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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Some More Info On Wiki 
https://en.m.wikipedia.org/wiki/Denuvo
Check the August 2016 paragraph. 
 
Sorry, I'm on my phone. You can delete the "m" from the link. 
 
Maybe Doom4 is not as unmoddable as thought ?
https://www.reddit.com/r/DOOM2016Mods/comments/4ni6at/basic_guide_on_getting_started/

At least there are editable values which seems to be all thats really necessary to make a ammo/health balanced stagger free mod.
The stagger removal is already done as an example there, all that's needed is tweaking of health/ammo/damage to make up for the low number of health and ammo pickups. 
Bah, Mods Do Not Work Since Vulkan Update 
 
 
Sometime the worst part of the executions is it lowers/mutes the music :(

I don't need a break fucktards, bring it on!! 
Agreed: MODS? 
What I'm curious about is about a mod and that will take or disable that feature (the pi�ata system) what are the possibility of MODS without a software development kit possibly by modifying the XML files. I hate you doom I upgraded my PC for you and you did me dirty. I have more fun playing brutal doom 2 on my custom build maps that this cold sore of a Doom 2016. 
Yeah Doom 4 Was Pretty Ace Really.... 
....just waiting for the SP DLC. 
Also Waiting 
Yes please. 
Fixed AO Would Be Nice Too 
 
Doom 4 Was Super Fucking Solid 
And about as close as I think we can expect to get to the classic shit we all supposedly crave in this current market....

SP DLC will be a must-buy for me. 
 
I am enjoying it right now, although waaay too easy on UV.
It will go beyond what we can expect once(if) they unlock full modding possibilities on PC.

Already someone finding a way for the simple value editing modding to work again since last updates would make be cool. 
New Doom Doc Part 3 
https://www.youtube.com/watch?v=r0nOsuaPDeg

Pretty neat little doc IMO, not super insightful but cool.

side note: kevin cloud seems like a humble guy. in every interview I've seen with him he's owning up to poor decisions or mistakes he's made (doom3 making of and part 2 of this doc). It appears that the leaked 'call of doom' stuff was cloud's vision for the game at the time. 
Doom Documentary 
is a good little series. I wish we could get more of this stuff, it's fascinating to get insight into the games industry.

Also I think this documentary has given me a lot of hope for id's future. I really can't wait to see their next game. 
Same Here 
in addition, I'd like to see more in-depth/technical behind the scenes stuff. It seems making-ofs are approached as more of a marketing tool these days, so they can be a bit shallow sometimes. 
Quake Photo Mode? 
Okay I have not tried Doom's photo mode but I was wondering if something like this could be done in a source port? Would be great to re-cam demos and grab screenshots with different lense options and depth of field tweaks. I know you can do this is Photoshop but this would be so amazing in Quake.

Article on photo mode

YT vid 
Quake Photo Mode 
I checked the link you posted, dumptruck, and found the photo mode of Doom 4 seems to be about freezing everything in the game world to a halt or at least to slow motion, whiling keeping the player unaffected. If this is what you want in Quake, then as far as I know, Darkplaces engine already support a similar effect. A console command (forget which, sorry! Please check its readme or manual or whatever) can be used to reduce time lapse of game world into slow motion or suspended animation, while player is still free to roam around. Also Darkplaces supports DOF or other fancy eye-candies. 
 
Fitzquake/MarkV/QS have:
"sv_freezenonclients 1" -- freeze everything but the player
"host_timescale 0.1" -- 10% speed 
Darkplaces Command Is The Same To Freeze 
Darkplaces has:
"sv_freezenonclients 1" //freeze everything but the player
"slomo 1" // 1 full speed, less than 1 is slower, more than 1 is faster. So 0.5 would be half the speed of Quake, 2 would double the speed, etc. 
@Kingold FYI 
There is one awesome find command that's good to remember if you can't remember the exact name of a cvar or command in Darkplaces: "apropos"

Type that command in the console followed by a partial word, letter combo, number, or any combination and it will return all possible matches in any cvar, command or their description. 
Thanks XaGe 
For the info. Honestly never heard of it before. There are always something new to learn. 
All DP Commands And Cvars Are Listed In The Readme 
 
Wished Granted I Guess! 
@Kingold - awesome info thanks.

@xaGe That's brilliant

@ericw cool that works

@mugwump I don't use DP since I discovered QS but will take a look for sure 
 
My comment was more a reply to xaGe & Kingold but sure, you can take a look. 
 
DLC 3 map Bloodfll map looks awesome!

https://www.youtube.com/watch?v=kG4BAVDe6Wg 
That Is Some Goofy Looking Shit 
This reminds me of a level in Ocarina of Time: Inside Jabu Jabu's Belly. I have started that game about 10x never made it thru. 
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