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Quake Player/Mapper Survey
When I play old custom Quake maps, I often feel like they are a snapshot of what the community was like at the time. With different skill levels, map sizes and monster counts all changing over time, I wonder how new and old mappers perceive these changes.

As someone who has been around for a while I can see that my map style has changed. I certainly love to experiment more with different setups and I am always curious to see what styles are popular. There are so many old timers and lurkers on this forum that download maps in silence, they surely must have a view of how the map styles have changed over the years!

I am curious to know ...
1. What is your play style like nowadays?
2. Are you in a hurry to finish the map?
3. Do you pause to explore and find every nook and cranny?
4. Do you feel you have to find every secret?
5. Are you put off by certain monster (horde) setups?
6. Do you want giant maps to explore and be lost in?
7. Do you want a quick 15 min blast and that is enough?
8. Do you play the same map again with different skill levels?
9. What drives you to give feedback to map authors?
Old Timer Responding 
1. What is your play style like nowadays?
Apart from changing from keyboard to mouse, very little has changed. I move through a map with the primary intention of killing everything on my way to the exit. But I will rarely go back looking for a monster I missed.

2. Are you in a hurry to finish the map?
Not especially so. I will always replay sections if I die in a difficult (but not impossible) fight.

3. Do you pause to explore and find every nook and cranny?
If I can see a route that appears to be deliberate but not essential e.g. a climb away from the obvious path, I will go after it. But I am mainly after dead monsters and exits.

4. Do you feel you have to find every secret?
If I can see a secret that appears to have a climbing solution, I will go after it. Other than that I keep my eyes open with secrets in mind but do not obsees for not finding them. I see them as a bonus, not a purpose. So, megahealth in a caged area will not keep me interested for long. Equally, I will not linger on pixel-perfect jumping secrets.

5. Are you put off by certain monster (horde) setups?
Mixed monster hordes that do not infight, for whatever reason, I may be tempted to run away from and come backlater if I can snipe them. But 'He who is battle slain, Can never rise to fight again'.

6. Do you want giant maps to explore and be lost in?
I enjoy big maps but it is essential that I cannot get lost. I never try to 'learn' a map. Too many circular routes, especially in a large map of few textures or without obvious location markers, do tend to bore me very quickly. I want a large map with a fairly obvious 'right' route.

7. Do you want a quick 15 min blast and that is enough?
No; I want good gameplay, enough ammo, and about 30 minutes at my pace (whatever that is).

8. Do you play the same map again with different skill levels?
Never. I open all maps at their default skill level, and I expect all maps to have monsters - do I remember one recently that had no monsters on easy? A map without monsters is simply not Quake.

9. What drives you to give feedback to map authors?
A difficult one: because I mapped for my own selfish pleasure, I tend to think others do the same. I have responded in the past, but it is not common practice for me and there needs to have been something fairly special about the map.

I thought this question was interesting enough to warrant some thought about my answers, and therefore here is some feedback from an ex-mapper, now just an occasional player. 
Hi Sock 
I don't play a lot of Quake anymore but I do sometimes bust it out on those rare occasions where i just want to shoot stuff.

1: My playstyle is casual, loose, just shoot some monsters and jump in the lava or whatever, see how fast I can jump, just have some fun really. Nothing competitive or obsessive.

2: No,

3: No.

4: Definitely not. I expect a map to be playable without finding any secrets.

5. Yes, anything that gets repetitive or grating, having to kill 500 grunts that all take pot shots at me and no med packs in sight is no fun. I prefer fewer but more well thought out encounters. Use the environment, lifts, windtunnels, monsterjumps, verticality, prison bars, even the odd monster closet. If gameplay starts to turn into a slog, I'll just quit. I lost the urge to punish myself.

6: Not really, I want maps that do something cool and entertaining gameplay wise. Huge cavernous structures with random hordes running around like ants are off-putting. Small, clever, polished maps with dense atmosphere that doesn't get in the way are preferred.

7: Sure, why not.

8: Not normally, except in the case of the vanilla quake maps. Most custom maps are far too challenging for me, to the point where it feels abusive and grating and that's why I mostly don't bother anymore. I feel they are made for the hardcore audience these days. So usually I just load up vanilla Quake because I prefer the gameplay.

9: The author being a nice guy, kindly requesting feedback from me personally and the map not pissing me off.

These days I also value youtube videos or gameplay trailers before I install anything. More people should do that. 
Newer Mapper Responding 
1. What is your play style like nowadays?
I like to take my time and get engrossed in the atmosphere that the mapper has created.

2. Are you in a hurry to finish the map?
Nope, I play them to enjoy them.

3. Do you pause to explore and find every nook and cranny?
Yes unless there are no secrets or I have found all of them. I still like to "leave no stone uncovered"

4. Do you feel you have to find every secret?
No, but I enjoy finding them. When I can initially see a secret but not how to get there is my biggest pull for exploring. Also, big things like secret keys or a special door will drive me to scour the map.

5. Are you put off by certain monster (horde) setups?
I don't like fiends or spawns in really tight spaces. I dislike Death Knights when you only have a shotgun as it is just plain tedious to me. I also dislike when a Shambler "dance" is expected to pass. I try to always make Shambler encounters have an obstruction to protect yourself.

6. Do you want giant maps to explore and be lost in?
I love both. Giant maps can be tiring but are usually fulfilling if played in parts. Small maps may end too quickly to develop a sense of place. I think medium sized maps are my favorite.

7. Do you want a quick 15 min blast and that is enough?
If that's what the map calls for then sure! It just depends on how the design correlates to time spent playing.

8. Do you play the same map again with different skill levels?
Very rarely, I almost always choose Skill 2 because I want the full monster encounter experience. No need to go lower after playing. Only maps I have replayed are a few official AD ones.

9. What drives you to give feedback to map authors?

Since I also make maps, I know how feedback and criticism can be a driving force to continue forward so I keep that thought in my head and try my best to at least give a "Looks great!" reply to showcases.

I first opened TrenchBroom in Nov 2015. I really didn't play custom maps until that time. 
 
1. What is your play style like nowadays?

I use saves. I play on hard or nightmare. I'm a fairly cautious player, I don't run and gun that much, I normally look for a corner to strafe out of and do my damage.


2. Are you in a hurry to finish the map?

Sadly, yes. Only because when the maps are in packs I feel like I need to hurry and write comments for the authors. Lately I've been combating this by doing a single play-through for myself, then when writing comments loading up the map and reminding myself of the parts that the author might like to know.


