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Quake Upstart Mapping Project Released
After our Beta phase and some tinkering, we are ready to release!

QUMP is a project aimed at getting new people to map for quake. Many of the mappers in this project had never made a quake map before, or had only made a couple. There are also some very early/old maps by more established mappers.

Get QUMP Here:
http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Screenshots

10 New Maps included:
Beginning - Pritchard
Bloody Sun - Danzadan / NewHouse
Citadel of Suffering - Topher
Manchester's Leftovers - Daya
Shadows of Our Forgotten Ancestors - Naitelveni
Stygian Waterways - Vingal
Sunken Cathedral - HexenMapper
The Dog Prison - Kres
The Three Towers of Tremendous Terror and Turmoil - Brassbite
The Real /vr/ Experience - Spud

Start Map - Newhouse

Special thanks to NewHouse for all his help with this project.
Thanks also to everyone who helped with playtesting, support and feedback.

Hope you Enjoy!
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I don't know if anyone is interested to see this, but i'm making a blind playthrough of the maps. So far, i recorded these:

Beginning (Pritchard)
https://www.youtube.com/watch?v=V9LS7wz_hsA

Citadel of Suffering (Topher)
https://www.youtube.com/watch?v=1-n48HA-dPM

The Three Towers of Tremendous Terror (Brassbite)
https://www.youtube.com/watch?v=_736T4va-uU

Shadows of the Forgotten Ancestors (Naitelveni)
https://www.youtube.com/watch?v=Z4a89goulZA

Sunken Cathedral (Hexenmapper)
https://www.youtube.com/watch?v=NPyYoIn9Pvg

Thanks =D 
 
Thanks Tribal, I noticed you were recording qump lately, and thank you for playing ^^

What engine/settings do you use? 
@newhouse 
I use some custom models from Chillo's Model Pack v1.6 and some from Authentic Model Improvement Collection (links are in the video description ;)

About the engine, i use FTE 5121, with particle set classic, 3D and 2D filter modes set to nearest (for the pixelated look) and RT_shadows turned on in lighting and dynamic lighting modes (for real time light and shadows)

When i was playing Sunken Cathedral i noticed that RT_shadows was affecting my framerate, making the map really laggy, so i turned it off and started the map again =D

FTE is my favorite Q1 engine because it has that oldschool look (textures/skins/particles pixelated) combine with realtime light and shadows, which make the maps more gloomy and scary ;) 
 
Interesting seeing the effect that RTL has on the maps, visually. Thanks for playing the pack! :D 
Nice! 
Looks great tribal, cheers for the videos 
 
Thanks, guys =D

I've just uploaded Bloody Sun, from Danzadam and Newhouse:

https://www.youtube.com/watch?v=jS4WQFzYQZo

And sorry if sometimes the video looks a little bit dark. When i'm watching the video in my PC, it looks brighter, but when i upload to youtube, it looks darker. So, i'm trying to solve this issue changing the gamma in OBS. I think the next video will be fine. 
 
So... in that little map with the rune (qump_start)... i noticed that it has one enemy that i couldn't find... so i nocliped around the map and i found a soldier hiding in a box. Anyone knows why is he there? Is he supposed to teleport and attack the player? :/ 
Tribal 
The soldier is there as a precache model for the corpse in the map. If you don't have him there, quake will not have the right model precached in order to place the corpse. There's probably a better way to do this, but this was the only way I knew at the time. (and didn't involve fooling with QC) 
@HexenMapper 
Oh, thanks =D

Now I'm feeling pretty stupid for having wasted so much time pressing and shooting every brick of that map XD 
 
haha, I wouldn't worry too much - probably my fault for not working out how to hide the fact there is a monster on the map somewhere.. 
 
Finally, i've uploaded all playthroughs \o/

The Dog Prison:
https://www.youtube.com/watch?v=uGY0EEEDkDI

Stygian Waterways:
https://www.youtube.com/watch?v=vkUHs493qQU

Manchester's Leftovers:
https://www.youtube.com/watch?v=yd5ln0yvCcU

The Real /vr/ Experience
https://www.youtube.com/watch?v=Oa1V6CTZHlI

Congratulations to all of you! These maps are awesome =D 
Cheers Tribal 
Nice work! 
Qump 2 
dumptrucks tutorial inspired me to maybe go map again. This could be the chance...? 
 
I'm not currently looking at starting a QUMP2 project - I have a bunch of projects I need to finish first. You guys can put something together if you like - I don't have copyright on the QUMP franchise ;)
You should just map anyway Brassbite, eventually a QUMP2 will come around and then you'll have a map ready to go 
@brassbite 
Go map. You know you want to. 
Don't Forget Mapjams And Retrojams 
You could take a shot at some mapping when these jams get announced. 
 
thanks for playing tribal

i'm not playing quake lately, but i saw the video.

i started a conversion to arcane dimension to practice and test things, i must say that it makes life easier.

i may publish it here later, maybe in march/april 
 
What an incredible start map! 
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