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So When Did The Decline In Quake 2 SP-content Happen?
When I started mapping for Quake 2 last year it was on the base of bingeplaying a whole shitload of Quake 2-maps that I've got from over the internet after I finally got to play through the two mission packs in 2015. I was at that point unaware of the scene for making maps for Quake 2.

So one year later, where's everyone? Quake has a renaissance in singleplayer-content but Quake 2 is just... me and one other guy I don't even know exists (yes, I'm calling you out, Citadel-guy).

I want to make sure that for its 20th anniversary I'll have something worth playing. However, due to being able to find so little for this game on the internet that I can use quickly (I've scrapped a lot of ideas already due to not having the time to edit the source code to get all the unused animations for Strogg in or the items/weapons, like being able to start with no weapon at all and have to pick up the blaster), I've decided that I am going to keep it as vaniller as possible and use only what's possible to do in a v.320 install fresh from your CD or Steam.

I hope I can get more people in on making some kwolitee content for this game in time for its anniversary. There's already a $10000 tournament announced for it at The Con Of Quake this year, but we can do better!
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You Don't Get It, Do You? 
Well, allow me to spell it out for you:

Quake 2 is absolutely based.

B3 
To The Mankrip 
Thanks, man. I hope it will be worth it.

Also, yes, Quake 2 does share elements with Quake but that's because they are great architectural elements, universal in application.

It is recommended to study up on architecture when doing this kind of level design, lest you end up with a McMansion. 
Megaman 
Actually, looking at that video (it's been ages since I've played Q2), the theme isn't the problem.

The problem is that most of the environments looks sterile. Too sterile.

It lacks mud, grass, slime, wood, gore, and so on, yet it doesn't try to achieve the clean look of the first Portal game. This makes it end up in a middle ground with no contrasts in its personality. Liveliness is made of contrasting elements that manages to coexist together, giving the impression of a dynamic balance between its parts. The lack of contrast in the environmental elements of Quake 2 makes it seem too static, despite of its visual effects such as rotating models.

Romero's gore was surely missed in it. 
Stroggos Is A Desert 
The Strogg planet is a dry planet very much like Mars. It's probably in its last dying phase before it loses its atmosphere.

The "sterile" look (it's all rather rusty, worn and dirty to me) is probably because it's been blown clea by the winds, and that there are no plants or squishy little organisms that can inhabit abandoned spaces anymore. 
Quakeulf 
Storyline is not an excuse to be bland, I think you'll agree. You still can be contrastingly vibrantly dry and dying in an epic manner. 
 
But thanks for the inspiration. It's giving me the itch to install Q2 again. 
 
I'm still convinced that at least 95% of people only play through the first few units in Quake 2 and form an opinion of the rest of it based on what they see there.

http://www.quaketastic.com/files/MHQ2Shots/quake14.jpg

http://www.quaketastic.com/files/MHQ2Shots/quake15.jpg

http://www.quaketastic.com/files/MHQ2Shots/quake16.jpg 
Bland Orangey Base Everywhere Art Style Aside. 
After having played thru Citadel last week I don't miss Q2's game play at all.

I really wish they would have designed that the enemies give you 100-250 milliseconds before they respond from 1 pixels worth of LoS.

Especially given that so many weapons have delay(Hyper Blaster, Chaingun, Grenades, BFG). The Rocket Launcher while not delayed will not fire again until the first fired rocket has exploded. Then there's the weapon switching which has, ofc, delay. Walking in water is... delayed. See a pattern here.

It was quite funny in Citadel, he had a horde fight but horde fighting with slow weapon switching and delayed weapons firing is just... a no go. It doesn't work.

Maybe others have a different experience? I'm not saying it's completely rubbish, I'm just saying that it doesn't really make me want to play an old Quake game like Q1 still can do.

On a positive note though, RAILGUN bithes!! hehe 
 
Especially given that so many weapons have delay(Hyper Blaster, Chaingun, Grenades, BFG). The Rocket Launcher while not delayed will not fire again until the first fired rocket has exploded. Then there's the weapon switching which has, ofc, delay. Walking in water is... delayed. See a pattern here.