3. Do you pause to explore and find every nook and cranny?

If the environment is compelling enough yes, OR if it looks like I can break the map in a fun way.


4. Do you feel you have to find every secret?

No, while I like secrets I sometimes find the hunt for them tedious. There was a map which had "secret like" gameplay, it had yellow rings that you had to jump through, I forget who made it. It was really compelling because the target was more or less always visible, you just had to work out how to get there.

5. Are you put off by certain monster (horde) setups?

So long as the ammo balance is fair then it isn't a problem. Dropping a tonne of spawns on the player might be a little uncalled for. Shamblers without cover is a bit of a dickmove too.


6. Do you want giant maps to explore and be lost in?

A few of my favourite maps are giant. Zendar, ne_ruins, leptis magna and foggy are all examples of large, really good maps. Sometimes maps need to convey where the player needs to go better. I felt this was somewhat the case in terra fuma. Although I have been way more lost in maps before this.

In general I prefer a map that has good atmosphere, I don't really care about the size, just make me go "WOW! I really want to know more about this world"


7. Do you want a quick 15 min blast and that is enough?

While I like big epic maps, I sometimes think that some of your maps could be split into multiple maps (this might help with your engine limits problem =P) this way players could enjoy them in smaller bites.


8. Do you play the same map again with different skill levels?

Almost never.


9. What drives you to give feedback to map authors?

I want to give the map author some feedback as to what I thought worked well and what didn't. I would like that same kind of feedback for my maps, so it's only fair that I give the feedback too. 
Good Topic! 
I am curious to know ...

1. What is your play style like nowadays?
Mostly incompetent.

2. Are you in a hurry to finish the map?
Nope.

3. Do you pause to explore and find every nook and cranny?
Yep.

4. Do you feel you have to find every secret?
I like to try because it's fun! Depending on how intriguing the map is to explore around, I'll sometimes do a lot of hunting.

5. Are you put off by certain monster (horde) setups?
Only a few - arenas tend to bore me as it's not as fun as flowing combat or exploring around. Death traps (including monster-based ones too). Some OTT bosses. Hordes are fine as long as there's satisfying weaponry to deal with them.

6. Do you want giant maps to explore and be lost in?
Yes. As long as the quality is consistent and the design justifies the size.

7. Do you want a quick 15 min blast and that is enough?
Yes. I definitely value these Quake experiences and feel strongly that mappers should not be put off making them.

8. Do you play the same map again with different skill levels?
No. Occasionally I'll play the same map with a different aim e.g. different paths, finding all secrets, avoiding all secrets.

9. What drives you to give feedback to map authors?
Trolling sensitive geniuses. Or highlighting what could be improved for next time. 
 
1. What is your play style like nowadays?

Kill everything that moves, find all secrets, go kinda fast. Good maps slow me down as I want to take time to soak in the visuals and I might even pop open the source (if included) to see how some things were done. Confession: if the map doesn't impress me visually, I just get really bored regardless of monster encounters and tend to forget the map quickly.

2. Are you in a hurry to finish the map?

Depends on the environment. Some maps really floor me visually and I want to spend time appreciating the geometry and lighting. Other maps may not impress me as much and I end up just fighting through the monsters and moving on.

3. Do you pause to explore and find every nook and cranny?

Yes. I don't like feeling like I've missed something.

4. Do you feel you have to find every secret?

Yes. I can't let secrets go, I feel like I've missed some cool places.

5. Are you put off by certain monster (horde) setups?

As Blough said, don't like spawns and fiends in tight spaces. In fact, I wish spawns just didn't exist. I never enjoy fighting them. Shambler encounters without cover will make me quit the map.

6. Do you want giant maps to explore and be lost in?

Yes and no. If the geometry is interesting and there are some unique bits riddled about the corners of the map, I love exploring. But if the map is just big and boxy, then no.

7. Do you want a quick 15 min blast and that is enough?

Again, depends on the quality and appeal of the map. Some of the jam maps fall in this category and I like them. Also makes playing through less of a commitment and I don't have time to get bored.

8. Do you play the same map again with different skill levels?

No. I only play skill 3. I do replay some maps if I found them really impressive, but only on skill 3.

9. What drives you to give feedback to map authors?

I feel the authors deserve some return for what they put into the map. However, I'm a newer member here so many of the maps I'm playing at the moment are old classics that don't need feedback. 
Q&A 
1. What is your play style like nowadays?
Minimal. I really only move when necessary (which is usually rare) and tend to abuse AI. When you play a game long enough you get a feel for how it works, greatly reducing the demands the game can put on the player.

Are you in a hurry to finish the map?
If I find it boring aesthetically or mechanically, then yes. Otherwise, I like to absorb every last drop of atmosphere and gameplay.

Do you pause to explore and find every nook and cranny?
This really depends on the aesthetic. If it's uninteresting I have no desire to linger.

Do you feel you have to find every secret?
Depends on my level of immersion and how critical a secret is. If I'm already bored and wouldn't see any real benefit from a secret item and the secret itself is going to require a bunch of my time I'll usually pass.

Are you put off by certain monster (horde) setups?
I find horde play in quake to be generally boring and tedious. Horde play in quake boils down to simply kiting and picking off a bunch of bullet sponges.

Do you want giant maps to explore and be lost in?
Not usually. I find these to be pretty tedious. I feel Doom4 was pushing the upper limit of map size, and quake maps usually don't provide the constant stream of visceral gameply, micro-rewards, varied spaces and aesthetics needed to keep it engaging.

Do you want a quick 15 min blast and that is enough?
Usually. Fast and intense is preferable to long and boring, or even long and intense. Either way, giant maps tend to be fatiguing.

Do you play the same map again with different skill levels?
Nope, usually skill3. I'll drop it down to skill2 if the map is boring or imbalanced.

What drives you to give feedback to map authors?
I typically leave feedback on maps that have that "spark", regardless of their overall quality, polish or status. 
To Add To My #9 
Considering that I will probably never release a map, least of all one that fills my standards for visuals, leaving feedback is one of the only ways I can contribute. I love mapping and learning about mapping, but feedback is the only thing I can do for the community. 
 
1. What is your play style like nowadays?
Slow paced, cautious and paying attention to the environment - usually looking for any cues that might suggest an ambush or secret. Also find myself focusing a lot of time on the architecture in regards to level layouts these days.

2. Are you in a hurry to finish the map?
No. If I'm enjoying the level enough I'll take my time until the end. Otherwise save my progress and continue later.

3. Do you pause to explore and find every nook and cranny?
Definitely, I'm a sucker for secrets but I also enjoy viewing the design from different angles or to simply soak up the atmosphere.

