#216 posted by Yhe1 on 2017/10/27 23:32:13
also the walker from gmsp1
Particle Field Is Broken
#217 posted by spy on 2017/10/28 15:54:34
it doesnt show the particles, just invisible wall
hipnotic particle field
http://quaketastic.com/files/screen_shots/hip.JPG
keep particle field
http://quaketastic.com/files/screen_shots/keep.JPG
notice this ammo icon is borked too
Ammo Icons
#218 posted by Qmaster on 2017/10/28 20:28:48
Will remain borked for the time being. I'll need to delve into the engine code to figure out why running with -rogue crashes the game even though I specifically picked the bit values for ammo and weapons to match rogue bits.
Part field: ok will check it. Might have something to do with the AD particle system.
@qmaster
Wassup with this mod?
@qmaster
Wassup with this mod?
I Still Poke Around Fron Time To Time
#221 posted by Qmaster on 2018/05/17 17:06:02
And add features when people request them, but for the most part I'm focussing on another project.
The goal is to provide the most complete set of features to mappers. As it is in beta, I can't 100% guarantee that it is bug free. Please feel free to use it and if you encounter any problems when testing your maps, let me know and I can fix it soon as I can.
I Will Return Later This Year To Make This More Complete
#222 posted by Qmaster on 2018/05/17 17:06:36
@qmaster
Great news. I was hoping to do a video on it in the near term as I do love what it offers. Just wanted to make sure it's still supported. No pressure but relieved to hear it is!
It Will Be Getting Plenty More Testing From Me This Summer
#224 posted by Tronyn on 2018/05/18 00:34:26
such an awesome and long-overdue project
Finally
#225 posted by Qmaster on 2018/05/19 18:41:19
Got around to adding the wand.
Notes About Keep
#226 posted by ijazz3 on 2018/05/24 09:37:25
1.Most of the monsters share the Death Knights death message,or just show the player name.
2.When I tested, game keep -rogue worked perfectly.No ammo icons borked,but the Nipah virus outbreak in my native Kerala(especially in Kannur and Kozhikode districts where most of my family are in.Fuck!) Is making me so worried I can't remember stuff.I may need to test again.
Notes 2
#227 posted by ijazz3 on 2018/05/24 09:40:06
3.I test with QuakeSpasm-Spiked 0.93.0
4.Qmaster,kindly upgrade to AD 1.7 P1, it's more convenient since death messages are in each monster file now.And other stuff.
5.I'm gonna read your code and write an axeman by myself,but based on your Keep code.Is it ok? Or should I credit you?
#228 posted by Qmaster on 2018/05/24 13:44:44
1. I haven't tidied up the death message code yet. Thanks for the reminder.
2. Should be mostly ok on -rogue for ammo icons, but of course without implementing a csqc of some sort it will be an incomplete hud. I plan to keep messing with that, but it isn't a main focus since it doesn't really detract from gameplay much.
3. I use that one and Mark V. Occassionally I'll test in DP or FTE.
4. AD 1.71 is on my todo list.
5. That's fine but the axeman originally came from SOE. ;)
Probably A Stupid Question But...
Where is the download for this? I looked at the OP but only found the link to the spreadsheet thingy. :)
Teh Latest Version
#230 posted by spy on 2018/05/24 18:29:59
is 4.0
#231 posted by spy on 2018/05/24 18:32:55
Thanks!
#232 posted by Qmaster on 2018/05/24 18:42:22
I don't have update privileges to edit the top post. Could someone please add that in?
#233 posted by metlslime on 2018/05/24 19:18:15
updated
Qmaster
#234 posted by ijazz3 on 2018/05/24 20:02:40
I know bout the Axeman,what else do you think a guy does with too much free time and too many replays of mods?
2 GB of my game stuff is Quake and Half Life source code.Including mods.
Thank You :)
Only 2GB? And A Ton Of Free Time?
#236 posted by Qmaster on 2018/05/24 22:29:04
I dunno, maybe make a mod where you mix all the mods together, something crazy like that.
Thanks mh, also thanks for listing the file size. I like to warn people before they devote that much data or time esp. if you have horrible internet.
Well
#237 posted by ijazz3 on 2018/05/25 10:26:31
2 GB is just my backup of half life and our dear Quaek.Made it as a defense against dad's deletion drive.He think it's useless,but I know better.
My HL folder is 36 GB and Quake 1 is just 6.
I'm making a mod now and for testing and improving my QC I made some enemies.
I finished a rocket grunt and grenade grunt.
Gonna add a defender soon.Then a weapon.
I'm piggybacking off RRP here.
Sorreh For Triple Post
#238 posted by ijazz3 on 2018/05/25 10:37:36
What about Ol'Riot Controller?
A Great Resource
#239 posted by Redfield on 2018/09/17 02:50:35
Just wanted to say that your work on this mod has made it a valuable resource. Although in point of fact I did not use the mod for the current project I'm working on, it was very interesting to look at the source files and see how things work. It looks like a lot of stuff has changed to make everything function together.
I ended up finding what I needed in the Rogue progs which was much simpler to work with for a damn fool like me.
One day I wish someone would make a map featuring the Baron again...
Thanks!
#240 posted by Qmaster on 2018/09/17 03:19:36
Ya someday I hope my readme ends up being an encyclopedia of sorts for Quake entities and a lot of the best mods.
I've been taking a break from this for now to finish another large project but do want to get back at this. I need to finish adding the wand from Drake and finish making each mod it's own folder so that any content I make or modify will be in a keep specific folder and that anything borrowed from a mod can be clear so that credit goes where credit is due.
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