
Speedmap 178!

Because Every Map Needs A Skybox
#2 posted by
negke [31.18.51.150] on 2017/01/10 16:56:21
Even if it's just a single room.

I Remember The Speedmap Sessions
#3 posted by
Kinn [86.131.182.165] on 2017/01/10 17:34:55
Cranky Steve here we go!
#4 posted by
Newhouse [188.238.56.194] on 2017/01/10 18:05:27

Talk English On Func
#6 posted by
Newhouse [188.238.56.194] on 2017/01/10 18:11:24
So you seem to want maps, eh. I will be making for the breakfast.

@negke
#7 posted by
Newhouse [188.238.56.194] on 2017/01/10 18:15:43
Everything looks better, when you can see the sky.

Jams...Jams Everywhere
#8 posted by
Bloughsburgh [75.151.243.225] on 2017/01/10 18:24:35
Jammed out, but I hope you get some takers.
24 hours could be appealing to some!
#9 posted by
mukor [73.94.117.235] on 2017/01/11 00:57:50

Me2
#10 posted by
Naitelveni [91.153.6.110] on 2017/01/11 01:22:09

Mukor That Looks Retro As Hell! :D Good Job
#11 posted by
Naitelveni [91.153.6.110] on 2017/01/11 01:22:48

Nice Start!
#12 posted by
Bloughsburgh [71.61.61.77] on 2017/01/11 02:05:32
Looks great you two!
#13 posted by
skacky [90.0.62.119] on 2017/01/11 03:08:36
I started something for this but I hugely doubt I'll be able to finish it by tomorrow.
http://imgur.com/a/dcned

Nice Screenies Y'all
#14 posted by
Mugwump [80.215.163.114] on 2017/01/11 03:33:51
Skacky, I love your variation on the slipgate design. If you don't have time to finish your map for this jam, don't scrap it. Make something of it. Where does the texture with the big arrow and "slipgate" spelled out come from?
#15 posted by
Newhouse [109.240.121.69] on 2017/01/11 09:30:32
https://time.is/CET
So am I looking this clock?

Rock Around The Clock
#16 posted by
Mugwump [80.215.46.173] on 2017/01/11 10:28:58
CET (Central European Time) is GMT+1, you NewHouse are GMT+2, so 5PM CET = 6PM in Finland.
As a side note, I find it funny that CENTRAL European Time includes WESTERN continental Europe...
#17 posted by
Newhouse [109.240.121.69] on 2017/01/11 10:31:29
Hmm.. so about 6h jam this time*
#18 posted by
Newhouse [109.240.121.69] on 2017/01/11 10:57:21
Sorry, but I really can't map today, I will do dlc for sure this night.

Christ
"DLC" for a "24h Jam"?
It's called releasing a standalone map.
#20 posted by
Newhouse [109.240.121.69] on 2017/01/11 11:01:27
Or is it? you really seems to know.

Closer And Closer
#21 posted by
Bloughsburgh [75.151.243.225] on 2017/01/11 12:52:20
To the deadline!
Looks nice Skacky, hope you are able to finish!

With 4 Hours To Go It His Highly Unlikely
#22 posted by
skacky [90.0.62.119] on 2017/01/11 12:59:42
#23 posted by
Newhouse [188.238.56.194] on 2017/01/11 13:03:31
i will make it in 4 hours, let it be a great challenge.

Naitelveni
#24 posted by
Cocerello [188.86.145.115] on 2017/01/11 13:26:54
Good! A good amount of personality i'm seeing there.
#25 posted by
mukor [73.94.117.235] on 2017/01/11 14:56:02
https://twitter.com/muk0r/status/819178569045839872
Submitted.
And now for sleep. I've been mapping for 24 hours. Literally.

Looks Good Mukor
#26 posted by
Mugwump [80.215.9.128] on 2017/01/11 15:13:27
Good night.
#27 posted by
Naitelveni [91.153.6.110] on 2017/01/11 16:04:32
Holy moly! =D
Have a good night!
#28 posted by
Newhouse [109.240.121.69] on 2017/01/11 17:28:29
#29 posted by
Mugwump [80.215.41.98] on 2017/01/11 17:36:06
So you could map today, after all... Screenshot?
#30 posted by
Newhouse [188.238.56.194] on 2017/01/11 17:43:11
Yeah, I made something little.. getting really frustrated that I didn't find right textures, and it started looking more like Quake 2's army outdoor areas.. but hopefully it is fine.

Screenshot
#31 posted by
Newhouse [109.240.121.69] on 2017/01/11 17:49:35

Yo!
#32 posted by
Naitelveni [91.153.6.110] on 2017/01/11 17:58:11
I recieved Mukor's and NewHouse's maps and im ready with mu map also. If there is anyone out there who needs a couple of extra hours ill be ok with delaying the thread for that while.
#33 posted by
Mugwump [80.215.32.204] on 2017/01/11 18:15:55
Well, Q2 design borrowed heavily from Q1 base design in the first place, so I guess it's OK. I actually liked the design in Q2, it's only the fact that the entire game had no variation in environments that made it somewhat boring in the long run. From what I can see, you managed to capture the overwhelmingly heavy style of Q2 architecture alright.

@Mugwump
#34 posted by
Newhouse [188.238.56.194] on 2017/01/11 19:00:57
Really wanted to create red id base, but those textures didn't looked as good as these darker metal textures against that dark red sky.