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Quake Upstart Mapping Project - In Beta Release, Link Included!
Update: Current release here:

http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Playtest and give feedback!


Idea is to encourage newbies to build a quake map, and stick them all together. Anyone is welcome to join, just add yourself in here:

https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

The recent DUMP projects for doom have been good motivation to get people into mapping, or for old hands to do something casual. I started building a quake map and decided someone should start a QUMP project, although I'm a total noob to quake mapping, hopefully I can learn what I need to put this project together over the next few months. If a more experienced mapper wants to take over as organizer, I would be grateful, but I'll do what I can in the interim.
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Looks Interesting! 
Nice going, keep going! 
 
Looking good lpowell, vertical is best -cal!

My map is mostly done, I'm just plugging like 100 leaks and then a few detail and balance edits 
Monthly Check In 
Hey!

How's everyone going?

Any problems or need for play testing? 
Basic Layout Is Now Done! 
http://image.noelshack.com/fichiers/2017/09/1488411655-layout.png

Still want to add some secrets and small details there and there, but that will be done by polishing this guy up and making it pretty! 
Yes... How Is Everyone Going? 
Sound off those of you who are still keen. I hope everyone hasn't forgotten about this!

My map is in dire trouble... degenerate edge got me and I might need to do some serious fault finding, or start from scratch... At least I learned a lot so far :) 
Need Playtesting! 
Hi, playtest my maps please! xD

They're called "shq1m1" and "shq1m3", they're likely very terrible and unfinished, but that's why I need feedback :P

Download them here: http://www.moddb.com/mods/superhot-quake

They were made specifically for this mod in a rush so they likely won't work in vanilla quake.

Is it possible to make a bridge collapse? I tried using func_plats, func_trains with path_corners but it always ended up with the player stuck in them. (i.e., in "shq1m3", I want the bridge to collapse behind and/or below the player's feet and force the player to sprint and jump at the end) 
Oh 
And I post this here because I want to recreate SHQ1M3 from scratch for vanilla quake (for QUMP) 
 
Guys,my entry might not make it in time.My exams are coming up soon and my parents will kill me if I get low grades.
If I get time I will finish it,but it will be like a testmap. 
Ijazz 
no problem man, I'm having to start from scratch as of yesterday so... dont worry too much. real life is more important! 
 
real life
real life is shitting me these last weeks

i have the idea, theme, layout and expected encounters for my map. i have a few areas mostly done. i learnt a lot. the rest is finishing the map

i'll be posting a beta around 19-MARCH 
 
I might submit my map if QUMP becomes a series. 
 
i haven't mapped anything since my last message. i may have a beta this sunday. maybe.
i was busy with other things 
 
Everyone who is still in for this thing should sound off. I have a feeling we may have lost a few over the months... probably too long of a deadline and people forgot about it... Personally I had to start from scratch so will be a push to finish buy the deadline, but I'll give it a shot 
Some Motivators And Deadline? 
Hi!

I have been a bit busy with with things, but I will finish what I started. I would like to know who is still in so I can figure out how many library rooms I need to make, original plan was to have 3 rooms (5 - 7 mapper) per each?

Just say "I am in" "I will make it" and that should be enough. If you're struggling with something just freely email me (read the online document mail is there). I can provide demos and feedback the best I can.

If some kind of closer deadline would motivate you personally to try your best, I will give it here, 24th of this month lets try you who haven't got done much to squeeze out some creative spirit, what do you say? I will wait at least someone mailing me, so I can help you to polish them. I know you can create something awesome, and help is always there available.

Cheers everyone, hope you still have energy towards this project. 
I Can Make It For The 1st Of April 
I haven't forgot about it, in fact I had to postpone some stuff because I have to finish my map first.

I just have to finish polishing two areas, put the enemies in and beta testing will be a go. 
Great~ 
 
 
I will make it.
my map will be really small,but it may have some nice gameplay.

Can I have a track to go with my map? 
 
Don't want to spoil anything,but could you make the last date 4 March? My mom won't let me use my PC 
 
You can use one of the regular quake tracks in your map. Select one of your brushes, add a "sounds" class and set the number of the track you want ("02" or "04" etc.) 
 
Well I'm not sure how many we have left, and who we have lost along the way. My map is still a way from being finished, but I'm going to try to haul ass on it over the next week (have been putting in some hours over the last few days) and might just sneak in by deadline...

It seems from a rough count we have 5 definite maps, but more people may come out of the woodwork once the deadline rolls around. People aren't really updating the QUMP google doc, so many people are still at the "first brush in Trenchbroom" or "planning" phase. It may be that people realized how hard mapping for quake could prove for a newcomer (I've certainly found it a challenge in some respects) and quietly disappeared from the project :)

So people, please update your area of the google doc with your progress, report in here with "I AM STILL IN" and we'll try to do the best we can :) 
@Hexenmapper 
Because we are talking about newcomers, I would recommed extending deadline but this time maybe consider using discord, that way people could be more in touch and focused. And of course help could be closer.

It could be of course more off-topic / less serious, and someone needs be a moderator there but in overall I think that would be ideal. Maybe having own page for each map and then general page where you Hexenmapper could mostly announce news and things that considers everyone. Of course sending betas would be easier and feedback much faster, sending screenshots etc.

What do you say? I am myself a bit busy atm with the episode jam, and finishing/polishing start map will takes some time. And maybe after april 2th it is still under work, but I will do it eventually no worriers. 
 
Good Idea. I've never used discord, but I'll look into it. I guess we'll find out when the deadline hits as to who's still in. Extending the deadline could work, but probably not too much as people seem to lose interest / forget about the project over the course of a few months. 
 
Atm I think, it is just better to keep up some noise, and eventually some people might get interested again* 
Work In Progress - Qump Start Map 
Polishing For Mine Is Almost Done 
Sealing the map and adding additional enemies and items are ongoing right now, and after that I'll spend the following days and week doing beta testing.

Setting a discord server would be nice as well, so we're better organized, and I won't say no to an extended deadline, if it's not big, something like 8th of April, but that's something we'll see if there's not enough content on the 1st. 
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