Is The 1024^3
the playable space? eg or can skyboxes extend beyond it?
This came out of nowhere. Is the height of the map tied to the 1024 limit?
I believe fit within a 1024*1024*1024 box answers that question, Breezeep_ ;)
Zwiffle does raise a valid point, though.
Yes, playable space. I guess it's fine if there's some purely detail stuff beyond it. We're not overly strict on the restriction, it's not a contest. Just no crazy BSP2 stuff.
Is it Christmas themed or just do whatever?
I think you can just do whatever texture theme you like.
Murdering Shamblers In Xmas Hats
would be a treat!
No more hats lol
Is That Penis Texture Allowed ?
Seems tempting, as it sounds like something I could actually get done... working without a challenge/deadline is quite hard for me apparently.
P.s. No One Steal My Ideas!
Big Update For AD For Christmas
Are we allowed to know more?
Penis Texture Is Obligatory.
With Big Shiny Ornament Balls
Please No. I'd Like My Kids To Be Able To Play This.
If Your Kids Are In Age Of Playing Quake,
they probably make more dick jokes than you.
Zombie Gibs Everywhere Vs. Stylised Dick Textures.
National outcry etc.
I Am In
This will be very fun. I like the bite-sized idea, especially for my first AD map.
...this might be a good op to get back into brush shoving. Love the resrictions!
First screenshot. It may not look very "christmassy", but there's a snowy above ground area to make up for that.
Those restrictions are beyond appealing.
Count me in!
Count me in~
Might as well post here just to confirm, I'm interested too! I've been messing around with textures and atmosphere for a couple days, just to build my confidence that I can do something, and I like what I see so far. With both the tight size restriction (which I love) and generous deadline, I'm pretty sure I can come up with a map in time.
May I ask what filename prefix we're meant to use for this? Just so there's no need to rename everything at the last minute. I didn't see anything in the OP about it, so I've been using 'xmasjam' for mine. Or does this count as Jam 10?
Can I Drain Water In AD?
I'm having an idea so I might try a little something considering the farther than usual deadline.
What wad is that from?
I'm not sure if ALL the textures are, but the vast majority of the ones in that screenshot are from RuneResized.wad :)
Other parts of my map are using textures from RTCW.
Ill take a copy of .wad
There you go :) A lot of good textures for "cold" themed maps, for sure.
Each Map Should Feature A Nude Pic Of Its Authors
... in true calendar fashion.
Wait. It's a Christmas calendar. Nevermind.
Each Map Should Feature A Nude Pic Of Its Authors ...
Least popular map pack ever -_-
Will these be put together at the end or remain separate bsps?
Sock: we will need your source map as we plan to add an extra key to the worldspawn to switch stuff around in the start map
So there will probably be a custom start map - probably a third hub off the main start map as they did with 1.5 - I'm guessing tho. I believe this Christmas map will be included with the next major release.
Negke will most likely update this OP with some more details fairly soon.
It's going to be an individual pack, seperate from AD 1.7. There will be a hub map by sock with doors to each map, one to unlock every day. We need the map sources, because there's a new AD feature that allows you to set certain conditions to be enabled or persist across multiple maps, so that in this case a new door can be made to unlock if the previous map has been completed. If you don't wish for your source to be included/released, just let us know beforehand.
There's no fixed naming scheme for the maps. We'll decide on the map order afterwards and will change the naming accordingly. Just make sure the .bsp and related files include your nickname.
If your comes with custom assets, please make sure to put them in a "xmasjam" directory - /sounds/xmasjam/example.wav and progs/xmasjam/example.mdl - to keep things tidy.
If I'm counting right, there are up to 10 people who said to participate currently. Nice. Any more interested? It's good to know how many maps there'll be in case we need to fill the blanks. By the way, you're not restricted to a single submission! And if you have some unfinished scrap, why not turn it into a little map as well. We need 24 maps in total.
Daz, care to roll the hype train? ;)
There's no restriction on the theme, feel free to use any textures/style you want. It doesn't need to be winter-themed or anything. No dick pics, though!
one to unlock every day
Huh?! Will we not be able to play more than one map per day?
new AD feature that allows you to set certain conditions to be enabled or persist across multiple maps
W00t! Opening up the possibilities for some cool episode stuff.
up to 10 people
I'm gonna try to do something but since it'll be my first completed map I'm really not sure if I'll meet the deadline. So yeah I'm in but with a big question mark above my head. If I don't make it, will it be possible to do like 1.5 did with the Sepulcher entrance and release later as an add-on?
Is it possible to create inaccessible (but visible through windows or holes in walls) the space beyond the boundaries of 1024 units?
My method has just been to create a box out of clip brushes that has a volume of 1024^3. That way, I can build anything I want but my playable area will never exceed the limits.
It's already been mentioned that detailing and stuff like that is okay in post #4, btw
so that in this case a new door can be made to unlock if the previous map has been completed.
I think this is the important part for your concern - We're expected to pace ourselves; we CAN eat all of the chocolate in our advent calendar on day one, or we can eat it one piece at a day like good
Oops, was inattentive :( Sorry/
Count me in!
