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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Killpixel 
Roughly how long is the SP game? 
Ok 
finished it, and i'd say this is the best shooter of modern times ever. everything in this game is perfect, especially sound design.

i'm doom cultist now. 
Kinn 
If you want to absolutely 100% everything on ultra-violent it'll be ~15 hours, maybe more.

During my first run I skipped any non-progression related secrets (e.g. secrets that didn't contain elite guards, argent energy, bots, etc.) and that took about 12-13 hours. 
 
The good idea with quake 1 was giving a serious sound artist carte blanche to create a coherent sound and music "vision".

Dunno about doom4 havent played yet but I doubt thats the case there 
Draqu On FinnsRuns 
Ultraviolence, 5hrs and some.

https://www.twitch.tv/draqu_/v/66516486

No deaths either. Wonder what the devs say about him, he wades through in a special fashion.

Haven't looked at the whole run, as i don't want to spoil myself, but the first 45 minutes gave a good glimpse of what is doable.

This new DOOM is lovely, SP perspective. 
Killpixel 
Ok that's not a bad hourage for a game of this type in this day and age I guess. 
Yeah 
My main gripe with the game is that if felt a bit, well, short (that's what she said). I suppose that could be a good sign, depending on how you look at it. 
 
Doom (1993) on LGR.

This guy does great reviews, been watching them since he had but a handful of subs. 
MFX 
You meant ultra-nightmare. holy shit. he did it. 
Right 
ultra NM. 
Ok 
/me goes to buy a new videocard cuz I wanna play this game 
So 
no?
nobody playing on console? 
Some Do 
but they can't use keyboards to answer you here...

(what a bad joke, i know, i know...) 
I Was A Believer.... 
and predicted here that it would good. So I'm happy I was right :)

Can't wait for the hell modules to be added to SnapMap. 
Doom4 SP Seems To Be Good But 
SnapMap on the other hand seems too limited to allow us true customization of the game, at least when it comes to make stuff like MegaWADs, new textures, new guns, new items, and new monsters.
Maybe they could update it in the long run. 
 
I've only played the PS4 version. Does the PC version have any movement features which allow you to gain speed or momentum like there were in all of the Quake titles? Strafe jumping, bunnyhopping, circle jumps, etc 
I Heard There Was A BH Mutator For MP 
 
 
So...has the player movement speed been whopped up since the closed beta? Watching gameplay videos, the player seems to be spanking along at a fair old wallop. 
Kinn 
Surprisingly, SP has comfortable speed.
As for MP... No. It is still a turtlefest.
Available FOV was increased to 130 (which looks like ~110 in q3/QL), advanced graphic settings unlocked, few more maps/modes and guns maybe... don't remember which was available in beta.
As for gameplay itself it remains unchanged. 
 
Speed 
speed is OK in SP. If you pick up haste it is very fast especially - almost like the original games. 
 
Options 
I don't have the game, but is there an option to turn off that shiny glowy overlay on items and stuff? 
 
You can't disable the item glow. But you can and should disable things like glory kill highlighting, boss health bar and mission markers. It's also possible to disable interaction prompts. 
Right 
Yeah glory kill highlights are going straight off. Maybe mission markers too. 
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