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100 Brush Competition, Version 4.0
More than a decade since the conclusion of the previous event, the time has come to resurrect the 100 brush competition, for its fourth iteration.

The rules:
100 or fewer brushes
All function entities are counted, as are the individual brushes use to build them (For example, a door with two panels that opens in opposite directions counts as two brushes).
All sky and liquid brushes count towards the total.
All external maps and brush entities count towards the total.
However, both trigger brushes and clip brushes DO NOT count towards the total.
Maps must exit to ‘start.bsp’.
Quoth required, which can be found here:
http://www.quaketastic.com/files/single_player/mods/quoth2pt2full.zip

Maps are due on Sunday, May 20th. Send completed maps to: (func DOT 100b4 DOT competition AT gmail DOT com).
Use the naming convention ‘100b4_(PSEUDONYM)’ for submitted maps.
Prospective authors may submit as many maps as they wish.

Once all maps have been submitted, a trinity of long-time community members will judge them, and crown a victor. Aside from the glory of winning the competition, this shining human monument to mapping shall be gifted an architecture / level design book of their choice, totaling not more than 50 U.S. dollars.

So get to mapping.
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Tease... 
I was lucky to get a new PC just the other day and to celebrate I took some much higher resolution screens than I normally do.

I imagine the maps will be posted up soon, in the meantime here's a gallery:

https://imgur.com/a/W3cI8KO 
10 Minutes To Spare 
Cut it closer than a Shambler's cunt hair, but I got the map submitted. Now I can sleep. 
Redfield 
It’s going to be about two weeks before release. Along with the heavy work commitments I have going, one of the judges won’t be available until next weekend. 
So I Volunteered To Put Together The Composite Screenshot 
Holy moly some of these maps. 
The End Draws Near 
https://imgur.com/a/CLnPKS3

I hope to have this out in the next 10 - 12 hours. 
#HAPPENING 
 
 
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