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Quake Christmas Calendar Jam
sock talked me into this!

I considered doing some Xmas event for years, but it never happened for the usual reasons. Something like a Christmas calendar where there's a new little singleplayer map behind each door. Based on this and the fact that a big update for Arcane Dimensions is scheduled for Xmas, we came up with the idea for this mapping event:

24 x 1024^3 maps for AD

Essentially a mapping challenge. The maps should use AD and fit within a 1024*1024*1024 box, similar to what we did in SM127.

The restriction is tricky, and it should be interesting to see how people tackle it and make the most of the limited space. Think inside the box. Part of the reason for this is to keep the maps managable in terms of size and playtime. Small 5-10 minutes levels instead of huge limit-breaking megamaps that may not make the deadline. We need 24 in total!

The key is to re-use the space. Something along the lines of "climb up, drop down and the existing area changes, stuff spawns, stuff moves etc." This is where AD comes into play, as it offers a wide range of options and possibilities. Check out the test maps, use them as templates, experiment. This may be good practice and fun.

The deadline is 30-Nov-2017 18:00 (Func time).

Send to the email address in my profile. Needless to say, the maps need to be fully compiled and tested, have skill settings and run on AD 1.6. Must use standard BSP format and not exceed protocol 666 limits (aim for protocol 15 if possible).

If you have technical questions, sock can be messaged through the usual channels, preferably the Terrafusion discord. Or drop them here to be forwarded.
Is The 1024^3 
the playable space? eg or can skyboxes extend beyond it? 
Whoa 
This came out of nowhere. Is the height of the map tied to the 1024 limit? 
 
I believe fit within a 1024*1024*1024 box answers that question, Breezeep_ ;)

Zwiffle does raise a valid point, though. 
 
Yes, playable space. I guess it's fine if there's some purely detail stuff beyond it. We're not overly strict on the restriction, it's not a contest. Just no crazy BSP2 stuff. 
Theme? 
Is it Christmas themed or just do whatever? 
 
I think you can just do whatever texture theme you like. 
Murdering Shamblers In Xmas Hats 
would be a treat! 
Oh No! 
No more hats lol 
 
Im down. 
Is That Penis Texture Allowed ? 
 
 
Seems tempting, as it sounds like something I could actually get done... working without a challenge/deadline is quite hard for me apparently. 
P.s. No One Steal My Ideas! 
 
Big Update For AD For Christmas 
Are we allowed to know more? 
Penis Texture Is Obligatory. 
 
With Big Shiny Ornament Balls 
 
Please No. I'd Like My Kids To Be Able To Play This. 
 
If Your Kids Are In Age Of Playing Quake, 
they probably make more dick jokes than you. 
Zombie Gibs Everywhere Vs. Stylised Dick Textures. 
National outcry etc. 
I Am In 
This will be very fun. I like the bite-sized idea, especially for my first AD map. 
Hmmmmm... 
...this might be a good op to get back into brush shoving. Love the resrictions! 
 
t* 
 
http://www.quaketastic.com/files/pritchard_advent1.jpg

First screenshot. It may not look very "christmassy", but there's a snowy above ground area to make up for that. 
Oh Yeah 
Those restrictions are beyond appealing.

Count me in! 
Totally 
Count me in~ 
Yo. 
Might as well post here just to confirm, I'm interested too! I've been messing around with textures and atmosphere for a couple days, just to build my confidence that I can do something, and I like what I see so far. With both the tight size restriction (which I love) and generous deadline, I'm pretty sure I can come up with a map in time.

May I ask what filename prefix we're meant to use for this? Just so there's no need to rename everything at the last minute. I didn't see anything in the OP about it, so I've been using 'xmasjam' for mine. Or does this count as Jam 10? 
How About. 
ad_vent_<1,24> 
Can I Drain Water In AD? 
I'm having an idea so I might try a little something considering the farther than usual deadline. 
Pritchard 
What wad is that from? 
 
I'm not sure if ALL the textures are, but the vast majority of the ones in that screenshot are from RuneResized.wad :)

Other parts of my map are using textures from RTCW. 
 
I'm in 
Very Interested 
 
@Pritchard 
Ill take a copy of .wad 
@PyroGXPilot 
https://www.quaddicted.com/files/wads/RuneResized.wad.zip

There you go :) A lot of good textures for "cold" themed maps, for sure. 
Each Map Should Feature A Nude Pic Of Its Authors 
... in true calendar fashion.