4. Do you feel you have to find every secret?
No, but I try to discover what I can. It's disappointing missing secrets but often plan to replay levels later down the line anyway.

5. Are you put off by certain monster (horde) setups?
Not really, most vanilla enemy setups work well together with some forming a love/hate relationship. Anything forcing me out of my comfort zone is always a welcome change of pace. Not the biggest fan of certain custom enemies from Quoth/AD in general though so I have a harder time enjoying many encounters in levels using them.

6. Do you want giant maps to explore and be lost in?
Don't mind playing them so long as they remain interesting and not resort to padding out its length with tedious combat. There's always the option to save my progress and continue on later. Plumbers (apsp2) and Marcher come to mind as good experiences.

7. Do you want a quick 15 min blast and that is enough?
Short quality levels which leave you desiring more have a bigger impact on me. Most recent example I played is 'ad_mountain', it had a fantastic atmosphere I wanted to keep exploring that place.

8. Do you play the same map again with different skill levels?
Yes, my usual choice is Hard then Nightmare for replay purposes. I always play levels a minimum of two times, often because of reviewing purposes - or more if I enjoyed the level enough.

9. What drives you to give feedback to map authors?
If I have something unique to mention that others haven't commented on, otherwise I prefer to write up a review to highlight the strengths and weaknesses. Unfortunately not much on the review front since I've taken a hiatus to focus on other projects. 
 
>1. What is your play style like nowadays?
I play Quake both because I like exploring dark, fantastical environments (and gritty bases), and also run and gun action, so my playstyle reflects a balance of those two preferences. I'll only use AI exploits when I'm stuck with an axe and 5 health vs. a shambler or whatever.

>2. Are you in a hurry to finish the map?
Nope! I do like exploring.

>3. Do you pause to explore and find every nook and cranny?
Well sure, I like exploring! I'm not super thorough, though I always have an eye out for secrets and side areas and so on. Also, if I see an opportunity to hop all over geometry that looks like it's supposed to be off-limits, I'll take it. I've found a few apparently unintentional paths and sequence breaks in Quake maps this way.

On that note, one of my least favorite things in 3D games is when I am scrambling on top of some "non-playable" geometry, only to find my progress blocked by an invisible barrier (clip brushes in Quake's case). I feel like if I actually can get on top of your "See those mountains? You can't go there!" geometry you should just swallow your pride and let me break your map. At least fix it in a way that's not so artificial, please!

>4. Do you feel you have to find every secret?
No. If a map hints at a really cool one I'll spend time finding it, but I don't try to find every secret on a first run. If I replay a map I might do, though. Even if I never track down every secret (more often the case than not) the fact that secrets are there is important to me, though--both for the mysterious, secretive feel of the map and just in case I ever do want to go back and find it.

>5. Are you put off by certain monster (horde) setups?
I like horde combat, provided the monster composition and spawn placement is good, and the layout is original. Nothing more boring than circle-strafing a bunch of monsters in a big empty box. I think the term "horde combat" gets a bad rep when people talk about it as if it's all the same, when really there are plenty different scenarios one can design that involve hordes. It's kind of like how "slaughter" is used in a pejorative by some in the Doom community.

>6. Do you want giant maps to explore and be lost in?
Yes!

>7. Do you want a quick 15 min blast and that is enough?
Hell yes! I don't think it's just one or the other. While I think on average maps these days are bigger than id1 for sure, it's great there are still people putting out fast little maps these days.

>8. Do you play the same map again with different skill levels?
Usually no. I almost always play maps for the first time on skill 2, and rarely go higher. I'm good enough at Quake nowadays that anything lower is going to leave me feeling bored due to lack of challenge. If a particular map is too hard for me on skill 2, I'll restart and lower the difficulty, and maybe raise it back up on later playthroughs.

>9. What drives you to give feedback to map authors?
It's nice. 
 
To add to my #6, I didn't say "yes, as long as said giant map is well-designed, interesting, and varied without any padding or copypasta" because I thought it should be obvious--I don't like crappy short maps, either! But beyond that, what I like in particular about certain big levels is that navigation--both figuring out where to go and keeping a mental map on the level in your head for reference later when the inevitable backtracking, looping, or secret-hutning comes--presents a sort of challenge in itself, which I really like. For perspective, I like other games like Silent Hill and Thief which have a strong element of that. 
Answers To Sock 
1. What is your play style like nowadays?

I usually play for exploration and discovery, like an adventure travel to visit ruins, old temples and palaces. Monsters are there just to add some life to the map. For me, they are a pretext for exploration. I'm not a shooter type of player, but I do like to blow the monsters using cheats (I like to electrocute-explode the fucks using constantly the quad...).

2. Are you in a hurry to finish the map?

Frequently, just because I'm lacking time to play.

3. Do you pause to explore and find every nook and cranny?

Constantly. The details are important to me.

4. Do you feel you have to find every secret?

Yep !

5. Are you put off by certain monster (horde) setups?

Monsters are there just to add life to the map. I always plays with the electrocution weapon, full quad on (cheat). So monsters are always blown off like I'm the real monster in there ! ;-)

6. Do you want giant maps to explore and be lost in?

YES !

7. Do you want a quick 15 min blast and that is enough?

Not particularly. Wathever the size of the map, I always run like creazy in the map, blowing all the fucks in my way (using the ass electrocuter with quad on), and try to find the exit (and secrets).

8. Do you play the same map again with different skill levels?

Nope, I always play in nightmare mode (full quad on). ;-)

9. What drives you to give feedback to map authors?

Blowing stupid monsters isn't important to me. I'm looking for Details, Architecture, Aesthetics, Atmosphere, Vista, Out-of-this-World feel, Originality of the geometry, Sense of Place. These are why I'm still playing that old game. I don't find this kind of stuff in any modern game, which are all boring me totally (fuck off Star Wars games!). Quake1 rules, but old-school easthetics bores me. 
 
long time player, two-month old (?) mapper

1. Three styles. The way i always played. a little save scumming. going forward, with little caution. i try to kill all monsters and finding secrets, but not that hard. Other style: no saves. with caution. falling to lava feels more dangerous, as well as others traps, when you can't go back 1 minute before in time. the third style is trying other styles, depending on the map. axe only, speedruns wich will never reach a top 100, minimal kill runs, etc. this in vanilla maps (done to the death) and a few of custom maps.

2. Generally no, but yes when i am recording a demo because i need a lot of time to find some secrets. Also, when i'm replaying the map in a "no-save" run i hurry the parts that i already played and have fresh in my memory.

