posted by Barnak [69.157.191.105] on 2016/02/10 18:00:55
Giger knew that.
 The Practical Shub-Niggurath
#101 posted by Killes [79.222.39.111] on 2016/02/10 19:14:13
Ok, what about an aformentioned static shub based a bit off the Doom revenant ?
Can summon or resurrect beasts, maybe indicated visually with an electric bolt from its "arms" to indicate which monster is being revived. Make it interruptable if a decent shot is landed.
Additionally could fire short electric bolts from its "arms" when player is in range.
Give him a hp count of maybe 1.5x/2x the Shambler
Also the ability to very shortly and occasionally teleport away and back as a dodge mechanic - only if it is not busy resurrecting or attacking you with bolts.
Place him in a room with some other beasts to contend with whilst avoiding getting too close (light punishment from bolts) and interrupting his resurrects, all the while landing damage in him, made harder if attacked whilst idle as he can then occasionaly teleport 1 second to the aether out of the projectiles way.
Probably a nightmare to code but that would make a cool mini boss to drop here and there.
 BRAZZERS
#102 posted by adib [177.17.15.98] on 2016/02/10 19:15:49
 'him'
#103 posted by onetruepurple [93.105.177.18] on 2016/02/10 19:27:21
#104 posted by JneeraZ [76.182.53.183] on 2016/02/10 19:27:29
"Doom revenant"
You mean the archvile.
BOOM SUCKER!
 Counterpoint
#105 posted by Preach [77.99.55.146] on 2016/02/10 20:38:54
Considering the amount of unused animations on many other monsters I find it rather unlikely that there was no time to give the Vore a few inhale and exhale frames.
If they had intended for the vore to have a non-breathing stand frame, and had plenty of time to create animations, why didn't they create a frame for it? They just reused a frame from the standing animation. It smacks of a placeholder nobody remembered to revisit, not a conscious artistic choice.
 Yes
#106 posted by Kinn [86.154.183.77] on 2016/02/10 21:32:21
"No Vore idle" was not an artistic choice. In the same way, the axe having no impact flesh sound, and the rotfish not having a gib, were also not artistic choices.
When you are rushing to get a game out the door, certain little things just never get round to being done.
 Yep
#107 posted by ijed [200.73.66.2] on 2016/02/10 21:34:29
Loads of stuff gets lost and forgotten during development.
Six months later you're playing it on disc and see something "oh shit who left that in there?"
 On Sexualization
#108 posted by mankrip [66.249.88.164] on 2016/02/11 17:21:31
#109 posted by Killes [79.222.37.152] on 2016/02/11 18:56:26
OK Warren yes the Archvile.
I hang my head in shame.
 DOS Quake 1.08 Has The Limit Too
#110 posted by primal [81.175.152.198] on 2016/02/17 12:10:00
"Error: model progs/shambler.mdl has a skin taller than 200"
says the DOS Quake version that comes with the GoG installation of Quake. It's version 1_08 from Mar 11 1997. They must've upped the limit later than that, if it ever was changed for the DOS version at all.
I'm not planning on playing Quake with it, so it's not an issue.
#111 posted by Jaromir83 [87.249.129.250] on 2016/02/27 15:43:42
can not wait for the revamped fiends!
 Long Wait
#112 posted by Skiffy [203.115.201.11] on 2016/02/29 07:41:49
I wont be getting to the fiend any time soon. Once I am done with the Vore I will be taking a break to finish my Anatomy course which will take me till end of July before I will resume any personal projects sadly. Then again folks lasted this long so what is a few more months? :)
#113 posted by mankrip [66.249.88.164] on 2016/02/29 19:01:24
No problem, take your time.
#114 posted by Jaromir83 [87.249.129.250] on 2016/03/03 08:47:37
HD vore first? ok, looking forward to. good luck at the exams
 Vore Before...
#115 posted by Barnak [69.157.188.148] on 2016/03/03 14:26:27
Yeah, a vore with a bloody dripping snatch with teeth, and puffy tits !
 Lol
#116 posted by spy [89.218.137.118] on 2016/03/03 15:02:40
 More Custom GIBS!
#117 posted by Skiffy [210.195.229.2] on 2016/06/26 09:15:52
Well everyone I've finally got around to adding custom giblets for Arcane Dimensions to go along with this HD shambler release.
The above links have all been updated so the ZIP and readme "should" be the latest versions.
New Screenshot!!
https://dl.dropboxusercontent.com/u/1849053/Shambler_Gibs_Done.jpg
Give it a try and tell me what you think.
Cheers!
 Looks Great...