Wait. It's a Christmas calendar. Nevermind. 
Each Map Should Feature A Nude Pic Of Its Authors ... 
Least popular map pack ever -_- 
1024 Cubes 
Will these be put together at the end or remain separate bsps? 
Via #terrafusion 
Sock: we will need your source map as we plan to add an extra key to the worldspawn to switch stuff around in the start map

So there will probably be a custom start map - probably a third hub off the main start map as they did with 1.5 - I'm guessing tho. I believe this Christmas map will be included with the next major release.

Negke will most likely update this OP with some more details fairly soon. 
 
It's going to be an individual pack, seperate from AD 1.7. There will be a hub map by sock with doors to each map, one to unlock every day. We need the map sources, because there's a new AD feature that allows you to set certain conditions to be enabled or persist across multiple maps, so that in this case a new door can be made to unlock if the previous map has been completed. If you don't wish for your source to be included/released, just let us know beforehand.

There's no fixed naming scheme for the maps. We'll decide on the map order afterwards and will change the naming accordingly. Just make sure the .bsp and related files include your nickname.
If your comes with custom assets, please make sure to put them in a "xmasjam" directory - /sounds/xmasjam/example.wav and progs/xmasjam/example.mdl - to keep things tidy.

If I'm counting right, there are up to 10 people who said to participate currently. Nice. Any more interested? It's good to know how many maps there'll be in case we need to fill the blanks. By the way, you're not restricted to a single submission! And if you have some unfinished scrap, why not turn it into a little map as well. We need 24 maps in total.
Daz, care to roll the hype train? ;)

There's no restriction on the theme, feel free to use any textures/style you want. It doesn't need to be winter-themed or anything. No dick pics, though! 
 
one to unlock every day
Huh?! Will we not be able to play more than one map per day?

new AD feature that allows you to set certain conditions to be enabled or persist across multiple maps
W00t! Opening up the possibilities for some cool episode stuff.

up to 10 people
I'm gonna try to do something but since it'll be my first completed map I'm really not sure if I'll meet the deadline. So yeah I'm in but with a big question mark above my head. If I don't make it, will it be possible to do like 1.5 did with the Sepulcher entrance and release later as an add-on? 
 
Is it possible to create inaccessible (but visible through windows or holes in walls) the space beyond the boundaries of 1024 units? 
 
My method has just been to create a box out of clip brushes that has a volume of 1024^3. That way, I can build anything I want but my playable area will never exceed the limits.

It's already been mentioned that detailing and stuff like that is okay in post #4, btw 
#39 
so that in this case a new door can be made to unlock if the previous map has been completed.

I think this is the important part for your concern - We're expected to pace ourselves; we CAN eat all of the chocolate in our advent calendar on day one, or we can eat it one piece at a day like good christians quakers. 
 
Oops, was inattentive :( Sorry/

Count me in! 
 
Scenery/vistas/extra details can be outside the box. That's how the 1024 Doom competitions were.
And don't worry if your map exceeds 1024 somewhat, it's fine. As long as it's a compact map that doesn't go overboard with stuff.

Unlike a regular Christmas calendar where you can cheat and open doors in advance, this one will only have one map per day - a new one will be uploaded each day. You'll need to play each level in succession (if you intend to play properly using the hub map). Of course, you can hold off until the 24th if you want to play through the whole thing in one session. 
 
Thanks for the extra details, negke, I'll adjust my directory structure accordingly.

Any guidance about custom compile parameters or build steps? I'm happy to provide my source, but I'd hoped to use ericw's 0.15.10 tools with -gate 1.0 -extra4 -bounce as part of my final light command line. Do I need to accommodate a different set of tools instead, or maybe even plan to build without bounce lighting?

And when I say custom build steps, although I haven't had a need yet, I was thinking I'd at least be able to use my VMFII wrapper to use instances if they became useful; if I did, the wrapper needs to run once before CSG and again after BSP. I could provide a small directory with the necessary tools and a build script (Windows command shell, bash, Python, whatever), if that would be the way to do it. I could also use the "external map" feature added to eric's tools as an alternative for geometry, but it doesn't yet provide for entity setups, if I'm not mistaken, so it's not a drop-in replacement.

I'll certainly endeavor to avoid using custom things altogether, if I can, but I'm curious to know if you have a plan for something like that. 
Order 
Will the order be determined contest style? If sock and negke think yours is best itwill be last or first? Or randomized. 
 
