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Updated Q1SP MOD - Arcane Dimensions 1.5
Revamped version of the cutting edge next-gen AAA Quake mod with more STUFF and more MAPS, including:

1.5 Maps
--------
* ad_chapters - More themes and portals (Simon OCallaghan)
* ad_azad - The Realm of Enceladus (Maik Franz Xaver)
* ad_tfuma - Terror Fuma (Gavin Edgington/Eric Wasylishen)
* ad_magna - Leptis Magna (Noel Lacaillade/Andrey Saenko)
* ad_metmon - Arcane Monstrosity (Simon OCallaghan)
* ad_zendar - The Horde of Zendar (Simon OCallaghan)
* ad_sepulcher - *Not Available* (Henrik Oresten/Simon OCallaghan)

Download (200mb + 17mb Patch 1):
http://www.simonoc.com/files/ad/ad_v1_50final.zip
http://www.simonoc.com/files/ad/ad_v1_50patch1.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_15_finish1.jpg
http://www.simonoc.com/files/ad/ad_15_finish2.jpg

Readme:
http://www.simonoc.com/files/ad/ad_v1_50_readme.txt
- which you really should read or sock will come round and beat you senseless, particularly since this ESSENTIAL information for players is hidden part way down:

Ammo Resistance
---------------

The Shell and Nail visual resistance is shown with a mixture of red and grey impact particles, a ricochet sound, various smoke chunks flying off
in random directions and the monster screaming in pain.

The Rocket and Cell visual resistance is shown with a small puff of smoke, a different rocket sound, small gibs of flesh (blood particles look odd), various smoke chunks flying off in random directions and a monster scream.

When a monster is hit with a projectile and they have ammo resistance they will ALWAYS ignore pain and not go into any pain animations.

Name Shells Nails Rockets Cells HP Effective
------------------------------------------------------------------
Golem --- 50% --- --- 500 1000
Minotaur --- --- --- 50% 500 1000
Seeker --- --- 50% --- 500 1000
Shambler --- --- 50% --- 600 1200

Stone Knight --- 50% --- --- 75 150
Stone Hell Knight --- 50% --- --- 250 500

Defender --- --- 50% --- 100 200
Eliminator --- --- --- 50% 120 240
Pyro --- 50% --- --- 100 200
Fumigator --- 50% --- --- 100 200

Boglord --- --- 75% 75% 1500 ---
Eidolon --- 75% 75% --- 2500 ---
LichFiend --- 75% 75% --- 2500 ---
Nour --- --- --- 100% 2000 ---

Chthon --- --- --- --- 2500 ---
Shub-Niggurath --- --- --- --- 2500 ---


Footsteps off:
Impulse 120

Pixels off:
Impulse 115
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Congrats Guys 
 
 
holy shit, its like christmas. 
Missing Models? 
http://i.imgur.com/uGxDa51.png

Those two models showed up in TB2 as missing, and when I place the monster_boil it doesn't show up in game either. (I'm assuming it's meant to - I don't really know how it works :/)

They're not in my .zip that I downloaded either, so I don't think I screwed up extraction. 
Mon_boil 
will be included in the mod when ad_sepulcher comes available. 
Nice 
about to get back into Quake, fantastic timing! 
You Guys Are In For A Treat 
 
Hory Sheit! 
hory sheit!

thank you! 
Just Played Terra Fuma 
55 mins
213 / 222 kills
3/13 secrets

I got so lost, it was awesome.

Brobots are cool, nice "shield" effect. 
Mon_boil 
ijed is that what I think it is? 
Awww Shit 
 
Only In Nightmare 
Key: Nightmare
Value 1

Commence a truly nightmarish Skill 3 from now on! >:) 
Yoooooo00ooo)o 
ad_fuma : 47 mins : More than I was expecting / secrets : https://dl.dropboxusercontent.com/u/33279452/daz_fuma.zip

God damn that was a sexy map! With a cool theme, and it felt alive despite the player! All the pest control enforcers etc. Wonderful. 
Two Demos 
Congrats on the release everyone!

Played 2 maps so far, Terra Fuma and MFX's map.