Scenery/vistas/extra details can be outside the box. That's how the 1024 Doom competitions were.
And don't worry if your map exceeds 1024 somewhat, it's fine. As long as it's a compact map that doesn't go overboard with stuff.
Unlike a regular Christmas calendar where you can cheat and open doors in advance, this one will only have one map per day - a new one will be uploaded each day. You'll need to play each level in succession (if you intend to play properly using the hub map). Of course, you can hold off until the 24th if you want to play through the whole thing in one session.
Thanks for the extra details, negke, I'll adjust my directory structure accordingly.
Any guidance about custom compile parameters or build steps? I'm happy to provide my source, but I'd hoped to use ericw's 0.15.10 tools with -gate 1.0 -extra4 -bounce as part of my final light command line. Do I need to accommodate a different set of tools instead, or maybe even plan to build without bounce lighting?
And when I say custom build steps, although I haven't had a need yet, I was thinking I'd at least be able to use my VMFII wrapper to use instances if they became useful; if I did, the wrapper needs to run once before CSG and again after BSP. I could provide a small directory with the necessary tools and a build script (Windows command shell, bash, Python, whatever), if that would be the way to do it. I could also use the "external map" feature added to eric's tools as an alternative for geometry, but it doesn't yet provide for entity setups, if I'm not mistaken, so it's not a drop-in replacement.
I'll certainly endeavor to avoid using custom things altogether, if I can, but I'm curious to know if you have a plan for something like that.
Will the order be determined contest style? If sock and negke think yours is best itwill be last or first? Or randomized.
NewHouse: Likely just a quick -onlyents deal on out part. So you can compile your maps with whatever settings you need.
Qmaster: I think we'll decide the order once all maps are submitted. Probably not like a contest from worst to best, but in a way that creates a diverse experience for the players.
Hopefully I can make a small temple-style map for this,
Suggestion For A Secret Room...
Make a room with a pile of christmas gifts boxes, randomly distributed. A few boxes could be opened to show a weapon, and a monster...
Entering the room could also trigger some cheap x'mas music.
A dozen of vorelings packed into a x'mas box could be funny.
Or make some monsters rushing to "attack" and open a x'mas box !
And what about a x'mas box with a pile of shit inside ? Opening the box would trigger some laughing sound... hehehee.
Or better : an ass dildo ! ;-)
Do It, Barnak
...except perhaps the ass dildo.
#38 posted by negke [220.127.116.11] on 2017/09/10 09:38:17
No dick pics
I'd put _bounce 1 in your worldspawn rather than having it on your commandline. That way there's less chance of user error if someone else compiles your map.
Of course, I think you're the "NewHouse" of negke's most recent post...
Thanks, Pritchard, that's a good idea for the final compile! I usually use separate compile configs in Jack so that (at least on larger maps) I don't spend the time computing bounce lighting during test builds unless I actually need to, but for shipping my source to others it'll be a good idea to add that. Come to think of it I'm not even sure why I bother doing things this way, since for simple geometry/entity changes I just disable VIS and LIGHT completely. Placebo effect, I guess. Makes me feel better having the option of testing lighting without bounce, even if I don't usually have a need for that.
And yes, I didn't want to say anything but I suspect the similar coloring between NewHouse's username and mine can be confusing. :)
Thanks for all the clarifications here.
Daz, care to roll the hype train? ;)
Regardless if Daz does a video or not I will produce a short and sweet video inviting mappers to join in and post on Twitter,QuakeOne and r/quake. I can do those quickly - it's the trailers that take time.
Sounds like a fun challenge!
I Am Probably In
I have other maps on the queue i want to complete first but i think i'll have the time for it, and i have the ideas for it already developing in my head.
i just started my map
I Might Want To Join In!
I have to finish Qump first, but making a funny little joke map could fit in my scedule...
How Is It Going
That Screen Has Plenty Of Atmosphere
I haven't done much on my (ideally first) map this past week, sadly. It's hopefully not going to take too long to finish, even if it ends up not being as pretty as that screenshot.
I'd like to make a second map and get creative with it though :o
I don't have much to show rn; just a couple false starts that made it to the scrap heap. This is proving pretty hard with no real plan--might have to step pack and browse some reference images or something.
Pick an id level or one of your favorites. Play it, finish it, quit Quake. Close your eyes and the first image that comes to mind from that playthrough... take that as a starting point for your new level. I did that with my sm179 speed map. The thing that stuck out was the underwater pavilions in E1M4. I designed my gameplay around that.
Sometimes you need to follow steps to unleash creativity.
And... good artists borrow, great artists steal. ;)
My Map Isn't Going To Be A Geometrical Spectacle
Though I have some funny Joke-map ideas. Probably it will look pretty vanilla. It will be only my second map.
Well, It's Started...
Probably going to put it on the shelf for a while, to get another map out, but it should be ready for the deadline.
Yep, working on it slowly. At first the size started to cause layout issues but now I am embracing the small space and the ideas to be contained within.
Ive made my least symmetrical map ever so, thats a success in and of itself.
The statue is made by khreathor and was first in skackys jam9 entry.