NewHouse: Likely just a quick -onlyents deal on out part. So you can compile your maps with whatever settings you need.

Qmaster: I think we'll decide the order once all maps are submitted. Probably not like a contest from worst to best, but in a way that creates a diverse experience for the players. 
Temple Map 
Hopefully I can make a small temple-style map for this, 
Suggestion For A Secret Room... 
Make a room with a pile of christmas gifts boxes, randomly distributed. A few boxes could be opened to show a weapon, and a monster...

Entering the room could also trigger some cheap x'mas music.

A dozen of vorelings packed into a x'mas box could be funny.

Or make some monsters rushing to "attack" and open a x'mas box !

And what about a x'mas box with a pile of shit inside ? Opening the box would trigger some laughing sound... hehehee.

Or better : an ass dildo ! ;-) 
Do It, Barnak 
...except perhaps the ass dildo.

#38 posted by negke [31.18.51.150] on 2017/09/10 09:38:17

No dick pics
 
@ItEndsWithTens 
I'd put _bounce 1 in your worldspawn rather than having it on your commandline. That way there's less chance of user error if someone else compiles your map.

Of course, I think you're the "NewHouse" of negke's most recent post... 
 
Thanks, Pritchard, that's a good idea for the final compile! I usually use separate compile configs in Jack so that (at least on larger maps) I don't spend the time computing bounce lighting during test builds unless I actually need to, but for shipping my source to others it'll be a good idea to add that. Come to think of it I'm not even sure why I bother doing things this way, since for simple geometry/entity changes I just disable VIS and LIGHT completely. Placebo effect, I guess. Makes me feel better having the option of testing lighting without bounce, even if I don't usually have a need for that.

And yes, I didn't want to say anything but I suspect the similar coloring between NewHouse's username and mine can be confusing. :) 
@negke 
Thanks for all the clarifications here.

Daz, care to roll the hype train? ;)

Regardless if Daz does a video or not I will produce a short and sweet video inviting mappers to join in and post on Twitter,QuakeOne and r/quake. I can do those quickly - it's the trailers that take time. 
I'm In 
Sounds like a fun challenge! 
I Am Probably In 
I have other maps on the queue i want to complete first but i think i'll have the time for it, and i have the ideas for it already developing in my head. 
Sounds Fun! 
i just started my map 
I Might Want To Join In! 
I have to finish Qump first, but making a funny little joke map could fit in my scedule... 
How Is It Going 
mukor has some nice thing going already: https://pbs.twimg.com/media/DJ8vpjnUIAA0S8E.jpg 
That Screen Has Plenty Of Atmosphere 
I haven't done much on my (ideally first) map this past week, sadly. It's hopefully not going to take too long to finish, even if it ends up not being as pretty as that screenshot.

I'd like to make a second map and get creative with it though :o 
 
I don't have much to show rn; just a couple false starts that made it to the scrap heap. This is proving pretty hard with no real plan--might have to step pack and browse some reference images or something. 
@lpowell 
Pick an id level or one of your favorites. Play it, finish it, quit Quake. Close your eyes and the first image that comes to mind from that playthrough... take that as a starting point for your new level. I did that with my sm179 speed map. The thing that stuck out was the underwater pavilions in E1M4. I designed my gameplay around that.

Sometimes you need to follow steps to unleash creativity.

And... good artists borrow, great artists steal. ;) 
 
My Map Isn't Going To Be A Geometrical Spectacle 
Though I have some funny Joke-map ideas. Probably it will look pretty vanilla. It will be only my second map. 
Well, It's Started... 
Probably going to put it on the shelf for a while, to get another map out, but it should be ready for the deadline.

https://imgur.com/a/Oue9Y 
Working 
Yep, working on it slowly. At first the size started to cause layout issues but now I am embracing the small space and the ideas to be contained within. 
 
Ive made my least symmetrical map ever so, thats a success in and of itself.

https://pbs.twimg.com/media/DKObVthUIAAvQit.jpg
https://pbs.twimg.com/media/DKObZTrU8AAJwfz.jpg
https://pbs.twimg.com/media/DKObZ4PVoAA0jlj.jpg

The statue is made by khreathor and was first in skackys jam9 entry.

First entry is wrapping up over the next day. Hope to crank out at least 1 if not 2 more. 
Discord 
I've created a discord channel for this map jam should people want to use it to share files/wips etc and get mapping help specific to this.

