#93 posted by MrKilles on 2017/12/14 09:00:09
Heres a fucking solution for the peasants
http://i.imgur.com/MVsUXPa.png
But as you say, historically. Its time to drop that awfull fucking shit.
#94 posted by R00k on 2017/12/19 03:41:04
lol i remember lowering the screensize in doom to get better fps
Bump For DaZ Who Has Been Living In A Cave....
#95 posted by Shambler on 2017/12/31 19:20:25
Cube 2 / Sauerbraten
Tsk.. how can a thread like this forget http://sauerbraten.org/ it even has its own icon on this messageboard! Certainly was designed to stay very close to Quake in terms of gameplay and level design in particular. Some of the best maps for it are by Quake mappers like our own Metlslime no less!
Shit Dude.
#97 posted by Shambler on 2017/12/31 20:29:56
Admittedly sauerbraten is quite old now compared to to the young pretenders....
And Hasn't Had An Update
#98 posted by Cocerello on 2017/12/31 20:38:39
in the last five years.
But it is still good: while the AI is quite bad i have it installed for a quick play from time to time.
#99 posted by PRITCHARD on 2018/01/01 07:34:52
I have a map in the SVN for Tesseract, (Cube 3, I guess?) if anyone wants to check it out. It's... not great, but not awful either. It would probably be better if Tesseract had better gameplay.
Alphacorp Btw
#100 posted by PRITCHARD on 2018/01/01 07:35:36
Alphacorp
#101 posted by Cocerello on 2018/01/01 11:39:46
could you provide a link or something? All i could find was what seems like a guild/faction of what it seems an exploration game called Star Citizen. On the other side Tesseract was easy to find and will play for a bit.
#102 posted by PRITCHARD on 2018/01/02 00:12:45
https://tesseract.pupskuchen.net/latest/tesseract-nightly.zip I think this is all you need to play it. Just find the map in the menu.
OK
#103 posted by Cocerello on 2018/01/02 10:58:22
i understand now. I thought that you got the name of the game wrong, and that it was Alphacorp and not Tesseract, not that you were talking about the name of your map, my bad.
But this one died quickly, i couldn't find a web that has something about the game apart from 2013-2015 save Quadropolis and one in 2009, but on the other hand your link shows lots of recent updates.
By the way, good map there, it runs faster than the detail would make it seem. Pity i couldn't play much as i couldn't see the way to change keys.
#104 posted by Zwiffle on 2018/01/04 22:50:56
#104
#105 posted by killpixel on 2018/01/04 23:23:34
in light of this revelation I just want to say that the weapons for wrath have been done for some time :P
@killpixel
We know the score hombre. :)
#107 posted by TooLazyToRegister on 2018/01/07 15:29:44
Man, all this stuff is so heavy on the presentation and light on the gameplay mechanics. I just want oldskool SP gameplay, not necessarily all the dudebro actionflick stuff or bathroom-tile sized pixels. Also 2.5d map design kinda sucks compared to full 3d, give me that sweet z-axis action, damnit. No one in the nineties actually wanted that limitation.
DUSK IS OUT ON STEAM MOTHER FUCKER'S !
#108 posted by anonymous user on 2018/01/11 15:43:34
FAO Devs:
#109 posted by Shambler on 2018/01/12 12:10:03
[11:08] Shambler: retro is not about recapturing the "shitness" of the 1990s, it's about recapturing the good bits
Has Anyone Else Here
#110 posted by killpixel on 2018/01/12 23:37:07
given dusk a spin?
Dusk SP
#111 posted by StillTooLazyToRegister on 2018/01/13 14:01:52
Dusk: at the moment it's good, not great. Has potential. Very much focused on gameplay over looks.
Interesting map designs, lots of z-axis. No fall damage. Fast movement. Enemies lack variety in attacks imo. Weapons mainly hitscan, firing them feels nice, good sounds also. Maps are short and key/gate based. The maps progress in theme, but very gradually, with a unified color palette, felt nice. Got lost a couple of times, so that part felt rightly oldskool, haha. The music is great. The boss fights (there's 3 iirc) are tame. As for difficulty, I played it on medium difficulty and didn't die once, though I went through some low-health situations. It'll probably be a breeze for any experienced Quake player. Jumping feels very different to Quake, had to get used to it.
Lots and lots (and lots) of winks to older shooters, it's very much a hodgepodge of unashamedly stolen ideas. I had fun playing through the first episode. I hope a newer release will bring some more variety in maps and enemies, and perhaps weapons (that said, it's probably already more varied than most shooters).
BTW
#112 posted by StillTooLazyToRegister on 2018/01/13 14:08:45
The presentation is very lo-fi, but considering this thing is 90% the work of a single developer I think that's totally the right decision.
DUSK
#113 posted by killpixel on 2018/01/13 17:59:07
@StillTooLazyToRegister - I agree somewhat, your assessment seems more realistic than the steam reviews.
Level Design - I disagree with many reviewers on this point. Dusk's poor level design is probably its greatest shortcoming. As a result, the game is boring, easy and exploitable (I was a able to bypass a keyed door by stacking barrels).
Visuals - yep.
Weapons - Overall, they feel pretty good with nice feedback.
Sound & Music - Sound is good. The music is the most polished thing in the game.
at the moment it's good, not great. Has potential.
I would say at the moment it's not good but has potential.
I've seen this game called a "love letter to oldschool FPSes". IMO, it's more of a doodle on a post-it note than a love letter.
I'm somewhat puzzled. DUSK has good steam reviews as well as positive reviews from the likes of LGR and GGManLives. I must be out of touch or missing something; as a massive fan of retro shooters DUSK is not hitting any of the right notes for me.
The Current Trend For Retro Shooters
#115 posted by Text_Fish on 2018/01/15 13:20:39
is really just a race to the bottom for most devs, I think. The vast majority of their target-audience haven't played any 90's shooters for 20-odd years, so they'll be satisfied with a few cheap visual hooks and some silly monsters. Obviously like any trend this will bottom out leaving some room for the devs who are putting the time in to make a genuinely good game, but by that point a lot of the people jizzing over things like Dusk will have happily returned to the AAA thrills of Call of Duty 83768.
#116 posted by anonymous user on 2018/01/15 22:12:50
more like target-audience haven't played anything in the 90s by not existing and wanting to live in the mystical "90s are best" time.
#117 posted by muk on 2018/01/16 03:13:52
dae le h8 90s kids amirite
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