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Map Jam 9 Released - Contract Revoked Theme
After long weeks of mapping Map Jam 9 is finally released. We have 15 incredible maps from the following authors, including one very special guest:

Bloughsburgh
Breezeep
DelusionalBear
dumptruck_ds
G1ftmacher
Haunter
Ionous
Kell
Mukor
Naitelveni
NewHouse
onetruepurple
PuLSaR
ShoTro
skacky

Screenshot
Download 1
Download 2

Quoth 2.2 is required to play this jam! You can download Quoth here

Don't forget to record demos and share your experience with the authors.
Enjoy!
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Um. 
Three maps left but sadly there will be zero demos coming. Respects for the rest for raising hype for the jam before, during, and after, but the maps despite above average build quality just did not mesh with me.

Not wanting to end my playthrough on a sour note I'm going to reflect on the jam as a whole, which is fitting as today it's one month since the whole thing came out.

I'm not one to seek credit for "organising", but I cannot help but feel very satisfied with how a random idea for a Knave jam I had around January has matterialised into one of the very finest releases we've had. Some past jams were just as successful, if not more, in terms of raw output of maps. However, it wasn't until this one when it became a major event pulling the community together and bringing out the best out of everyone involved.

An event like this, uniting newcomers to mapping with mappers long since thought gone, in one place and one time, to map, exchange ideas, support eachother, and otherwise to shoot the shit... a pretty incredible thing to happen for a 21 year old game. We tend to look in envy at how "better" Doom is doing at its age, but let's be honest, there isn't really any other game that we can compare mapping to.

Some say that this community is winding down, shrinking, divided, etc. but I have not felt this sort of sense of unity and purpose for quite some time, if ever. The brief slice of time after jam 2 came out comes close, but even that went sour in less than an hour (for reasons I have promised to Shambler to not bring up on this board again).

Thanks to PuLSaR, Ionous, and skacky for masterminding this jam from beginning to end, you guys are top guys. Three cheers to all the participants, I hope to see some more maps soon. Thanks to everybody who left a post and/or a demo, your reactions, good or bad, make all the hard work worth it in the end.

And that's enough of being sentimental, go map all! 
Just The Fact... 
That you briefly brought our master, Kell, back from whatever dark corner of the universe that he has been in is a huge success! Thank you!!! 
My Crappy Drunken Demo 
A 5th Or Something Attempt 
 
First Batch Of Demos 
Finally have time to sit down and plays these wonderful maps!

http://www.quaketastic.com/files/demos/jam9_mjb_NaitMukIon.zip

Nait:

Totally crazy and original looking map here! Transforms the knave theme into your own vision and it was pleasing to explore for the most part. The base intro is a nice tension build up and I liked the use of all of the curved brushwork in the map. The purple colors were pleasing to say the least.

Gameplay was a bit bland for me and I was disappointed by the lack of originality of the secrets when comparing to the actual map's visual design. I was hoping to break into windows on the upper floor balconies and use vertical layers to locate cool places. The last horde fight seemed a bit off in timing too as I either waited a prolonged period of time or was able to exit while monsters where still spawning in. Awesome job!

Muk:

Solid gameplay with nice and condensed flow. Lighting was warm and cozy as I come to expect from you. The map got me a little confused with all of the samey bookshelf alcoves. In addition, I wasn't a fan of the compulsion to whack everything as secrets were tied to stone faces, books, and other common pieces of the theme. The RA secret was a nice little treat and I unfortunately most likely missed some larger secret.

The Vermis fight was probably the best fight of this type I have played. It was panic inducing but also exhilarating at the same time. Feeling the desperation to seek out that little bit of health is something I don't always get to experience in maps so thanks for this. I would go as far to say this was a masterful execution of Vermis and friends.

Ion:

I couldn't help but look up constantly as the vertical detail was staggering! Lovely small map full of your personality. Loved the double secret and the placement of the red buttons. I couldn't find the last one though! Gameplay was tight, a good challenge! Cool map titles from all as well! 
#262 
Agree one hundred percent. We were happy enough to see that Kell responded to PuLSaR's initial e-mail about the jam in the first place. You can imagine what the reaction was when this happened:

PuLSaR - 07/09/2017
more good news
Kell has almost finished his map
 
 
Really have to say single player Quake is still my favorite FPS of all time. All of you guys have outdone yourselves but I think Consciousness Outpost was my favorite of the bunch. I really love the Contract Revoked/Quoth/Warpspasm theme of Warhammer 40K esque gothic daemonolatry mashed up with high technology and I wish this was more explored and fleshed out in mainstream Sci-fi and video games. Absolutely epic, mindblowing and ponderous imagery. I'm sure HPL himself would be stunned. 
Jam9 Trailer Finished 
As I said before, I wanted to have this ready for QuakeCon but I still think this is worth sharing, re-tweeting and getting out there even now over a month after release.

https://youtu.be/bpjW6655z5o

Happy to answer questions about how this was produced. 
WOW ! 
Superb video. Very well done! 
Very Cool! 
great job! 
Impressive! 
 
That's Amazing. 
Maybe now somebody will finally find the secret in the area of my map that appeared first. 
Thumbs Up! 
Left a comment on the vid, felt it was unnecessary to copy/paste it here. 
Otp 
Maybe now somebody will finally find the secret in the area of my map that appeared first.

I want you to know that I went back and did all secrets playthroughs of all the maps (except Shotro's because I'll need a whole free day just to try that!). So none of that went to waste! 
Preach 
Have you recorded demos/videos of these 100% secrets playthroughs? 
The HD Texture Pack For Jam 9 Is Released! 
If some of you are interested, head over there. Of course, it also works with the original Contract Revoked. 
This Is Great If You Ever Need A Quick Way To Throw Up 
 
Jesus Christ 
 
No Demos I'm Afraid 
I suspect they'd make for really dull viewing I'm afraid, lots of shooting at random stuff, wandering around completed levels trying to find something of interest. Nicely prepared "runs" when I beat the level while visiting all the secrets (now that I know where they are) would be good but an extra level of effort to go to. 
@mugwump 
I almost linked to that but knew there'd be a certain contingent that was instantly snooty about it. Good for you for at least making the attempt. 
Yeah, I Was Prepared For Some Flak 
but decided to post anyway. I remember another HD pack (advertised by someone else than me) got at least some positive feedback here, so I figured this one could interest some people.

At any rate, even though I disagree, I can understand that some can perceive a dichotomy between vanilla Quake map architecture and HD textures, but the complexity of recent maps has mostly erased that dichotomy out of existence. 
Who Gives A Toss! 
i'll give it a whirl after arcane dimensions. 
Here Is A Demo 
for my best buddy Never make a HD texture pack for any of my maps again. aka 'one thru poopie'
http://quaketastic.com/files/demos/spy0_jam9_otp.rar

i like the map, not sure if i played it the right way tho, skill 0 
For The Record 
I hate what those textures look like on my map but that's fine. If it means a few more people check out jam9 it's worth it. 
HD Textures. 
They don't like look quite right, and not just for the objective dichotomy between map architecture and texturing (nor for that matter the same dichotomy between monster / model / prop texturing and hd wall texturing). The brick and tile textures have too much contrast and too obvious gaps / shadows around the bricks etc. It makes them look quite cartoony and a bit distracting. The non-HD fuzziness / blurriness overrides that, usually. 
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