Look for the "Current map jam" category :)

https://discord.gg/NJ8sKQf 
Now This Is Intersting 
This is a really fabulous idea for a jam, I'm excited to see what people are going to pull off for this. I remember seeing a "Christmas Quake" map/mod on Arrrcee's youtube channel. It had all the monsters with Santa hats on and was really "cute".

I'm not sure if I'm going to have time to enter this one, so I can't make any promises. I may be able to whip up something small, now that my AD map is released, but we'll have to see.

Anyways, this is a great concept, and make sure to look at all the AD map sources for help.

Redfield 
Last Post In September?! 
https://imgur.com/a/tOHTJ
Have some WIP shots to bump the thread. 
@Pritchard 
It's coming along! Getting a nice mood now. 
Advent Stream 
I streamed some mapping. I trimmed out the first 30 minutes because the audio was cut by Twitch.

https://www.youtube.com/watch?v=VwtT9Jw-mhM

You can obviously watch the full thing on twitch -

https://go.twitch.tv/videos/183224660 
Frozen - Work In Progress 
Not sure if there is still room for one more map in the jam but I've been working on this:
https://i.imgur.com/jwl7mPa.jpg

Yeah, Disney will send the copyright suits after me, but I've taken creative liberties...

The playable area will only be 1024^3, Elsa's castle is not accessible. I'm not very happy with how the ice looks, but I was hoping to have some kind of Christmas map to release. 
Winter Of The Ice Queen. 
According to a documentary on the film Frozen, the ice modeled by the computers accounted for reflection and refraction and took several days to render. Well, Quake cannot do either, and transparency can only be applied to an extent. I made different coloured ice to mimic refraction, and redid all the lighting to give this map a coloured sunset look.

Gallery here:
https://imgur.com/a/qpLKZ

I've still got some work to do on it, but its almost done. The concept image that inspired the map is this one:
http://www.rotoscopers.com/wp-content/uploads/2013/10/1239196_10151914675692184_571540977_o.jpg

Best I could do without realistic ice physics. Also, got some faux func_illusionary sprites working thanks to ericw and Qmaster for explaining it. Looking forward to playing all these maps! 
Cool 
That's pretty damn awesome Redfield, nice job and I laughed at the princess inclusion. I haven't watched this movie yet but looks pretty whimsical. 
Cool Indeed 
 
@redfield 
Look at you!!! This looks pretty astounding.

Disney lawyers descend in 3...2...1.... 
Any More Screenshots Or WIP Maps? 
 
WIP 
Change Of Plans 
I realize I suck at running a map jam; should have pimped the thing more and kept the thread active... sorry about that.

Even though several people are working on maps for this event, which is great, the goal of 24 maps seems unrealistic at this point, not least considering my own lack of solid progress so far. Therefore, let's just make this a regular jam with all maps in a single zip to be released at Christmas!

The deadline is hereby extended to the 22nd of December.

Bit of a roll call: who's in exactly? So far I know of:

Bal
Breezeep
DOOMer
FifthElephant
Giftmacher
ionous
ItEndsWithTens ?
mukor
Naitelveni
Pritchard
Qmaster ?
Redfield
Scampie
Shambler ???
Zwiffle ?

I started one, too. But not gonna lie, it's going to be tricky, fingers crossed. 
Pulsar 
Yay 
Shambler made me take another screenshot, so here :
http://born-robotic.net/stuff/qstuff/balxmasjama02.png

My map is almost done, just polishing stuff up, and tweaking gameplay a bit. 
Nothing From Me 
 
Eating All The Advent Chocolate In One Day... 
December 22!?! And here I was cramming like a college student to have it done by the end of the week.

I guess this could give me time to add more Snowgies to the map:
https://i.imgur.com/TjAt3U1.jpg

The Frozen thing is really getting out of hand.

The screenshots look awesome everyone, even the editor shots. Look forward to playing! 
Not Sure 
This 1024 limit is cramping my style but maybe that's a good thing. 
Still In It 
I was all excited that despite a month of distractions, I was on schedule to get this thing done by the deadline. An extra few weeks is nonetheless more than welcome. Thank you!

I'm usually one to avoid tainting the fun of seeing the map for the first time, but I managed to find a location and angle that don't give anything away:

Tens

It's just a touch of atmosphere, nothing groundbreaking, but with all these other shots I couldn't help myself.