This is probably because of Citadel's brush with the expansions, because the original game lets you fire rockets as much as you want. Chaingun starts firing right away, just takes a while to spin up. Same for the hyperblaster. 
Mang.... 
Maybe my game was bugged :( So sorry. Disregard I guess everything about the weapons other than slow switching, *sighs.

I loaded up both stock Quake2 and Kmquake2 and gave all... seemed "normal"

Thanks for the heads up Vigil. 
Delays In Weapon Switching 
I have to agree that instant weapon switching is still the most elegant solution and one that is hard to improve on.

Quake 3 has a shorter amount of weapon switch time (along with a neatorini "swish"-sound) than Quake 2, which makes it tolerable, but only in comparison with Quake 2's slow weapon switching.

(Even CS:GO has semi-instant weapon switching. There's a lot you can do with cancelling of the animations etc.) 
Fixed 
#52 
Like 40 people visit this board regularly. Weve all heard of quetoo. If not from you spamming it, were aware of it because were all familiar with its creator jdolan.

Please stop. 
Mukor Is Right -- But Something To Add ... 
Really the problem is that QuakeElf hasn't played Q1 single player releases.

You can tell that he hasn't.

If QuakeElf were to play a single high quality Q1 single player release, he would not talk about Q2 single player ever again. Fact.

Keep in mind, the Q2 link spammer agrees with me.

He keeps posting links to Q2 multiplayer-only packages (Quake II starter, Quetoo).

Because even the Q2 link spammer doesn't think Q2 single player is any good.

And the Q2 link spammer is right.

QuakeElf hasn't played any custom Q1 single player releases (Hell In A Can, Insomnia, Once Upon Atrocity, Rubicon, Beyond Belief, Destroy Base, Nehahra, SM32, Marcher Fortress, The Colony) and if he did he would no longer be interested in Q2 at all.

QuakeElf -- your journey begins here ...

https://www.quaddicted.com/reviews/casspq1.html 
 
lol I been trying to tell Andrea Rosa to play Quake for years, he keeps turning me down lol 
Satanic Spaghetti 
Hell In A Can
I never could manage to make this one work, either in DP or QS: the lift doesn’t work like it should, thence not triggering the rest of the map properly. Does it need a specific mod that's not listed in the readme or something? 
 
If QuakeElf were to play a single high quality Q1 single player release, he would not talk about Q2 single player ever again. Fact.

It's like 1998 all over again. 
I Have Played Quake 1 SP Levels... 
I play not just Quake 2, but Quake, Quake 3, Doom and Doom 2. I've played a fair share of maps and WADs and mods and add-ons and so forth, but I like Quake 2.

I've played far more Quake over the years than Quake 2, but I've played Quake 3 more than both of those games combined.

Right now, I'm into Quake 2. Things might change, and it's just my personal preference.

(Regarding Quetoo I liked their "interview" with Panjoo. Is he here?) 
@Mugwump - Hell In A Can 
The elevator control is actually bound to a use key, that is shown in the help screen, normally accessed through the escape menu. It is extremely poorly explained and the only real problem with this map. After you learn to use the elevator it becomes fun again. 
 
QuakeElf hasn't played any custom Q1 single player releases (Hell In A Can, Insomnia, Once Upon Atrocity, Rubicon, Beyond Belief, Destroy Base, Nehahra, SM32, Marcher Fortress, The Colony) and if he did he would no longer be interested in Q2 at all.

By todays standards, most map jam packs are a better build quality, visually, than Hell in a Can or BB. Destroy Base? Is that this? https://www.quaddicted.com/reviews/cdestroy.html ummmmm... 
 
Quake 2 is all about MP for most people (including me). I enjoyed Q2 SP for what it was but as far as SP goes Q1 is definitely a more action packed game with tighter design than Q2's hub levels. I enjoy playing Q2 co-op when drunk and practicing trick jumps on the map while my co-op partners get objectives done but other than that I don't really do much SP stuff. I also think people care more about mods like Vortex rather than proper campaigns. 
Did You Ever Play... 
Zaero? I did the sound design for it and it's arguably better in many ways from the official mission packs.

We had some fun MP weapons too. 
@anonymous Poster 
I appreciate your passion and commitment but you've posted a bunch of these invites. The people from func who are interested are surely already a part of you discord.

Enough already. Good luck. 
Lol 
Remember Quake Elf on a Shelf?

It was funny while it lasted. 
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