3. Usually, but not always, and i don't try too hard when recording a demo. sometimes because i don't like that much the map, others because the flow of the maps is very good. but those maps i replay them. also, with some maps i like to try rocket jumps or grenade jumps. also, sometimes i slow down and walk just to apreciate the map. after playing open world fps with nature and all that in the last decade, i'm tired. and quake is not that. it doesn't try to be Earth. even the base maps don't try to be Earth.

4. no. except some cool secrets like the books in ad_swampy or the knight history in ad_mountain

5. shamblers with no cover or possibilty to backtrack. i don't mind spawns. also bosses like the ubber scrag in travail. the nour in ad is tonned down. i find most of the hordes ok. the best for me is the horde you setup in ad_obd at the end. the horde in ad_lavatomb on the other hand i didn't like it very much. perhaps it's the obstacles? (wind tunels). the only monsters that i don't like are the polyp and the drole in quoth, and the drole counterpart in ad.

6. yes, if i have the time. this is dependent on mood and real life free time.

7. generally yes, but i play bigger maps if i have lots of free time that day. the map that i'm doing for qump will be 15 (or less) minutes map.

8. i play in nightmare. if it's too difficult i go to normal. i don't understand entirely the diference between hard and nightmare in monster behaviour in vanilla quake, so sometimes i play in hard

9. giving back at least something and not being tired at the moment of playing the map and that the map was released in the last year. also i'm recording demos with little to no commentary as feedback, leaving to the mapper the task of thinking. 
 
1. What is your play style like nowadays?
I throw caution to the wind and try to push myself, almost like I am playing deathmatch as this is how I cut my teeth on Quake.

2. Are you in a hurry to finish the map?
Some maps I like to plan and execute how I am going to blast through a room, if the mapper allows this, but I am no slouch either.

3. Do you pause to explore and find every nook and cranny?
I will explore as best as I can, I like to find routes to break the map too

4. Do you feel you have to find every secret?
Yes, if I can. I rarely go back to maps to find the missing secrets though, mostly cause there are so many quake maps to play!

5. Are you put off by certain monster (horde) setups?
I find horde maps in quake tend to be easier than finely crafted/tuned set-pieces and encounter based maps. The inverse is true for Doom IMO.

6. Do you want giant maps to explore and be lost in?
I really hate getting lost in maps, exploration is fine as long as the map is well sign-posted.

7. Do you want a quick 15 min blast and that is enough?
I prefer shorter maps and this is why Jams are enticing for me

8. Do you play the same map again with different skill levels?
I only ever play on Normal (high monster count) or Hard (lower monster count)

9. What drives you to give feedback to map authors?
I like the idea that any feedback I give may result in better maps for the future. I have started to stream maps with live commentary for exactly this reason 
Good Questions 
1. What is your play style like nowadays?
Pretty similar to Fifth's description, really. I've seen plenty of demos/videos of people using infighting, but I almost never take advantage of the mechanic and instead prefer to blast my way through encounters.

2. Are you in a hurry to finish the map?
Generally yes, although I'm not against taking the time to slow down and consider the situation if the map demands it.

3. Do you pause to explore and find every nook and cranny?
No, not really. I tend to move quickly where possible, although sometimes a piece of geometry will catch my eye and I'll investigate/try to exploit it. Certainly not something I'm doing all the time though.

4. Do you feel you have to find every secret?
Definitely not. I think I'd go crazy trying to find them all in every map I played, unless I were to cave in and noclip around to figure them out. Which is lame and unfun.

5. Are you put off by certain monster (horde) setups?
The biggest complaint I have that comes to mind here is setups that encourage fiends to land on your head and instakill you. Otherwise, I'd say it's too situational to really comment accurately on. Obviously having to fight a horde of shamblers with only the starting shotgun or something like that would be an awful experience, but fighting them with the LG and a ton of ammo would be awesome.

6. Do you want giant maps to explore and be lost in?
I don't always have a lot of time or stamina for quake at the moment, so I tend to prefer shorter maps. Larger maps can easily burn me out and frustrate me, so I tend to avoid them.

7. Do you want a quick 15 min blast and that is enough?
See question 6. This is the kind of map that I enjoy the most, although I would say that if a map can keep the pace up and doesn't last for too much longer I'd enjoy maps that take longer than 15 minutes.

8. Do you play the same map again with different skill levels?
No, not really. I use Quake Injector to play most of the time, and I can't really be bothered to select a skill and restart using the console most of the time. I'm a normal kind of guy.

9. What drives you to give feedback to map authors?
Giving feedback is a good opportunity for some introspection. I imagine that what I create has benefited a lot from me thinking about and commenting about what I dislike in other maps, as well as reading what others have said.

Also, "do unto others as you would have them do unto you" or something. I really enjoy getting feedback and watching people play my levels so it's the least I can do to return the favor. 
 
I should have mentioned infighting in my answer to #1. I find it to be a valuable tactic, especially on maps where ammo is scarce. Also it's fun; I like to deliberately trigger it even when it's not necessary. 
 
mmm... i said something wrong


i don't mind spawns.
i'm put off by bosses like the ubber scrag in travail.
the nour in ad is tonned down (wich is good) 
Uhm 
#1 ancient keyboard slasher.
#2 I wouldn't have start the map.
#3 as long as it draws my attention.
#4 if I see anomalies.
#5 depends on ammo and armour.
#6 bsp2 cheerio!
#7 sure, love popcorn maps.
#8 only on the addon packs and AD.
#9 joy for mapping versus gaming. 
 
madfox wins in all categories, what a pleasure to have him here tonight.

"What was your 1st exposure to quake?"

Madfox: "Oh, idk really, when my mom left the kitchen?"

Crowd: Muhahaha!!! 
 
1. What is your play style like nowadays?

Relaxed. I like to take in the scenery. I also prefer taking it a bit slower to try and pick up on the nuance of the mapper whos work Im playing. An attempt to me more prepared for their next work, if you would.



2. Are you in a hurry to finish the map?

No rush. Thats what save files are for. :)

3. Do you pause to explore and find every nook and cranny?

Yep. Secret hunting, for one. Trying to find bits of visual storytelling, as well.

4. Do you feel you have to find every secret?

If theres only one or two, I make it a point to find them. Beyond that, Ill make attempts but Ill leave the rest for another playthrough.

5. Are you put off by certain monster (horde) setups?

Its my hope that whatever the mapper is throwing at me is manageable in some way or another, so I'd say no.

6. Do you want giant maps to explore and be lost in?

Depends on which way the wind blows. If a large map draws and keeps my interest going with a high level of variance in gameplay, Ill gladly push through.

