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Underwater Map Jam
Here we go with another Jam!

What you have to do is an Underwater map.
It can be a base or a temple, any WAD you like, but must have a lot of water :D

Maybe Atlantis corrupted by Shub-Niggurath, or a flooded research complex?

You decide!

One twist though... we are using extras_r4 mod :D
You can make dynamic water and water currents with it.
It has other useful entities too. You'll find all info in the package below.
All this exotic stuff can get messy, so in case of bugs, let me know and we'll try to fix them :)

Summary:
Theme: "Underwater" (base/temple/dungeon/etc.)
WAD: any you like
Mod: Extras_R4
Deadline: 31th July 23:59:59 (11:59:59pm) GMT - 2 weeks from now.

Universal deadline counter

Good Luck!
(and most importantly)
Have Fun!
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@Pritchard
That looks great. I dig the colors and that room has an atmosphere to it whereby I can practically smell it. You didn't even have to go crazy with brushwork to make something that looks excellent.

@Redfield
That's hilarious. I would like to have seen the process of creating that. I really enjoyed the video you posted of you making the reaper model for your future map. 
Therektafire #15 
Rename your favorite lava texture *slime and use biosuits. Like orange flaming slime. Make another texture for the biosuit, to show it protects from "lava". Like asbestos suit 
Simpler 
Drop the player into the renamed lava when they get the envirosuit. Next time they see the lava they will more eager to try and drop. Even if it runs out they will realize by the damage. 
Updated Mdl 
Just an fyi I have overwritten the previous mermaid mdl file with a new one

http://www.quaketastic.com/files/models/mermaidMDL.zip

Same link. The vertex normals have been fixed as qME had ruined them along a seam. 
Just Saw This And I Gotta Say... 
...Yay!!! Luv me some underwater gameplay! Don't expect me to take part in this jam but I can't wait to see what fucked up tricks and designs you guys are gonna come up with.

@khreathor I suppose you thought about including the fish count bugfix in your progs, right? It would be quite annoying to play a whole jam with wrong kill counts. Also, I know it's a bit late with barely one week to go, but for variety's sake, you might wanna consider adding the eel from MP1 (or was it MP2?) and the hydra from Seven's SMC (originally converted from Hexen 2, I believe) to the baddies roster, which we all know is sorely lacking in the pisces department. 
Screenshot Saturday 
Woah. 
Very cool style. 
Hot Damn 
Now there's something Quake has never done before. 
Screenshots From Jam-map 
Some Screenshots From Day 10! 
Here Are Some Screenshots :D 
Bloodshot!! 
Your 2nd to last screenshot is the most compelling I've seen yet. This jam is gon be so cool. 
BloodShot Shots 
look amazing! Moody AF. 
 
I don't have any neat finished screenshots to post because I keep getting hype over Bloodshot's screens and delete chunks of my own techbasebomination. Please beat me with a wet noodle. 
 
 
 
PRITCHARD thos are some pretty good screenshots 
Screens 
Very work in progress, I have lots of the textures & oddities present in the screenshots fixed in the next couple of days.

https://i.imgur.com/EkftvIC.png

https://i.imgur.com/zxfej65.png

https://i.imgur.com/DQ8tdv2.png

https://i.imgur.com/c5DgF9a.png

https://i.imgur.com/j4mJxPj.png 
Here Is My Updated Screen Shots! :D 
 
You guys are too kind. Looking awesome pritchard 
^ That's Me 
Forgot to log in 
 
You guys are too kind.
Fair is more like it. Can't wait to see that cool glass tunnel in-game.

@Pritch This looks very promising. I dig the atmosphere and the moss covering everything. 
 
late to the party but heres some screenshots, m8s:

https://imgur.com/a/pjq3erX 
(classically) DEALINE EXTENDED!!! 
Most of you already know, but we extended deadline to:

August 11th

so you have 11 more days to polish your maps :)

We have few new mappers participating, so I hope additional time will help them to finalize their maps.

We still bugfix and adjust progs of "extras":
- new enemies: Eel and Hydra;
- monsters have new flag CAN_DROWN (32), to enable monster drowning in func_water;
- no more annoying spams of water sound;
- few adjustments for monster_corpse;
- ...and more;

From now it's called extras_r5, to avoid future confusion and mistakes, when someone run these maps with older progs.

Latest build is here (it's not a final build, treat it like a beta release)

Maps look awesome, keep up the good work!
Thanks! 
WOOHOO!!! 
new enemies: Eel and Hydra
Thankyouthankyouthankyou! Khreathor, you rock! I wasn't sure if you had read my suggestion since you didn't reply but I'm very glad you did. Does the hydra have the same behavior as in the SMC, with the ink cloud and the paralyzing attack?

monsters have new flag CAN_DROWN (32)
How does it work with the stupid Quake monsters that keep on running towards you even if they run into water/slime/lava? Do they have an improved AI that will stop them from entering water like brainless morons or is it up to the mapper to try and prevent such occurences? 
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