More time to refine all my ideas and hopefully get some other eyes on this before release is a godsend! Looking forward to the final result, and honestly kind of glad I won't have to spend December trying to crank out one Youtube video per day as the calendar was published. :D 
 
I am still in. Put it off working on it far too long, and was actually worried about how much I was going to need to crunch on it this week while juggling Thanksgiving stuff, so thanks for deadline expansion.

TBH, think a single pack is a better idea than releasing stuff everyday... that felt like a doomed to failure concept anyway even if there had been 24 maps done for original deadline. 
Still In It As Well. 
Recently streamed myself making progress on my map. If I keep at it like this, I'll have it done in no time, hopefully. 
Still In But 
... I think we can get to 24 now. I am very far behind but getting there. With the extension no problem.

https://imgur.com/3TK1yzj 
Cool 
I started to make a map this jam yesterday, so there's a chance that a can finish it. 
I'm Still In* 
 
I'm Also In This Thing. 
I only made the basic layout with prototype textures. But with deadline pushed away, it gives me time to test around in AD before implementing things in my map. 
Prioritising Music At The Moment... 
...so don't count me in. Looks like a great holiday load-out though. 2017, what a year! 
I'm Out 
I wasted a bunch of time when I had it, and lately I'm more busy, and the free time for creative work I have I'm putting into writing. Considering I've been in a rut writing-wise for years I don't want that to go to waste. I won't be abandoning mapping, but things may take a while. I look forward to the completed jam/AD update though! Still gotta get around to taking QUMP and other recent releases for a spin.... 
I'm Out Too 
I thought i should say it too, even though i haven't been counted in that list, for some strange reason.

I have been even more busy that i anticipated, and not even finished and not close to it the map i said earlier this thread that i was planning to release this year before this jam, so there won't be any releases from me at least till January and probably late February. 
Might Have To Drop Out 
My map might be finished by the deadline but I didn't do a very good job of sticking to the limits - it needs BSP2 to compile now. Could still submit it but if it's not included in the jam I'll just release it separately. 
Well 
My map has hit BSP2 as well, not sure that's an issue? BSP2 kind of felt like a given for AD stuff no? (Sorry negke! :D) 
Bsp2 In 1024^3???? 
How? Just...how? 
Rocks I Guess. :( 
 
And ... 
it is 1024^3 PLAYABLE AREA, so they can do anything. 
Some New Shots 
https://imgur.com/a/iDb5o

The map looks really different depending on the engine - I haven't really checked DP but QS and MarkV display the lighting quite differently. These are some MarkV shots.

Hopefully I can finish it in time... 
 
MarkV has a cheat protection thing that combines the .lit file and .bsp lightmap values.
I thought I was compensating for it in my light tool to defeat the feature, but it sounds like there's a bug, I'll have a look.. 
Re: MarkV And QS Different 
Damn... thanks for catching that Pritchard.

MarkV has a cheat protection thing that combines the .lit file and .bsp lightmap values.
I thought I was compensating for it in my light tool

Turns out I was doing this wrong. I fixed this in light.exe, it will make MarkV render the same as QS. Should have an update out soon. 
 
MarkV also displays Skyboxes quite differently. This is clearly the best thread to discuss it in, of course.

https://i.imgur.com/8z3VCbZ.png MarkV
https://i.imgur.com/Kh1Dieo.png Quakespasm 
Holy Screens Batman! 
This map is looking mighty fine. Did you use sprites for all those trees? That's an insane amount of illusionaries. Or are they part of the skybox? I can't believe people are hitting bsp2 in 1024^3 (head explodes...) 
 
They're using fence textures and illusionaries. They're not perfect - the texture doesn't really have a trunk so I made a really ugly one from a brush, for instance.

There are a lot of them though, many many times more than in that screenshot. I'm pretty proud of it.

https://i.imgur.com/ts2d7uU.png 
Just Some Adulation 
Just wanted to drop in to say that the screenshots posted here look awesome. Congratulations to the authors! 
Agreed! 
 
Pritchard 
trees look fantastic! love it 
 
Looking at the forum in my tired state, I accidentally read "Quake Christmas Gender Jam" and for a millisecond, I was amazed how func_ had changed. 
Teaser Video (repost) 
I'd like to edit a short teaser for the Xmas Jam. It has to be done by Wednesday evening my time UTC/GMT -8 Please post high rez screenshots (1920x1080 or larger) and send me a link or email me if you want to be included. http://www.celephais.net/board/view_user.php?name=dumptruck_ds I'll need the screenshots ASAP. 
 