7. Do you want a quick 15 min blast and that is enough?

again, Depends on which way the wind blows. i probably do lean more towards maps that can be completed in less than ab hour.

8. Do you play the same map again with different skill levels?

Not particularly.

9. What drives you to give feedback to map authors?

pretty boring answer, but, I like mapping! 
 
1. What is your play style like nowadays?
Nothing changed rly. You can check my lcumsy demos ;)

2. Are you in a hurry to finish the map?
Sometimes yes, when map has ugly looks, i'm stuck or i'm out of hp or ammo. When map is good in all aspects i don't want it to end, that happens quite rarely.

3. Do you pause to explore and find every nook and cranny?
Yes, depends on a map.

4. Do you feel you have to find every secret?
Sometimes yes, but generally i don't bother. But that makes me feel uneasy a bit ;)

5. Are you put off by certain monster (horde) setups?
Yes, i don't rly like arenas. I feel myself in danger of getting out of ammo before two final shamblers spawn or something like that.

6. Do you want giant maps to explore and be lost in?
I don't like getting lost, there should be arrows and visual aids helping me in navigation. Though that doesn't make large maps bad. They could be quite cool if there's easy to navigate around.

7. Do you want a quick 15 min blast and that is enough?
Sometimes small maps could be indeed cool.

8. Do you play the same map again with different skill levels?
No.

9. What drives you to give feedback to map authors?
To reward them with feedback, so they're motivated to do more maps. Feedback is the most precious gift for the designer's hard work. 
 
Thinking of gearing a new map towards the community?

1. What is your play style like nowadays?
compared with 1996 it changed a lot. Recently, almost nothing, maybe i adapted it a bit to the recent style in Quake mapping.
2. Are you in a hurry to finish the map?
No. Also, my play style is cautious compared to what i see in most demos.
3. Do you pause to explore and find every nook and cranny?
If something picks my curiosity. From experience, only a few ustom maps have something that does pick it, so my expectations are low and i barely try.
4. Do you feel you have to find every secret?
No. But i try to do it if the secrets share something in common in how they are hidden, if not it can take ages and become boring just figuring what kind of tricks where used for the next secret to hunt down. Never do it in big maps.
5. Are you put off by certain monster (horde) setups?
Most of them. They lower the value of each enemy and make them more un-threatening than what they already are. Only good if there is a Quad, as it gives the thrill of the hurriedness, or with some set-ups.
6. Do you want giant maps to explore and be lost in?
As long as they are non-linear non-leading, and they have differentiated enough areas, definitely!
7. Do you want a quick 15 min blast and that is enough?
I don't consider 15 mins being quick, and that's most of what i used to play (i have not played since 2 years ago, save one or two exceptions). I play the maps in one go, and them not being long helps in keeping the interest.
8. Do you play the same map again with different skill levels?
Almost never. The tiny amount of differences between the skill levels in almost every map out there doesn't give a reason to do so. Also most mappers have a very passive attitude towards that part of mapping, which gives me even more reasons to avoid trying it.
9. What drives you to give feedback to map authors?
First, to help out, the mapper and the community.
Second, what i would like for them to give to me i give it to others philosophy. 
 
1. What is your play style like nowadays?

As my mad skillz grow, it's becoming less cautious, but I still play on normal most of the time.

2. Are you in a hurry to finish the map?

Typically no.

3. Do you pause to explore and find every nook and cranny?

Typically yes. I like exploration and wandering around the scene as much as the combat, maybe even more.

But it depends on the ambience. If the map fails to immerse me, I won't stay for too long.

4. Do you feel you have to find every secret?

A simple 4/5 on the secret counter won't make me circle the map for hours - unless there's an interesting clue of sorts, or I can see the secret itself and have to find a way to get to it. Even when the map is effectively finished, I can still return to such a place and attempt to figure it out.

5. Are you put off by certain monster (horde) setups?

Certain dangerous bullet sponges (shamblers and vores, mostly) are hard to use on the map without making the player resort to corner camping.

On the other hand, smoking the player out can make the fight annoying.

6. Do you want giant maps to explore and be lost in?

Occasionally.

Such maps provide plenty of exploration, which I like, but they can get daunting if they're too big and/or sprawling.

7. Do you want a quick 15 min blast and that is enough?

Occasionally.

A standalone map of this kind is unlikely to catch my attention, but it can be a good breather in a pack.

8. Do you play the same map again with different skill levels?

Only if I really like it.

9. What drives you to give feedback to map authors?

Flaws that annoy me. I want to see things improve. 
 
1. What is your play style like nowadays?

I save a lot. I love infights and try to use them whenever possible. I play mostly to enjoy the design, frequently being killed while looking at a ceiling or archway.

2. Are you in a hurry to finish the map?

No.

3. Do you pause to explore and find every nook and cranny?

Only to appreciate the craft.

4. Do you feel you have to find every secret?

I usually try and usually fail.

5. Are you put off by certain monster (horde) setups?

The tarbaby is a design flaw. It shouldn't be in the game. I never fight it and will never put it in a map.

The hellknight must be used like a mini(micro?) boss. Too much of a bullet sponge to be thrown recklessly on the player.

6. Do you want giant maps to explore and be lost in?

If the giant is made of many different smaller stages yes.

7. Do you want a quick 15 min blast and that is enough?

Absolutely yes. A small tale presenting a neat idea or visuals. Would love an episode made of short stories like this.

8. Do you play the same map again with different skill levels?

No.

9. What drives you to give feedback to map authors?

I like to help, to give my opinion and to praise when it's really awesome. 
 
1. What is your play style like nowadays?
I almost always play on Nightmare with saves.

2. Are you in a hurry to finish the map?
No, I like to explore and take my time. I prefer frantic maps with lots of action but I still take my time.

3. Do you pause to explore and find every nook and cranny?
Yep.

4. Do you feel you have to find every secret?
Not really, but I don't like to finish a map without finding at least half of them.

5. Are you put off by certain monster (horde) setups?
No, unless the setup is really unfair.

6. Do you want giant maps to explore and be lost in?
I like small and giant maps equally, as long as they're interesting.

7. Do you want a quick 15 min blast and that is enough?
That's enough, but I also enjoy shorter maps too.

8. Do you play the same map again with different skill levels?
Not really, I usually only play on Nightmare.

9. What drives you to give feedback to map authors?
I like what people do and I always want people to improve and refine their skills. 
Answers Embedded Inline 
1. What is your play style like nowadays?
Generally normal skill + save

2. Are you in a hurry to finish the map?
No, I'd rather take time to explore and look for details / architecture.. to "pick" ideas, or just to contemplate when it is well done..

