It's controversial to call it a "source port" when it was based on the binary rather than the source.
agreed i was a little confused by the terminology. His english isn't very good so it's hard to figure it out from the website. It seems like "decompiling" is more accurate than "reverse engineering" which is also used.
So far it works pretty good, finally something better than dosbox to run blood!!!
This Is Pretty Awesome
I even got some mods working which is amazing!
I have a few suggestions -
- Mouse input should be smoother IMO
- Aspect ratio is wrong in widescreen resolutions
- needs voxel support!!
I'm sure there's much more but this is an amazing start!
I'll Abstain Until It's Complete
I can't wait, though.
Author has put out updates with fix at a proper clip.
This is too good to be true, hope he sticks with it, but its already great, and all this without source code, hats off!
I do not like the practice of linking to third-party articles instead of linking to the project's official home.
The official site for BloodGDX is this one, which is not linked in the topic description:
It has much more accurate info than the posts out there.
It Already Linked U Poo Brain
are way different links.
Also, I didn't even click on the "Download Link" from the first post here before, because I wanted to make sure I'd read the project description before deciding if I wanted to download it. Yeah, the download page also has a summary, but there isn't anything in the original post mentioning this, or at least mentioning that the URL is from the official website of the project. I don't click on random download links.
STFU And Enjoy
What is this moaning and paranoia ?
I'll wait for voxel models and MP3/OGG music support.
Blood actually runs well under DOSBox in my Core i5 laptop, so I'm not too eager to play it on a port.
The Port Is A God Send
for people like me whose computer is not powerful enough to run Blood well in Dosbox under Win 7 or later.
Previously under XP I was able to follow the tutorial at "http://buildxp.deathmask.net" and ran Blood very well with good framerate and sound and music etc but later under Win 7 no matter it is x86 or x64 the game is simply not possible to be run natively and Dosbox was the only choice but framerate was never high enough.
I intend to build a budget gaming pc later this year with G4560 and GTX1050Ti. Wonder how well it will run Dosbox?
Mankrip, the port also fixes Blood's diffculty bug, so you can play all skills levels now
requires a pretty powerful pc but there are some fixes to make blood run quicker. Just some ini changes.
I suspect voxel support and external music will be in one of the next updates
With this source port : 1980x1200 res, uncapped framerate : 2115, yes, two thousand something.
set a nice cap at 120 fps, no mouse aiming weirdness anymore either, its SHARP and so so smooooooth and its not a TC its actually Blood the real!!
fuck dosbox there sorry
It Dont Work Get Z Blood
Z blood it's Better and has Multi Player
Version 0.768 Is Fantastic
Been playing Death Wish with it and I'm having a blast. It's amazing being able to revisit this masterpiece in high resolution and with more than 20 frames per second. The voxel support introduced with this version makes it pretty much complete now.
The port is also very stable; not a single crash so far. The only problem I encountered was a bug with portals that create halls of mirrors, but that's it.
Hey skacky, were you able to complete finish Death Wish using BloodGDX? is it completely playable?
I haven't finished it yet. I'm a couple maps into the third episode. The only issues I've encountered is the room over room portal and some strange warping on the first map of episode 2 in one of the convoys.
v0.766 (4 June 2017)
1. Added GUI lancher with version check
4. Added time delay in statistics screen
5. All savefiles and config file now stored in user.home folder
6. You can put usermaps in "MAPS" subfolder
7. Userepisodes detecting in subfolders now (ini file and map files must be in same folder)
v0.767 (5 June 2017)
3. Added map v6 support (not crypted, shareware version)
4. Added QFN support
v0.768 (16 June 2017)
1. Voxels support
2. Dynamic fire is workng now (tile = 2342)
3. Added cutscenes (without sounds yet)
10. Added load screen before loadgame
11. Slope tilting added
13. Added akimbo tesla
14. Alpha maps can now be launched
v0.769 (24 June 2017)
1. axisY of mouse more smooth
2. projectiles flying up to parallaxed skies now
6. mario cheat without numbers input will end the level
8. saves game from v1.21 support
17. "fire" effect now working with all palettes
The newest version has proper widescreen support now
Finally HD Blood !
This Might Be One Of The Worst HD Packs I've Ever Seen
I Just Vomited
Nostalgia For Mid-2000s Rising...
Newest version has ROR support
Latest Version Has Lots Of Slowdown
at least when I am playing Death Wish.
That Certainly Helps
It could be worth adding a feature where voxels only show up within a certain distance? Kind of a 'level of detail' thing for performance?
As an aside I am running a pretty decent machine. I7 4790k and a GTX 970 gpu, so it's surprising to have performance issues for such an old game.
Now it only needs audio playback on the videos, it seems.
Too bad it requires Java, but I may install Java just to play this.
Too Bad It Requires Java
just play the previous version instead (duke32)
There is a portable version that does not require installing the java runtime
Newest version has cutscene audio now
<a href="forums.insideqc.com/viewtopic.php?f=1&t=5888">Here's another standalone (no Java) launcher.</a>
Ive followed this guide and I still cant get the cutscenes to play.
It seems as simple as putting the .wav and .smk files from the .bin into the Blood directory with BloodGDX and everything else...but it doesnt work?
Look at the post by gordon81
Standalone BloodGDX using OpenJDK
, just drop your Blood install into it and double-click the EXE. Works wonderfully!