Woo Hoo!!!!!!
Prizes and everything!
@Ionous I just wanted to confirm that this is the correct version of Quoth linked above? I recall there being some compatibility issues around the time of Jam 9 due to multiple releases of Quoth 2.x.
@Artistcal. LOL
Dumptruck
#4 posted by
ionous on 2018/04/26 21:53:11
I'll double check with Preach, but being straight from this site, I believe it is.
@dumptruck
#5 posted by
ionous on 2018/04/26 21:59:27
It is indeed the correct, latest version of Quoth.
@dumptruck
#6 posted by Artistical on 2018/04/26 23:26:46
Oh, don't worry. I'm all over this. I use tons of brushes because I WANT to, not because I NEED to ;)
#7 posted by
metlslime on 2018/04/26 23:46:49
so health and ammo packs count as brushes?
Metl
"aflag" "1" in worldspawn
#9 posted by
Kinn on 2018/04/26 23:58:44
I hope we get all sorts of abuses like clip brush bridges visualised by lots of misc_model corpses.
#10 posted by
negke on 2018/04/27 08:44:01
While it sounds like a clever idea, I'd almost consider that cheating, to be honest. Similarly, one could make a bunch of func_walled rooms and clone them infinitely with modelindex hacks. But that kind of defeats the purpose of the contest.
#11 posted by
metlslime on 2018/04/28 01:22:44
yeah i was just going to make clip brush bridges and then line them with light globes to define hte edges for the player... if i was participating.
#12 posted by
lpowell on 2018/04/28 02:24:52
A map consisting of nothing but 100 clip brushes and a couple func_model corpses would be pretty Lovecraftian (In the Walls of Eryx)
#13 posted by
distrans on 2018/04/28 03:46:39
Tempting...but I'm restricted to playing Quake only atm. Which reminds me, I must go back and see if I can beat Periwinkle Paranoia without cheating after all these years.
Lol
#14 posted by Tronyn on 2018/04/28 06:52:21
Not surprising negke, with all your h4x you could probably make The Marcher Fortress with 100 "brushes."
On The Topic Of Map Hacks...
#15 posted by
Spud on 2018/04/28 08:52:27
What's the 'brush/not brush' stance on brush entities that are technically triggers or act as triggers, but not a trigger_* (e.g. info_notnull or InitTrigger)? I'm not 100% familiar with the extra trigger functionality Quoth adds and have to finish reading that. In a similar vein, what about rotating brush entities made using the map-hack method instead of the frankly terrifying Quoth/Hipnotic method?
Also, is it cheap to hit up Quaddicted and play every existing 100-brush map to get an idea what's possible with the limits and what people have already made?
#16 posted by
negke on 2018/04/28 09:02:48
Everything that's visible counts as a brush. Clips and triggers (regardless of how they're done) do not. Simple as that.
The rotation hack is fine since it creates visible brushes after all.
Why would it be cheap to check out the existing maps? I noclipped through them myself. Most of them are terrible... Of course this is an easy thing to say when not actually having tried to make something worthwhile with 100 brushes yet.