3. Do you pause to explore and find every nook and cranny?
Yes, if the map deserves it.

4. Do you feel you have to find every secret?
Not necessarily, it depends on the map, and the mapper

5. Are you put off by certain monster (horde) setups?
Never... If I die, I reload, retry, and if I fail again, I cheat (godmode <- I know, shame on me) just to be able to pass the critical section, and then return to normal play...

6. Do you want giant maps to explore and be lost in?
Well, it may be pissing off... but I think giant maps are cool (I am thinking about some Kinn's map I can't remember the title..)

7. Do you want a quick 15 min blast and that is enough?
Yes if I have several of those to spend hours of playing ;) A good map size is about 30mn time of fun.. not counting the exploration

8. Do you play the same map again with different skill levels?
No...

9. What drives you to give feedback to map authors?
Well, if it is really good I tend to congratulate people for their work.. Note that if I don't post any feedback it does not mean I do not like the map.. it is may be that I didn't had time to play it ;)

Enjoy !! 
 
1. What is your play style like nowadays?
Normal skill + occasional quicksaves so I can continue playing if I mess up. I'm not that interested in micro-optimizing ammo / health / infighting, more interested in experiencing the gameplay setups + action + exploration + appreciating the atmosphere / visuals.
2. Are you in a hurry to finish the map?
No
3. Do you pause to explore and find every nook and cranny?
I'll do a bit of this, but IMO taken to the extreme (going for 100% secrets on a first run) will usually ruin the pacing of a map.
4. Do you feel you have to find every secret?
No, only if I replay a favourite map to get 100%.
5. Are you put off by certain monster (horde) setups?
No, unless it's truly unfair.. can't think of any examples off hand.
6. Do you want giant maps to explore and be lost in?
Yes. Good giant maps can be immersive / atmospheric in a way that small maps can't. Getting truly lost is annoying, but it can be mitigated by careful design.
7. Do you want a quick 15 min blast and that is enough?
Yes.
8. Do you play the same map again with different skill levels?
For my favourite maps, yes, I'll replay on hard or nightmare.
9. What drives you to give feedback to map authors?
Just to give a small token in return for the hours the mapper spent. 
 
1. What is your play style like nowadays?

I'm not great at single player. I have always played MP much more so I'm pretty terrible. I usually play on normal and don't feel too compelled to punish myself with a challenge. I play games for fun not the challenge. HL2 was great this way. Just hard enough but always fun.

2. Are you in a hurry to finish the map?

Not generally. Especially if it's a well designed map; I get more and more drawn in.

3. Do you pause to explore and find every nook and cranny?

Most of the time yes.

4. Do you feel you have to find every secret?

No, but I am always looking. Secrets were always one of the highlights of the original id levels.

5. Are you put off by certain monster (horde) setups?

No. I don't love excessive in-fighting though. It's frustrating and I wish modern source ports could have a "slider" for in-fighting. Perhaps: "never>rarely>normal"

6. Do you want giant maps to explore and be lost in?

Yes, I do like that as long as the path is clear. Very few times in id levels do you feel lost. But I still see this in a lot of modern larger levels. I've given up many larger levels.

7. Do you want a quick 15 min blast and that is enough?

Yes - that's usually my preference due to my personal life.

8. Do you play the same map again with different skill levels?
Not often.

9. What drives you to give feedback to map authors?

As a thank you for their hard work. I know the time commitment it takes and I appreciated the time people took to play my MapJam6 entry especially when there were much better maps in the pack. 
 
Well there's already been a ton of responses here but I like to think/type about this sort of thing, so...

1. play style?

I'll skip this one since I'm not sure what to say beyond what is covered by the following questions...

2. in a hurry?

Not in a big hurry no. My playing time blocks are somewhat limited these days though, so if I don't finish a map in one sitting it becomes less likely that I will go back to finish it. That does also make me somewhat impatient with getting lost.

3. every nook and cranny?

If there's a place that can be reached without trickjumps or secrets, I will go there. So e.g. even if there are alternate routes I will do both.

I'll look for some secrets on the way through but won't burn a lot of time on that. Once I get to the end of a map I do like to run back and check for missed secrets before exiting. (So it's nice if there aren't any points-of-no-return.)

4. every secret?

Nah. Even on the final pass back through a map I am fine with letting some secrets remain un-found when I start to get bored.

5. hated monster setups?

I'm not a fan of big-difficulty-spike finale rooms that just try to overwhelm you with numbers. Other than that though, whatever is fine.

To be clear, even finale rooms are fine if they are interesting fights instead of slogs, and even hordes are fine if the setup is "outdoors" (lots of space) and provides ways to break contact, do ambushes, etc.

6/7. giant map? 15 minutes blast?

I already typed about this some in the "what's right with Quake mapping" thread, so I won't put a lot more here, but TLDR:

Sometimes I'm in the mood for a giant map, but often not.

A map at the extreme other end of the spectrum could be good fun if it is a real nostalgia hit, has a clever theme/gimmick, or the author is super ace at creating combat encounters. My sweet spot for single maps is somewhere more than 15 minutes I guess, although for chained-together maps in an episode sequence they can be shorter.

8. replay on different skill?

Nope. I'll just start on skill 2 or skill 3 depending on my mood and what I know about the mapper's style, and if I make it through to the end that's fine for me.

9. feedback?

If there's a messageboard thread and the mapper asks for feedback I'm more likely to actively look for something to say. If it's a beta, I'll want to point out any bugs I saw. For a map released into the wild without explicit requests for feedback I'll probably just play, enjoy, and go on my way.

I've tried recording and sharing first-play demos in the past, but I find that I change the way I play when I'm recording. I don't know how really useful that would be to the mapper then. 
 
1.My play style changes, if maps clearly seems to offer different tactics (I like when maps do that), I like rushing the enemies if possible, but also I like to take an advantage of the situation.. sometimes I just play around with enemies because infighting.. or just because they doesn't give you much challenge after knowing maps better.

2. I follow flow, some maps seems to be designed to be rush maps.. so that is why I want to rush and move fast. But often I replay maps and try to see tactical elements what I didn't figure out in my first playthrough.

3. As long mapper gives me some clues about the possible secret, and even if it is not obvious I appreciate if I can figure out them on my next playthroughs. For example if I shoot wall and it opens.. there is nothing inside, so there mist be something right? I axe inside walls and suddenly something indeed opens and there is armor or something. I like when some secrets require player to actually understand the secret language map is trying to teach the player.