First entry is wrapping up over the next day. Hope to crank out at least 1 if not 2 more.
I've created a discord channel for this map jam should people want to use it to share files/wips etc and get mapping help specific to this.
Look for the "Current map jam" category :)
Now This Is Intersting
This is a really fabulous idea for a jam, I'm excited to see what people are going to pull off for this. I remember seeing a "Christmas Quake" map/mod on Arrrcee's youtube channel. It had all the monsters with Santa hats on and was really "cute".
I'm not sure if I'm going to have time to enter this one, so I can't make any promises. I may be able to whip up something small, now that my AD map is released, but we'll have to see.
Anyways, this is a great concept, and make sure to look at all the AD map sources for help.
Last Post In September?!
Have some WIP shots to bump the thread.
It's coming along! Getting a nice mood now.
I streamed some mapping. I trimmed out the first 30 minutes because the audio was cut by Twitch.
You can obviously watch the full thing on twitch -
Frozen - Work In Progress
Not sure if there is still room for one more map in the jam but I've been working on this:
Yeah, Disney will send the copyright suits after me, but I've taken creative liberties...
The playable area will only be 1024^3, Elsa's castle is not accessible. I'm not very happy with how the ice looks, but I was hoping to have some kind of Christmas map to release.
Winter Of The Ice Queen.
According to a documentary on the film Frozen, the ice modeled by the computers accounted for reflection and refraction and took several days to render. Well, Quake cannot do either, and transparency can only be applied to an extent. I made different coloured ice to mimic refraction, and redid all the lighting to give this map a coloured sunset look.
I've still got some work to do on it, but its almost done. The concept image that inspired the map is this one:
Best I could do without realistic ice physics. Also, got some faux func_illusionary sprites working thanks to ericw and Qmaster for explaining it. Looking forward to playing all these maps!
That's pretty damn awesome Redfield, nice job and I laughed at the princess inclusion. I haven't watched this movie yet but looks pretty whimsical.
Look at you!!! This looks pretty astounding.
Disney lawyers descend in 3...2...1....
Any More Screenshots Or WIP Maps?
Change Of Plans
I realize I suck at running a map jam; should have pimped the thing more and kept the thread active... sorry about that.
Even though several people are working on maps for this event, which is great, the goal of 24 maps seems unrealistic at this point, not least considering my own lack of solid progress so far. Therefore, let's just make this a regular jam with all maps in a single zip to be released at Christmas!
The deadline is hereby extended to the 22nd of December.
Bit of a roll call: who's in exactly? So far I know of:
I started one, too. But not gonna lie, it's going to be tricky, fingers crossed.
Shambler made me take another screenshot, so here :
My map is almost done, just polishing stuff up, and tweaking gameplay a bit.
Nothing From Me
Eating All The Advent Chocolate In One Day...
December 22!?! And here I was cramming like a college student to have it done by the end of the week.
I guess this could give me time to add more Snowgies to the map:
The Frozen thing is really getting out of hand.
The screenshots look awesome everyone, even the editor shots. Look forward to playing!
This 1024 limit is cramping my style but maybe that's a good thing.
Still In It
I was all excited that despite a month of distractions, I was on schedule to get this thing done by the deadline. An extra few weeks is nonetheless more than welcome. Thank you!
I'm usually one to avoid tainting the fun of seeing the map for the first time, but I managed to find a location and angle that don't give anything away:
It's just a touch of atmosphere, nothing groundbreaking, but with all these other shots I couldn't help myself.
More time to refine all my ideas and hopefully get some other eyes on this before release is a godsend! Looking forward to the final result, and honestly kind of glad I won't have to spend December trying to crank out one Youtube video per day as the calendar was published. :D
I am still in. Put it off working on it far too long, and was actually worried about how much I was going to need to crunch on it this week while juggling Thanksgiving stuff, so thanks for deadline expansion.
TBH, think a single pack is a better idea than releasing stuff everyday... that felt like a doomed to failure concept anyway even if there had been 24 maps done for original deadline.
Still In It As Well.
Recently streamed myself making progress on my map. If I keep at it like this, I'll have it done in no time, hopefully.
Still In But
... I think we can get to 24 now. I am very far behind but getting there. With the extension no problem.
I started to make a map this jam yesterday, so there's a chance that a can finish it.
I'm Still In*
I'm Also In This Thing.
I only made the basic layout with prototype textures. But with deadline pushed away, it gives me time to test around in AD before implementing things in my map.
Prioritising Music At The Moment...
...so don't count me in. Looks like a great holiday load-out though. 2017, what a year!
I wasted a bunch of time when I had it, and lately I'm more busy, and the free time for creative work I have I'm putting into writing. Considering I've been in a rut writing-wise for years I don't want that to go to waste. I won't be abandoning mapping, but things may take a while. I look forward to the completed jam/AD update though! Still gotta get around to taking QUMP and other recent releases for a spin....
I'm Out Too
I thought i should say it too, even though i haven't been counted in that list, for some strange reason.
I have been even more busy that i anticipated, and not even finished and not close to it the map i said earlier this thread that i was planning to release this year before this jam, so there won't be any releases from me at least till January and probably late February.