News | Forum | People | FAQ | Links | Search | Register | Log in
MapJam 8 - Film Noir
Cool jazz slides it's way into your eardrums, your companion draws in her cigarette, letting the smoke curl out slowly from her mouth. You take a sip of your vermouth and realise that it's time to get your black and white on.

This jam oozes sexiness and grittiness.

The rules are, greyscale only (fullbright color highlights are allowed). Being that making textures may be required, the deadline is Saturday October 8th.

The maps should be designed for or compatible with ARCANE DIMENSIONS https://www.quaddicted.com/reviews/ad_v1_42final.html so get with that shizzle yo.

For your consumption:

A small album with some theme images:

http://imgur.com/a/zstwH

Some musics to get you in the mood:
https://www.youtube.com/watch?v=kbrhuUFjCII
https://www.youtube.com/watch?v=6Zl5vpy__dQ

Have fun mapping!
First | Previous | Next | Last
 
That looks really good khreathor. 
 
Yeah, quite hilarious.

Though keep in mind that, as far as I understand, Film Noir is meant mostly as a catchy title for the actual theme that is B&W, not necessarily having to be based on 1940s crime fiction. 
Lose The Suit 
was much better with just the hat. 
I Like The Suit 
But really all you need to do is just put a fedora on every single monster and it will be absolute gold 
 
It all depends on whether he shoots for Casablanca or Grim Fandango. But yeah, it would be interesting to see some comedy in Quake. Oh, great! Now I can't unpicture a vore sporting a fedora... 
Thanks! 
#86 - yeah I keep that in mind. Afaik Ionous is making "Night of the Living Dead" themed map, but I don't think original grunts would fit this theme anyway.

#87 & #88 - I can prepare fedora for every monster :)

I have prepared this model mostly for fun and to learn proper mdl export pipeline. It's not obligatory, I'm fine if you don't want to use it.
I would like to modify other models too, maybe make some mod in the future?

I have few ideas for other enemies. For example Enforcer could be a guy in vested suit with retro-blaster from 40s. Something like guys in "The Bureau: XCOM Declassified". 
Keep The Suit 
Hilarious stuff! 
No Moody Backlighting 
no sale. 
 
Hahaha Khreathor, this is amazing! 
 
"Ionous is making "Night of the Living Dead" themed map"
I suppose it means we're gonna blow up hordes of zombies real soon... Cool!

"Enforcer could be a guy in vested suit with retro-blaster from 40s"
Yeah, 1940s MIB! Sold. 
Khreathor 
yeah, the knight re-skinned to hold a baseball bat or 2x4 :) 
 
I doubted this jam but it seems to be shaping up nicely 
Fifth 
Never underestimate the power of imagination. The oddest premises can boost creativity. If I was experienced enough, I know I would have loved the challenge. 
Newhouse 
here are the desaturated wads you requested

https://dl.dropboxusercontent.com/u/108695968/Newhouse_desat_wads.zip 
Shamblernaut 
oh, thank you very much! BTW is semi-cyberpunk film noir theme fine too? I would like to combine technology a bit with that timeline. 
 
After all I need to do something like that, so it makes sense why there is monsters/laser enforcers and so on, they're from different planet I guess..

I really hope Quake didn't have any specific information about Earth and so on. It is a bit hard to figure out how to do things.. because I really want to include every jam map to bigger pack (episode) in the future. This maps theme is so different that it must be some kind of secret level.. like one in Episode 4 "The Nameless City". 
 
Personally I just got my motivation back after starting to listen this:
https://www.youtube.com/watch?v=ajF2NOuYkjk 
#99 
Noir is a certain atmosphere, not a specific time period. Blade Runner can be considered noir, so your idea is perfectly valid. Plus, see post #86. 
By The Way 
This jam gave me some inspiration to experiment a few things on my own:
1) I need high contrast B&W textures with no greys, a la Frank Miller's Sin City, of different materials - wood, metal, stone, printed fabrics, ornaments, what-have-you... Does anyone know of such a texture pack or high contrast colored textures that could easily be converted to pure B&W?
2) Would it be feasible to have two fullbright rotfish, one red and one blue, as a tribute to Coppola's Rumble Fish? 
Here You Have WADs With High Contrast 
ID greyscale + high contrast
KNAVE greyscale + high contrast
KINGPIN greyscale + high contrast

I created them to make maps looking more like a comic book. When you set a proper light/shadow, it blends really nice.

Here I have some screens, but when used in darker light like this, they look kinda normal, they lose their potential:
Knave screenshot 01
Knave screenshot 02
Knave screenshot 03
Knave screenshot 04

But you could set some high "_minlight" to get nicer illustrative effects. Here are some fullbright screenshots from the editor:
Knave Fullbright screenshot from the editor 1
Knave Fullbright screenshot from the editor 2

So blending this two styles should give you nice effects. It's all about light and shadow.

(Caution: This WADs don't support fullbright colors yet. Buttons and arrows don't "glow" in the dark. I'll add them sometime this week.)

I keep original names, so you can just switch WADs to see how it works for you. It's much easier to see what's going on in the Editor too! You can just use them temporarily, during development process, and just switch back to Shamblernaut's WAD before final compilation. 
 
Thanks, Khreathor. That's not exactly what I wanted but it's a step in the right direction. I really need no greys at all, only textures made of pure black and pure white. I guess I could try to photoshop these. The only colors I would use would be for the couple of fullbright rotfish.

Speaking of, any idea about point #2? 
Bump 
ye, get me one of those fancy blood-shimmer in the moonlight katanas done while you're at it. 
Also... 
Is there a way to make a transparent brush blur the view behind it? I was thinking of having private eye office style doors with frosted glass. 
Mugwump 
if you're looking for a pure black and white effect maybe look at sketchquake or NPR quake:

http://sketchquake.blogspot.com.au/

http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/whatIsIt.html 
 
Thanks Shamblernaut but these won't do. As I understand, SketchQuake and NPR are engines that modify the rendering style. That's interesting though, and I'll probably try them as a player at some point, but what I need is only textures, so that they can be used in any engine.

If I'm fast enough at building what I have in mind, it could even serve as a start map for this jam - I already have the skill names sorted out: The Big Easy, The Normaltese Falcon, Casablanc-hard and Nightmare Alley. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.