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Q1SP: Shamsp1 "Crown Of Thorns"
First map, first time trying an editor, 20 years overdue.

Canyons and blue castle and spikes. Fairly mundane 2D layout but should feature a distinctive style and some fun gameplay encounters - best played methodically rather than gung-ho. Skill settings included. Fish counter bug also included.

Download:
http://www.quaketastic.com/files/shamsp1.zip
(Skybox included, goes in id1\gfx\env)

Screenshots:
http://www.quaketastic.com/files/shamsp1_01.jpg
http://www.quaketastic.com/files/shamsp1_02.jpg
http://www.quaketastic.com/files/shamsp1_plan.jpg

Walkthrough and explanation (spoilers):
https://www.youtube.com/watch?v=mvowTA3y6No
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BRAVO
L
E
Congratsbler 
 
Demos 
I made a fatal mistake on my first run, so you have two demos from me. I like the clean "anti-quake" aesthetic for a change. You'll see that some monsters got stuck in some places, like the corner stairs in the blue area, the starting rocky area, etc. I I'm also unsure if sneaking up on the knights by climbing out of the water the way I did is what you had in mind. Good first map!

https://drive.google.com/open?id=1O3m2642oUKJih7T7yE4bH46KE-T1aUEn 
Nice 
Although your previous map was better! 
Gz 
20 years wait was worth it :)
go map next one! 
 
Here is my blind playthrough =D
https://www.youtube.com/watch?v=f1u1srAfahk

For a map with small/medium size, this level packs A LOT of enemies (145 in hard mode, not 155 as the readme says, i think if you are not using the fish-correct-counter-patch the counter says 155), which brings some pretty good fights and dangerous ambushes =D

SPOILERS: I found 4 of 5 secrets, then i quickloaded and nocliped a little and was able to find the last one. I also found 2 spawns hinding in a secret area that i already had visited and 3 zombies just standing below the map (i don't know what they're doing there) :P

Thank you for the ride :) 
Tribal. 
Cheers will check the demo. Errrr, those Zombies might be b0rked. Yeah I didn't use the fish counter sorry. 
Skill 3 Demo 
Jcr 
Thanks a lot for the demos. Fun to watch. There is a distinct correlation between people who bunnyhop a lot and people who end up getting into trouble on this map (Bal and you). There's also correlations between playing drunk and getting into trouble (Bal and Vondur), and playing in a gung-ho style and getting into trouble (Bal and most other people).

Sneaking up on the knights in the open canyon bit is deliberate. The idea is that the player plays methodically and explores cautiously and cleans out the areas one by one. So the cave is a bit hectic, the water has some action but nothing to wild, then that section gives the player some respite before the GK ambush. 
Tribal. 
Another good fun demo. I don't know if my favourite bit was shooting the spawn at point blank range right next to an escape ledge, turning around to admire the quadruple vore-ball chasing you, or methodically avoiding picking up any 20 shell packs when you had 73 shells. Great stuff. There is a reason for those spawns, yes.

A lot of enemies yes, I tried to have no wasted space in the map (but usually space to move around), and use each area in different ways if they're revisited. 
Some Bumbling Skill 2 Demos 
https://drive.google.com/open?id=1BfiJHzWRhMsAAZzIEablxmyWflpPJ3l5
Fun stuff. You may want to fast forward some parts. 
A Bler-map ? 
O-M-G !!! 
 
First of all, congrats on the first map release, you've certainly been around long enough for me to wonder why it hadn't come out long before I showed up! Demo:

http://www.quaketastic.com/files/demos/shamsp1-lp.zip

This was actually my second attempt. Ironically I played better on my first try (I was squished by a lift--actually the same one I had trouble activating in the demo cause the button is too dark)--I handled the voreballs a lot better, and actually managed to shake one from the vore near the red armor by diving into the water and getting it to hit a submerged zombie. Anyway, getting vores to do my work for me is always good, and using them to gib zombies is even better, so I liked this one. 
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