4. Hard to say, in some cases finding those secrets is really rewarding, that is why I surely want to try find as many as possible.

5. Everything goes if it is designed well, tuned on skill levels etc. It is nice to see some very innovative fights now and then. But personally 3-5 waves of enemies would be enough, unless those waves in a row have something interesting going on. Recently played conquer jam and there was very interesting area designs.

6. Giant maps.. as long as there is enough landmarks and stuff like that to make it easier to navigate. Personally I don't want to get lost, I want to be on my mental map and in control. Best feeling is that when you suddenly realize you were here before and the way it is connected to other parts of a map is designed in a interesting way.

7. I especially love compact levels that can offer as much as possible during 15-30 minutes of gameplay (this time includes secret finding, looking around designs, tries if hard part etc.) But even 5-10 minute maps can be as fun to try master, I think more shorter the map is more time passionate player might spend on that level in order to get everything it can offer. But giant maps can be still very replayable material, it is more or less challenge to try find every secrets (ad_swamp), sometimes it requires too much patiency.

8. Yes, I play compact well designed smaller maps multiple times, because I want to master them.

9. To encourage mappers to continue their great work of course, so I can play more these cool maps. 
 
1. What is your play style like nowadays?
Cautious. Creep around picking monsters off as they come into view. I never charge into a room unless I'm being forced to flee from a dangerous encounter.

2. Are you in a hurry to finish the map?
Depends on the map. If the map interests me, I'll play it properly, slowly, and explore as much as I can, but if the map doesn't really grab me I'll just do the bare minimum needed to finish it.

3. Do you pause to explore and find every nook and cranny?
See answer to 2.

4. Do you feel you have to find every secret?
No. I know that it's the fashion to put in 10+ secrets these days, some of which would probably outwit the mapper himself. I consider 50% secrets founds a decent innings.

5. Are you put off by certain monster (horde) setups?
Hordes are not a problem if the environment is big enough and interesting enough, and the player has good weapons and enough ammo.

Quad/Pent/RL/LG are a little bit underused in custom maps. People tend to forget that powerups and big weapons were given out like candy in the vanilla maps (especially Episode 4), and it's OK to have the odd gib fest in a map every now and then.

What I find tedious are those maps where you don't have decent weapons/ammo and have to do crap like picking vores and shamblers off with the shotgun. You know the ones.

6. Do you want giant maps to explore and be lost in?
If the map is high quality in terms of gameplay, layout, and architecture, then yes by all means it can be arbitrarily big. If the map is an unimaginative copy-and-paste trudge then obviously not.

7. Do you want a quick 15 min blast and that is enough?
Depends on my mood. 15 mins sounds ok, but if the map is really good then it could hold my interest for much longer.

8. Do you play the same map again with different skill levels?
Yes, if the map is awesome I will play it multiple times.

9. What drives you to give feedback to map authors?
If the map is awesome, I may give feedback. If the map is Cranky Steve terrible I may also give constructive feedback because it pains me to see mappers making such mistakes. 
 
1. What is your play style like nowadays?
I play fast and try to use make groups of enemies infight as much as possible. However I'm not a fan of relentlessly hard difficulty so nowadays I tend to play skill 1 more than 2.

2. Are you in a hurry to finish the map?
No, I like to move fast and strafe jump all over the place but I don't play in a hurry.

3. Do you pause to explore and find every nook and cranny?
If the map has clearly marked secrets, sure, otherwise it's a lot of frustration.

4. Do you feel you have to find every secret?
I don't feel like I have to, but I try to.

5. Are you put off by certain monster (horde) setups?
I'm put off by boring setups, like a mass of Death Knights vs the DBS. If it takes too long to kill I'll get annoyed.

6. Do you want giant maps to explore and be lost in?
No, giant maps are best if there's a very clear primary path and no messy distractions. I'll take APSP3, or any Warp Spasm map, over Foggy Bogbottom any day.

7. Do you want a quick 15 min blast and that is enough?
I enjoy big maps but they can make me feel exhausted towards the end. 10-15 minutes for a map is probably the optimal "fun" time for me.

8. Do you play the same map again with different skill levels?
If it's a really good map and I feel I can get more "mileage" out of it, then sure. I replayed ad_scastle on a different skill immediately after my first play.

9. What drives you to give feedback to map authors?
I'm the kind of person who believes that there is always room for improvement, and I enjoy pointing that out :) 
 
1. What is your play style like nowadays?

Very casual. I play maps mostly to look around and explore, not to kill monsters.

2. Are you in a hurry to finish the map?

Never.

3. Do you pause to explore and find every nook and cranny?

Most of the time.

4. Do you feel you have to find every secret?

No.

5. Are you put off by certain monster (horde) setups?

Yes.

6. Do you want giant maps to explore and be lost in?

I prefer maps that are large, but there are some that I've found to be a bit too much.

7. Do you want a quick 15 min blast and that is enough?

I will probably skip a map if I know it's very small.

8. Do you play the same map again with different skill levels?

Generally speaking, no. I've probably done it, but just don't remember.

9. What drives you to give feedback to map authors?

I've never been much of a source of feedback. 
Hey Sock 
How would YOU answer the questions? 
 
1. What is your play style like nowadays?

Easy mode. Godmode. Weapons cheats. Quake's combat is so mindnumbingly boring in 2017 that I find fighting monsters properly a complete waste of time. I only play levels to appreciate the level design and architecture, the standards of which are generally fantastic. I wish we had modern quake level design in another game with actually interesting gameplay.

2. Are you in a hurry to finish the map?

Not usually, if it looks nice.

3. Do you pause to explore and find every nook and cranny?

Nah, I find that dulls the whole experience if I obsess about finding every little cupboard.

4. Do you feel you have to find every secret?

No. See answer to 3.

5. Are you put off by certain monster (horde) setups?

All combat in Quake is execrably dull, so I just cheat through it. Even in AD when it tries to shakes things up with bosses, you still just circle strafe the boss who's always just a big meat wall the same as the rest, just with more health.

6. Do you want giant maps to explore and be lost in?

Any size maps are good - it's the quality that matters. Getting lost is a design flaw though.

7. Do you want a quick 15 min blast and that is enough?

Sure, that works for me, but I don't mind bigger.

8. Do you play the same map again with different skill levels?

I always stick it on Easy because I don't care about combat.

9. What drives you to give feedback to map authors?

I rarely would. Happy to leave that to other players who play it without cheats. 
 
