News | Forum | People | FAQ | Links | Search | Register | Log in
Modern Retro Shooters / Quake Spiritual Successors
Wonder If A Specific Retro-shooter Thread Is Warranted?
#10166 posted by Shambler [] on 2017/08/27 11:32:00

It is! Separate thread because there's a lot of these sort of games, the ethos of them is particularly relevant to this board, and it's inhabitants seem to have some good varying opinions on the matter.

Quake as the eptiome as 90s action FPS:

Very direct control and physics
Simple streamlined gameplay
Brutal visceral and gory
Weird fantasy / gothic / industrial theme
Grungy, coherent graphics
Cool map designs / architecture (for the time)
Varied but consistent bestiary
(many of the above adhered to and greatly enhanced by subsequent custom content)

We all like these aspects, we all like these aspects in other games, we all want to see more of those games, possibly combined with modern graphical styles (Quake Chumpions MAPS might be an example of how far this could go) and maybe very limited modern additions (crouching? an inventory? coherent story? - but nothing that gets in the way of solid action). We perhaps want the next Quake / 90s action FPS spiritual successor...

Modern Retro Shooters:

...and lo, there's a neverending stream of modern retro games many of which are unabashedly marketting themselves as 90s action FPS spiritual successors and particularly highlighting speed, direct control, simple action, limitless violence. Do they have what it takes to hit that mark though??


Amid Evil




Ion Maiden





Devil Daggers





Without wanting to opine too much, there seems to be a general trend of possibly not hitting the mark despite some attempts to do so, with a huge variety in how much potential those attempts show, as well as how close these games are to realising the overall harmonious game quality of a typical best 90s action FPS. I.e. Some games seem to do some aspects right, but don't seem to get all the aspects in balance and appealing together.

First | Previous | Next | Last
Wrath Deserves Its Own Thread 
It's not merely a retro-inspired game, it's a Quake-based game. 
I Agree 
and the levels were made by mappers from this community, so, it should have it's own thread for people to share news, info and screenshots. 
Wrath Is Looking Promising 
I just hope it won't have too many gimmicky game mechanics that could interfere with the kind of seamlessly smooth action sequences I expect from most older games. Even Hexen and Hexen 2 didn't have too much inventory management, like Diablo etc. 
Doesn't Look Like It At All. 
Err Yeah 
I may be wrong, but i kinda think the whole POINT of this is to cut through the bullshit of modern FPS and get back to basics. 
Just My Interpretation Based On Watching The Vids 
any news out there about Witchfire? the trailer was so gripping.. please don't be vaporware :( 
Google It. 
They did a dev update, it's still going, just slowly. 
Recent Update 
What's This Item System In Wrath?

This seems like it could distract from the flow. 
is this the new "pinatas are going to ruin doom 2016"? uninformed opinion? 
Wrath has an inventory of consumable items like heretic/hexen/duke/etc. rather than cycle, like with [,] (which is the default for those games), wrath has a 1-click menu (press+hold key, move mouse to select item, then release key). it's faster and more intuitive then cycling items.

It's the least disruptive way to have such an inventory IMO. 
Goodo :) 
Will It Have Inventory Hotkeys? 
Anal Probeus

[09:13] Shambler: So Prodeus
[09:13] Shambler: does look promising
[09:13] Shambler: sorta D4 "demake"
[09:13] Shambler: but
[09:13] Vondur: good stuff that it's customiseable
[09:13] Vondur: so u can disable those evil pixels bler
[09:13] Shambler:
On top of that, our splatter tech literally allows the player to paint the entire level red with the enemy's blood.
this is not a sales pitch
[09:15] Shambler: and at the moment it looks a bit too much like a D4 demake, i.e. D4 action with a bit of D3 claustrophicness and a bit of D1 crudeness
[09:15] Shambler: i think it would be worth trying to tweak the art style and theme a bit to give it a stronger identity of it's own
[09:15] Shambler: unless it's a blatant ploy to grab the attention of the old doom scene specifically
[09:16] Vondur: yea, needs more variety/settings
[09:16] Shambler: other than that, definitely promising
Prod Me In The Doom 
Looks a bit too far along to be able to do much to give it a unique art style. I agree it looks like a weird "mash up" of elements from Classic Doom, Doom 3 and Doom 4.

It's a bit like those Beatles tribute pub bands that wear the Sgt. Pepper uniforms, yet play nothing from after 1966.

It only cost you two quid to get in, and after a few sherbets you'll have a bit of a dance to "I Want To Hold Your Hand", but a quick glance round at the clientele - some visibly drunk middle-aged women on an "office do", and a smattering of students who quite honestly don't care where are as long as they can get a drink past midnight, deep down you know there's possibly other places you should be on a Saturday night. 
Mike and Jason have each worked in the game industry for over 10 years and contributed to many projects including [...] Doom 2016, [...] and more.

Well, they're just following the style they're most familiar with.

Art direction isn't as easy as it seems, sometimes it's better to play safe. 
Prodeus Is Looking Good 
Haters gonna hate. 
Did anybody here get a chance to try out Wrath at PAX East? 
Produs Its Better 
Produs Its Better 
The Post So Nice It Had To Be Posted Twice 
1 post not shown on this page because it was spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2020 John Fitzgibbons. All posts are copyright their respective authors.