Yes
#55 posted by q-r@-|\|-I on 2018/08/01 02:30:45
Thank god that the deadline was extended :D
#54
#56 posted by
PRITCHARD on 2018/08/01 03:03:20
The hydra works differently now. It has more health, moves faster and the attack slows you down rather than completely paralyzing you.
If the mapper doesn't want to deal with their monsters running into water and dying, they can just not set the spawnflag that lets them drown. Right now the monsters drown after the same period of time to start drowning that the player would take, so if they make their way back out of water in that time then they'll be fine :)
Beta
#58 posted by
PRITCHARD on 2018/08/06 08:12:15
Hi folks, my map is 95% done (some missing content: textures + enemies in the last segment) and I want to do some quick beta testing. If you're interested, just let me know + have an email set up in your profile for me to send you the map through.
https://i.imgur.com/qkOr9Qh.png
@pritchard
#59 posted by
jcr on 2018/08/06 15:53:47
Send it my way, would you be able to test mine?
Sent!
#60 posted by
PRITCHARD on 2018/08/06 17:22:35
Make sure to check your spam if you don't get the email.
@Pritchard
#61 posted by
Mugwump on 2018/08/07 18:15:31
Nice screenie. If you need a skill 2 playtester, hit me up!
Sent!
#62 posted by
PRITCHARD on 2018/08/08 02:19:12
jcr found a few bugs in his playthrough he sent me, which aren't fixed in the version i had on hand to send through, but they're very minor - hopefully you find NEW bugs :D
So I Unpack This In \extras?
#63 posted by
Mugwump on 2018/08/08 04:54:31
#64 posted by
muk on 2018/08/08 05:01:05
perhaps a moderator can update OP so the Mod link is:
http://khreathor.xyz/jam/extras/extras_r5.zip
@mugwump
Take the extras folder in the zip and put that in your Quake directory.
Bring Me The Head (of The Pritcher Man)
#65 posted by
Mugwump on 2018/08/08 07:37:46
@muk: yes, I was talking to Pritchard regarding his beta. Speaking of which...
@Pritchard: First thoughts: Brilliant atmosphere. Feels almost like playing an early Tomb Raider. Love the water mechanism. Combat could be a little more surprising. The ogres, notably, could be used much more viciously in these tight twisted corridors. Got "lost" near the end, couldn't figure out where to go to find that damn silver door! It started to bug me so I stopped before I got sick of it. Will come back later. Here's my
skill 2 unfinished demos.
Bring Me The Head (of The Pritcher Man)
#66 posted by
Mugwump on 2018/08/08 07:37:48
@muk: yes, I was talking to Pritchard regarding his beta. Speaking of which...
@Pritchard: First thoughts: Brilliant atmosphere. Feels almost like playing an early Tomb Raider. Love the water mechanism. Combat could be a little more surprising. The ogres, notably, could be used much more viciously in these tight twisted corridors. Got "lost" near the end, couldn't figure out where to go to find that damn silver door! It started to bug me so I stopped before I got sick of it. Will come back later. Here's my
skill 2 unfinished demos.
Whoopsie, Sorry Doublepost!
#67 posted by
Mugwump on 2018/08/08 07:38:27
Submission Process / Naming Convention / Etc
#68 posted by MUZBOZ on 2018/08/09 02:34:54
Hi Khreathor,
Do we have a specific naming convention for levels? I got the idea we were going with...
uwj_mapname
... but just wanted to clarify.
Also, I've never submitted a map, so I guess I will just follow DumpTruck's video instructions on putting up a video on Quaddicted, and that will get my map into the jam pack?
Any other info or considerations?
Perhaps there could be a summary of the process added to the CountDown page, as a central reference place for anyone wondering about the process...
Rock on.
- Murray
#69 posted by
Mugwump on 2018/08/09 04:24:16
putting up a video on Quaddicted
you mean a download on Quaketastic, I guess? Well, you probably should also mail the DL link to Khreathor...
LAST CALL...
#70 posted by
khreathor on 2018/08/12 23:20:09
... to send me your maps!
khreathor@khreathor.xyz
Ahaaa!
#71 posted by
Mugwump on 2018/08/13 00:15:43
Mister K. is sounding the clarion... So we can expect a release for... when?