Basic rule of thumb: assume people have poor eyesight and don't need any help blurring things further either through motion, filtering, etc. Don't make it more of a chore to enjoy the game.
That fucking FOV in Witchfire though X_X
The fuck is wrong with people
Looks Like Console Standard 65 Fov
We can hope they have an adjustment in the settings. It's a contentious enough issue that it should be standard in all PC/MAC/Linux versions of the game. I'm not too fond myself of anything above 80 or 85 depending on if it is an indoor or outdoor game but to each his own.
That fucking FOV in Witchfire though X_X
Yeah, it's pretty terrible. Hopefully it's just for the teaser to get that cinematic feel.
Its like having fucking glaucoma, I don't understand the attraction of claustrophobic tunnel vision, console OR pc, its fucking awfull no matter where.
Is it due to the limitations of controllers for FPS? then fucking find another / better way to play FPS from the couch ffs.
It's due to performance. Lower FOV = Higher Performance because you have less to draw on screen. Historically the consoles have been less performant than PC rigs.
There is also the "screen-is-like-looking-out-a-window" theory which says that people feel wierd if they can see more "out" their computer moniter than would be possible if it were a window. This is of course complete nonsense.
Heres a fucking solution for the peasants
But as you say, historically. Its time to drop that awfull fucking shit.
lol i remember lowering the screensize in doom to get better fps
Bump For DaZ Who Has Been Living In A Cave....
Cube 2 / Sauerbraten
Tsk.. how can a thread like this forget http://sauerbraten.org/
it even has its own icon on this messageboard! Certainly was designed to stay very close to Quake in terms of gameplay and level design in particular. Some of the best maps for it are by Quake mappers like our own Metlslime no less!
Admittedly sauerbraten is quite old now compared to to the young pretenders....
And Hasn't Had An Update
in the last five years.
But it is still good: while the AI is quite bad i have it installed for a quick play from time to time.
I have a map in the SVN for Tesseract, (Cube 3, I guess?) if anyone wants to check it out. It's... not great, but not awful either. It would probably be better if Tesseract had better gameplay.
could you provide a link or something? All i could find was what seems like a guild/faction of what it seems an exploration game called Star Citizen. On the other side Tesseract was easy to find and will play for a bit.
I think this is all you need to play it. Just find the map in the menu.
i understand now. I thought that you got the name of the game wrong, and that it was Alphacorp and not Tesseract, not that you were talking about the name of your map, my bad.
But this one died quickly, i couldn't find a web that has something about the game apart from 2013-2015 save Quadropolis and one in 2009, but on the other hand your link shows lots of recent updates.
By the way, good map there, it runs faster than the detail would make it seem. Pity i couldn't play much as i couldn't see the way to change keys.
in light of this revelation I just want to say that the weapons for wrath have been done for some time :P
We know the score hombre. :)
Man, all this stuff is so heavy on the presentation and light on the gameplay mechanics. I just want oldskool SP gameplay, not necessarily all the dudebro actionflick stuff or bathroom-tile sized pixels. Also 2.5d map design kinda sucks compared to full 3d, give me that sweet z-axis action, damnit. No one in the nineties actually wanted that limitation.
DUSK IS OUT ON STEAM MOTHER FUCKER'S !
[11:08] Shambler: retro is not about recapturing the "shitness" of the 1990s, it's about recapturing the good bits
Has Anyone Else Here
given dusk a spin?
Dusk: at the moment it's good, not great. Has potential. Very much focused on gameplay over looks.
Interesting map designs, lots of z-axis. No fall damage. Fast movement. Enemies lack variety in attacks imo. Weapons mainly hitscan, firing them feels nice, good sounds also. Maps are short and key/gate based. The maps progress in theme, but very gradually, with a unified color palette, felt nice. Got lost a couple of times, so that part felt rightly oldskool, haha. The music is great. The boss fights (there's 3 iirc) are tame. As for difficulty, I played it on medium difficulty and didn't die once, though I went through some low-health situations. It'll probably be a breeze for any experienced Quake player. Jumping feels very different to Quake, had to get used to it.
Lots and lots (and lots) of winks to older shooters, it's very much a hodgepodge of unashamedly stolen ideas. I had fun playing through the first episode. I hope a newer release will bring some more variety in maps and enemies, and perhaps weapons (that said, it's probably already more varied than most shooters).