Prod Me In The Doom
Looks a bit too far along to be able to do much to give it a unique art style. I agree it looks like a weird "mash up" of elements from Classic Doom, Doom 3 and Doom 4.
It's a bit like those Beatles tribute pub bands that wear the Sgt. Pepper uniforms, yet play nothing from after 1966.
It only cost you two quid to get in, and after a few sherbets you'll have a bit of a dance to "I Want To Hold Your Hand", but a quick glance round at the clientele - some visibly drunk middle-aged women on an "office do", and a smattering of students who quite honestly don't care where are as long as they can get a drink past midnight, deep down you know there's possibly other places you should be on a Saturday night.
Mike and Jason have each worked in the game industry for over 10 years and contributed to many projects including [...] Doom 2016, [...] and more.
Well, they're just following the style they're most familiar with.
Art direction isn't as easy as it seems, sometimes it's better to play safe.
Did anybody here get a chance to try out Wrath at PAX East?
The Post So Nice It Had To Be Posted Twice
Prodeus Broke $100K
...would be cool as a rhythm shooter. As it is now - would get repetitious pretty quickly.
Ludum Dare games are meant to be boring anyway. It's nearly impossible to make a non-repetitive game in 2 days.
makes sense - I forgot it was for a jam
Ooh, the inventory is a pie menu, sweet! Need. Wrath. Now.
Even Skipping Through That Video....
....is the worst thing to happen to my eyes for several days.
I Said "Fun", Not Pretty.
The Latest Shit On A Fucking Stick.
For Fuck's Sake!
That's gotta be the ugliest-looking piece of shit yet, surely?
Not even gonna use the Daikatana smiley, that would be an insult to Daikatana.
How is it possible to make such an aesthetically bankrupt game?
Maybe if you have autism, and your autism also has autism.
Not My Thing
...but there has to be something that justifies the garish colors. Like you are sucked into a GameBoy game or more likely the protagonist is hallucinating the game world.