Wrath Deserves Its Own Thread
It's not merely a retro-inspired game, it's a Quake-based game.
and the levels were made by mappers from this community, so, it should have it's own thread for people to share news, info and screenshots.
Wrath Is Looking Promising
I just hope it won't have too many gimmicky game mechanics that could interfere with the kind of seamlessly smooth action sequences I expect from most older games. Even Hexen and Hexen 2 didn't have too much inventory management, like Diablo etc.
Doesn't Look Like It At All.
I may be wrong, but i kinda think the whole POINT of this is to cut through the bullshit of modern FPS and get back to basics.
Just My Interpretation Based On Watching The Vids
any news out there about Witchfire? the trailer was so gripping.. please don't be vaporware :(
They did a dev update, it's still going, just slowly.
What's This Item System In Wrath?
This seems like it could distract from the flow.
is this the new "pinatas are going to ruin doom 2016"? uninformed opinion?
Wrath has an inventory of consumable items like heretic/hexen/duke/etc. rather than cycle, like with [,] (which is the default for those games), wrath has a 1-click menu (press+hold key, move mouse to select item, then release key). it's faster and more intuitive then cycling items.
It's the least disruptive way to have such an inventory IMO.
Will It Have Inventory Hotkeys?
Prod Me In The Doom
Looks a bit too far along to be able to do much to give it a unique art style. I agree it looks like a weird "mash up" of elements from Classic Doom, Doom 3 and Doom 4.
It's a bit like those Beatles tribute pub bands that wear the Sgt. Pepper uniforms, yet play nothing from after 1966.
It only cost you two quid to get in, and after a few sherbets you'll have a bit of a dance to "I Want To Hold Your Hand", but a quick glance round at the clientele - some visibly drunk middle-aged women on an "office do", and a smattering of students who quite honestly don't care where are as long as they can get a drink past midnight, deep down you know there's possibly other places you should be on a Saturday night.
Mike and Jason have each worked in the game industry for over 10 years and contributed to many projects including [...] Doom 2016, [...] and more.
Well, they're just following the style they're most familiar with.
Art direction isn't as easy as it seems, sometimes it's better to play safe.
Did anybody here get a chance to try out Wrath at PAX East?
The Post So Nice It Had To Be Posted Twice