#118 posted by Barnak [65.94.232.246] on 2016/06/26 20:58:59
But what about a remake of our favorite bitch on three legs, with a bloody oozing snatch and puffy tits ?
#119 posted by dwere [213.87.139.41] on 2016/06/26 21:09:37
Vore and shambler are among the best models in the game. I think of all the monsters they should've been remade the last (unless every subpar monster model was remade already).
Anyway, looks great.
 WOW
#120 posted by [92.226.94.0] on 2016/06/26 22:34:30
The bones sticking out on those gibs are so effective yet so simple.
Loving it!
 NICE Gibs!
#121 posted by xaGe [104.228.17.55] on 2016/06/27 07:54:20
Great job!
 Wow, Nice Job!
#122 posted by Kingold [157.7.53.72] on 2016/06/27 11:05:44
Tasty barbecue material. Yummy yummy.
#123 posted by dwere [213.87.155.41] on 2016/06/27 13:14:08
the axe having no impact flesh sound
Actually, it has, but it only works on other players, and is a horrible hack.
 Gibs Gibs Gibs.
#124 posted by Skiffy [203.115.201.11] on 2016/06/28 02:04:47
Barnak later end of the year I will resume that project. But your dream version will stay a dream. I wont go down that path for the Vore. Feel free to make it yourself though.
Dwere - Nope the Shambler was the worst offender next to the Vore when it comes to a model that was lower that the most basic enemies in terms of polycount and pixel density. That is why I put them on my list first. You can find some notes of that in the text file.
Happy gibbing everyone!
#125 posted by dwere [213.87.155.41] on 2016/06/28 09:24:21
Polycount and pixel density don't mean much to me.
 Bloody Pixels?
#126 posted by Skiffy [175.139.56.114] on 2016/06/28 14:53:50
Thats ok it does to me and its the reason I made a new shambler and eventually I will get to various other members of the Quake cast.
 Shambles
#127 posted by Bloughsburgh [75.151.243.225] on 2016/06/28 14:57:37
Skiffy,
Your HD Shambler is how I see the Shambler should have always been. I have used it since the day of its release!
Looking forward to future models and well done.
 Bloody Pixels
#128 posted by dwere [213.87.155.41] on 2016/06/28 15:15:51
They aren't that bad, especially in engines that can display NPOT skins in their original resolution (judging by your preview/comparison picture, your engine of choice can't). Not that I'm trying to convince you.
If I was to nitpick anything, it's the overuse of dithering. It only looks noticeably messy where red meets brown, and pretty much only on the head gib, but still.
 Sexualising Does Not Make Them Creepy!
#129 posted by Stop sexualising vores!!! Pervs! [37.228.251.22] on 2017/02/09 21:48:55
You weirdos disgust me the vore is a monster not a demon hooker!! The old vore sounds way creepier than that pervertery! Fuck you!
 Really
#134 posted by sevin [75.183.57.98] on 2017/02/13 05:25:52
You created a new account to bump this and say that? Come on man, I thought Skiffy had posted the Vore model...
 I Have A Logic Reason To Critisize The Vore:
#135 posted by brassbite [178.7.26.132] on 2017/02/13 06:14:56
In Quake none of the lovecraftian enemys have 'heads'. Only a teethy opening to devour lesser creatures. :D
#136 posted by TERMiNAL [96.30.160.191] on 2017/02/17 19:05:11
This model won't work for me.
I'm using it with Quakespasm, I have the progs folder in the id1 folder...what gives???
#137 posted by dwere [109.252.172.59] on 2017/02/17 19:17:58
Unfortunately, *.pak files take priority over anything that simply lies in the folders in Q1.
Either shove the model into a new pak (make sure to name the pak properly, Q1 is picky about that too), or use a mod directory instead of id1.
#138 posted by TERMiNAL [96.30.160.191] on 2017/02/17 19:22:11
That seemed to work thanks, I named it PAK2 and put the progs folder in.
But if I put the gib files it, it says invalid filename.
#139 posted by TERMiNAL [96.30.160.191] on 2017/02/17 19:24:05
Oh wait see it only works for Arcane Dimensions...
#140 posted by dwere [109.252.172.59] on 2017/02/17 19:45:26
The filenames are simply too long. It's not a pak format limitation, it depends on the pak editor used (PakScape doesn't have this problem, IIRC).
But yeah, there's no point in including those gibs for regular Quake.
#141 posted by [96.30.160.191] on 2017/02/17 19:55:30
Ah thanks, I was using pakexplorer...
works fine now, I'll keep those files in the id1/pak2 file :D
|