>Gender Jam

sounds tasty. 
What Time Is The Deadline Tomorrow? 
18 GMT? 
Xmas Jam Teaser 
18 Func Time (24hr Clock).... 
Would be 12 Eastern Time here in the US, 11 CT, 10 MT, etc...

Func time is Germany time. 
Map Sent! 
Happy Holidays everyone. Will be gone until the New Year. Looking forward to seeing everyone's work then. 
 
Due to the heavy workload at work at the end of the year I missed the deadline. I will finish and release my map separately in the second half of January 2018.

Sorry guys. I'm failed all my mapping projects in 2017/ 
Dont Worry About It, Im Not Done Either 
 
 
My time management is as poor as ever, it turns out, but after sixty-two hours awake I popped off an email carrying xmasjam_tens just before noon local time (EST). I had no end of other stuff I wanted to do with this level, but given the unfathomable frequency of distractions tugging me away from Quake mapping, I was only able to do so much. Luckily most of that is stuff I'm content with.

Now I'd love to stay and chat but I was honest to god hallucinating during my mapping earlier today, so if you'll excuse me. 
 
Dude. Sleep!

Looking forward to seeing whatever you created in your altered state, but... don't do that. :-) 
I Dunno 
Some of my best mapping ideas cam from dreams. Curious to see how trippy his map is. 
 
My retro jam 6 map was made on sleep deprivation, cannabis and caffiene. 
I Do It Because I Love You 
And because I'm an overgrown child who can't make responsible life choices, but mostly the love.

Do keep your expectations low though! I should be so lucky to wade into the deep end of the creativity pool.

Interesting (to me) note: I shit you not I ended up building an area in this map that, though mundane, was something I swear I distinctly remember building in a dream. Yes I have dreams about mapping, and I think I did this one already. Had the same kind of problems with it, too. Feels creepy, in the best possible way. 
Received A Bunch Of Maps 
Thank you, guys! 
 
Yeah, don't do that shit Tens. It's not worth it, take it from an old burnt out mapper who regularly used to do that. Stupid little hobby Quake maps ain't worth killing yourself over.

I put off my map too long, tried to hack together an old scrap these past couple days, and didn't end up finishing either. Oh well, another couple scraps on the pile to be finished someday. 
Little Heads Up 
Sorry for the delay. Just waiting a little while longer for FifthElephant to finish his map. It's almost done! 
Hark! 
I'm out of town and don't have access to a computer, but I'm still hyped! 
Can't Wait 
As long as it's out for the 28th (my birthday) there'll be no law suit from me. :P 
HERE IT IS 
lol jk im not negke 
YES! 
Oh no! *Rage quits forum...* 
Will Be There A Start Map ? 
And how many maps are expected ? 
Bloody Hell 
So after all the delays and then some extra shit hitting the fan because why not, I'm finally packing it up and am going release the thing today!

The pack features 11 cool maps by 11 cool people; 0 start maps. Even if the advent calendar idea didn't pick up, and I failed to live up to the task of jam organizer hype train chauffeur, it's a very nice outcome. Thanks everyone for participating! 
Goodo! 
I know what I'll be playing tomorrow. :) 
Don't Forget A Freaking Poster! 
I know there's already a cool video. But I poster/preview in the pack would be great too. 
 
By the way, the 2017 Dedication Award goes to ItEndsWithTens! I can imagine the delayed release must feel a little bit dickish considering your crunch mode, even if unintentional. 
 
I wouldn't say "dedication" quite so much as "lack of time management skills and respect for his health", but thank you anyway.

Really the only thing I'm worried about with the delayed release is my map not being able to live up to what people might expect. Sleep-deprived, hallucinatory madness sounds exciting, then "oh, this is just...this is just a map". I'm quite happy with what I made, but it's nothing crazy. I shouldn't have even brought up how long I spent toward the end there, I sounded awfully proud of myself when it was meant to be more "hey look how dumb I am". 
 
Does this put us up past 100 maps in 2017?? 
Barnak 
Ooh great idea, you seem to be really passionate for that poster inclusion. Perhaps you can make one for the release! 
It Was My Birthday Yesterday... 
...and having this to play through was the best gift I received!

I haven't finished all the maps yet but I'm loving what I've played thus far.

Thanks for making a middle aged manchild feel young again. :) 
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