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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Doom Music Spectrogram 
Have you seen this ?

http://i.imgur.com/r4Ielsk.png

Mick Gordon has nice evil tough :E 
All Over The Trends. 
I guess it's legit? Pretty cool, good on 'em. 
 
Aphex Twin Inspired? 
 
The pentagram is also briefly shown in DOOM: Behind The Music Part 2

https://youtu.be/1g-7-dFXOUU

Mick Gordon seems really cool, although I play with the music turned off, so it's pearls before swine in my case. 
I Definitely Need To Obtain The Doom Soundtracks 
 
Biggest Turn Off.. 
It would be nice to see a Linux version as well, but that's life.

It's DOOM4, a supposed throwback remake of glory gaming days gone by and you can't play the main campaign CO-OP?!? That's a no no buy for me.

That's really the only main reason I haven't rushed out to buy it although I'm really not the type to rush or preorder anything.

Definitely something to buy during a future Steam sale some day. 
 
Ah yes, with its lack of scripted events etc, what the fuck was the excuse to leave out SP campaign CO-OP ? 
Wait...What!!!???!!?! 
No coop??? 
EXACTLY Killes! 
Qmaster Snapcrap co-op only... WTF! Seems like a major oversight for a Doom game.

I bet it can do it, but it's turned off in the engine so they can tout that as a new feature for the DLC coming in the future. Ugh! 
 
DLC, season pass...Godfucking damn them all...I'm waiting for its 2nd "gone gold" before touching it, arr. 
 
Co-op requires you to have friends though 
#123 
Get a proper name and insult then, you coward. 
 
List of people called onetruepurple who are chill dudes:

[no entries] 
 
Lack of coop was most likely due to performance constraints.

SnapMap shows that the game can only have 12 enemies simultaneously, which is a low number. Adding more players would force the game to lower the number of simultaneous enemies even more.

At least the number of enemies is higher than in vanilla Doom 3 (which only supported up to 4 players in multiplayer, btw).

Remember that this game isn't purely a classic Doom remake, it's a mix of classic Doom with Doom 3 (plus some new stuff). Features inspired by Doom 3, like the fully real-time lighting, does bring some constraints. 
Also 
The 12-active-enemies limit was probably the reason for the arena lockdown mechanics. The player must kill the demons for the engine to free some slots for spawning monsters in other areas. 
Co-op In Single Player Games 
I never quite understood the appeal. Something like L4D or Vermintide that is specifically designing for co-op makes sense and is really fun. But running through levels designed for SP with someone else is just... boring and clunky.

I think in order for D4 to make that work it would need a different campaign designed specifically for co-op, perhaps with specific new mechanics. I don't think you can hold it against id for not providing that. 
 
Bought it yesterday for Xbox One.

1) It's the same story format as all previous ones: one guy against a whole army from Hell. Where does co-op even fit there?

2) Glory kills. OMG. GLORY KILLS. So. Satisfying. >:)

3) Any tips on fragging efficiently the shield guys? Anyone? I'm dying (literally) to know... 
Yamon 
Offhand grenade thrown slightly behind them, plasma gun alt fire stun work well for those dudes. 
 
Yah. Shotgun-grenade or rocket behind them also works peachy. Indirect fire in general. 
TWELVE!! 
So...no horde combat? 
LOL! 
NO! 
 
Not just no horde combat, but also no active and roaming monsters. Everything is self-contained, and it is also why any time there is a sequence break in a speedrun, the level is suddenly empty, because the person missed a spawn trigger. They do what they can to mask it, but most everything is locked down and delivered in measured doses. The cost of that visual fidelity at 60fps on the Xbox One and PS4. And then they designed an upgrade cycle akin to the recent Shadow Warrior to fit in with it.

The only time I can think of where they aren't following that limit is 14-15 Possessed after you pick up the BFG. It's a money shot and a demo room. Otherwise, twelve monsters at a time, with intensity coming from ramping up the monster type. You won't get an equivalent to Doom's flood of pinkies, or sprinting across a risky area to an objective, waking up dozens of monsters, and having them roam the level looking for you until you finish it. You get small inconsequential groups, or hallways with them before you, or an arena. 
 
Also, the shield guys are quite slow to turn, so you can get behind them and unload a double barrelled shotgun before they have time to get behind their shields. 
 
And also, the remote detonation upgrade for the rocket launcher is perfect as you can detonate the rocket when it's just behind them. 
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