1. What is your play style like nowadays?
Run and gun. Like to jump around on ledges and crates while fighting. Generally careless about agroing monsters. Circle strafing is the best.

2. Are you in a hurry to finish the map?
Not usually, I want to see every nook and cranny, get into the mind of the designer and see how things are done, good or bad so I can imitate or avoid.

3. Do you pause to explore and find every nook and cranny?
Usually. Faster paced maps get a good fly thru on noclip after making it to the end.

4. Do you feel you have to find every secret?
YES!!

5. Are you put off by certain monster (horde) setups?
Depends on my mood.

6. Do you want giant maps to explore and be lost in?
Both, again depends on my mood.

7. Do you want a quick 15 min blast and that is enough?
Wait..is there such a thing anymore? I suppose that would be a good thing to pace the behemoths lately.

8. Do you play the same map again with different skill levels?
No, always on hard to guarantee full experience and completionism.

9. What drives you to give feedback to map authors?
Knowing that I would want the same. 
All This Data And No Analysis? 
...or conclusion 
The Conclusion... 
... will come when every person who has ever played Quake has answered the survey.

Honestly though I think that it's just a "survey" to get people talking about how they play. It's left to the reader to decide who is a terrible/tolerable person. 
Oh! 
 
I Thought 
that this was socks method of stopping us from tearing each other to pieces with shitposting.

sock, keeping the peace since 1996. 
Sock Is Just 
Encouraging us to go map small maps using our leftover scrap ideas. Don't worry about ever achieving the grand epicness of AD. Go map yonder peons.

Or something to that effect. 
 
>1. What is your play style like nowadays?

I try to speedrun Quake 2 but I get shit luck. Which means I am pretty familiar with how the games work.

>2. Are you in a hurry to finish the map?

Never ever. Mapping is a labour of love, and love takes time. :3c

>3. Do you pause to explore and find every nook and cranny?

Only if I feel compelled to, and this comes down to how the map layout is along with what it looks like. My sense of 3D-space has got a little better over the years from doing 3D-work so I can tell more likely if there's a tiny or large secret around. What I like is if there's a secret area behind an obstacle that you need to find a way around to get to.

>4. Do you feel you have to find every secret?

No. :3

>5. Are you put off by certain monster (horde) setups?

Yes, because it feels cheap. However, after I have the KWADD let them at me. :3

>6. Do you want giant maps to explore and be lost in?

Very yes. :3

>7. Do you want a quick 15 min blast and that is enough?

Yes, that works too. :3

>8. Do you play the same map again with different skill levels?

Very rarely.

>9. What drives you to give feedback to map authors?

Upon witnessing WIPs in progress and when there's a glaring issue. 
Lurker Reporting 
Wish I knew the markup/HTML code for this forum.

1. What is your play style like nowadays?

Rather cautious, but I'm able to speed up and get dangerous in a tight spot or suspicious clearing. Strafing in-between hordes and bunny-hopping are easy for me now, so I like to use creative tactics and infighting between quieter moments. I gravitate towards SNG and RL use even though I've got a soft spot for grenades and Old Mister Axe. Knights are my favorite mob to kite and mess with, and I feel comfortable with harder platforming challenges.

Most of the time I use saves, less often for replays and shorter maps. At first I had to rely on savescumming until I understood physics and enemy strats better, yet I don't feel I missed out on tension and escalating design in commercial and custom maps/campaigns. Combat's become more important to me after trawling through older maps (which got me used to the old-school look whether good or bad); I'd rather play custom Doom WADs if I want to do a lot of puzzling or figure out a maze for completion.

2. Are you in a hurry to finish the map?

Only if I end up losing interest but feel a need to finish, such that I can piece together an opinion via an average run of the map. Slow and controlled, without holing up for too long, gets me through long sessions, and I'm not far enough into my life yet to worry about gaming hours. Working from the earliest interesting (and archived) Quake maps up through newer works has made me a bit impatient, just not when playing since I know needless mistakes will delay me longer.

So far I've beaten my way up to Travail and This Onion while trying out some of the newest maps to get a feel for where Quake 1 SP's heading. This meal I shall savor.

3. Do you pause to explore and find every nook and cranny?

Definitely. Seeing all the hard work and ideas mappers put into these worlds never gets old. It's genuinely inspiring, enough for me to noclip without prejudice once I've completed a really neat level. Believability, or some kind of internal logic revealing itself to me on a playthrough, adds motivation to take a second look before quitting or binging for more.

4. Do you feel you have to find every secret?

Nope. I try my best to find most secrets, especially ones which have been hinted at subliminally or with a stronger carrot on a stick. Getting through challenging maps can be a pain without them, but I'll skip more snooping if the map's easier than expected and on the longer side.

5. Are you put off by certain monster (horde) setups?

Certain enemy, layout/hazard and weapon/ammo combinations seem difficult for most mappers to get right (e.x. spawn/fiend claustrophobia as mentioned earlier). I feel even spawns can be used right and will enrich scenarios, so the answers depends on how a map or just the highlighted portion works. When giving feedback, I might criticize mod enemies/weapons more frequently than anything sourced from /id1, mainly because modders have general balance issues/bugs to address and responsibility for iterating on/revolutionizing how Quake SP can play.

6. Do you want giant maps to explore and be lost in?

Not at the expense of smaller ones...not that I think we've been lacking in recent years. A smaller map or two can benefit from easier replayability and more impact than a needlessly lengthy excursion. There's advantages for mappers to work on both ends of the scale and somewhere else on the scale/length/complexity/accessibility spectrum (not sure if that's the best model, lol). I'll gladly take on any maps which look fun, interesting, and which reflect some strong theme or set of a mapper's interests.

7. Do you want a quick 15 min blast and that is enough?

Never enough. Following from #6, I appreciate having really short maps where I can knock some monsters around and blast through a microcosm between chores and work.

8. Do you play the same map again with different skill levels?

Occasionally I'll replay something I greatly enjoyed or which I find useful for testing configurations, but I stick with skill 2 unless the combat's demonically hard and even turtling to save ammo doesn't work.

9. What drives you to give feedback to map authors?

I haven't yet done feedback on Func and fell out of commenting on maps via Quaddicted. Eventually I'll catch up to recent works so I can analyze and get thorough about specific things which need or deserve constructive discussion. This might take a while at the pace I've been clearing my custom Quake backlog——just for the record though, I really love everything coming out of the modern Quake scene. Godspeed to all new Quake mappers getting their feet in this community! Maybe I'll join you all someday, and that's one reason why I'll give feedback for new maps once I get around to them and can interact with whoever made them. 
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