Terra:

Crazy amounts of exploration and unessential areas...interconnected like whoa. Poison space base theme is very unique and was a joy. I love that there can be poisonous variety of enemies with this release! Great brushwork and space vehicles!

https://www.dropbox.com/s/b6baxcb2fpy72lk/mjb_terra.zip?dl=0

MFX:

I barely remembered this map from the jam so this was a real treat. Loved your secrets with the two special key types. Fun combat, fairly paced and a really cool fight at the end! Gorgeous work man!

https://www.dropbox.com/s/ti3lqtiskdiwe7o/mjb_mfxad.zip?dl=0 
 
Hate to start with complaining, but the looping weapon animations bug is still present. Are there any plans to deal with it? 
Well. 
Somehow, I enjoyed 95% of Arcane Monstrosity this time, the 5% being the Bobs in the final battle (the only time I actually died). 
Couldn't Stop! 
Okay, more demos...Skill 2

Arcane_Monstrosity:

This AD revamped version is just incredible. This may be one of the most fluid levels I have ever played. Everything just connects to each other and exploration is rewarded...great pacing of combat just flipping great.

https://www.dropbox.com/s/thyw70h4a9ey91p/mjb_arcane.zip?dl=0

Zendar:

Again, the revamped AD version gives for some more breakables, enemy variety and other fun things. Not going to spoil but one secret leads to a REALLY interesting fight! Lovely as it was back then!

https://www.dropbox.com/s/nl8oteyjtjx1dw5/mjb_zendar.zip?dl=0

This just leaves Ionous and Pulsar's map which judging by the kill count and secrets...is going to be a doozy. 
Terror Fuma 
47:43, 211/222, 8/13

It was certainly worth waiting nearly a year for this massive, moody map. Had this come out in 2015 it would have probably been the best map from all of AD. Great interconnection, especially in regards to visiting the same areas except a floor or two higher. Lots of cinematic moments involving vehicles. ;-)

Those slime champion monsters can fuck right off though. 
Holy Fuck. 
That new Scrag Boss is the fucking coolest and Quakest looking addition since Quake itself. That pisses all over 95% of custom additions for sheer style, quality and aesthetics.

Arcane Zendar - a hell of a lot tougher reboot than Arcane Monstrosity (although I only died twice at the Scrag) but as fun as ever. I took yet a different path to my other 3-4 vanilla playthroughs. New scrag AI is a bit annoying. New Ogre z-aware AI seems sensibly toned down. 
Terror Fuma, Skill 2 Demos 
https://drive.google.com/file/d/0B9SGXU6l13PrajVVM2ZDaWpqRkk/view?usp=sharing

Holy balls. Gotta figure out how to get to the roof now... 
Azad 
Leptis Holy Shita 
Skill 2, 18/25 secrets and I got the mega secret!

This is the Swampy of 1.5 and by that I mean in terms of crazy secret hunting and dynamic combat. I spent almost half the time in the map just discovering new ledges and secrets and books. Great lore element and the mega secret was cool! I think it would be neat if getting the mega secret would make the final fight easier or something. A nitpick I have is the severe lack of shortcuts once you unlocked higher levels...I ended up just noclipping if I fell.

I liked seeing new enemies be used a lot more like the voreling vore, and minion spawning minotaur. The boss fight was really cool.

https://www.dropbox.com/s/m0jpp3wap86ubd4/mjb_leptis.zip?dl=0

I'll provide more commentary on the maps and the new tools in general once I get acquainted to them. I am happy I still am in the development stages of my current AD map...I can include some of these fun new elements. 
Great Run Bloughsburgh 
You're a true ledge walker!

There are actually two super secrets in Leptis Magna: one from me and one from Ionous. You've found mine. One is still left to find.

btw you could have found at least one more secret if you hadn't nocliped. Maybe more. 
 
Regular nailgun consistently gibs shamblers. Doesn't feel right. 
Double Take 
Thanks PuLSar, I do not like noclipping and really I did not have to, but as you can see it was only done to save walk back time. I also paid for it with my life quite literally haha.

ANOTHER mega secret...wha wha what? Okay, looks like I'll have to dive back in, should have made a manual save! 
Terror Fuma 
More fooling around, to find more secrets... still haven't found all of them :D

https://drive.google.com/file/d/0B9SGXU6l13PrTGxMQU1iTGJlQWs/view?usp=sharing

Can't wait to play other maps tomorrow! 
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