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Q1SP: Shamsp1 "Crown Of Thorns"
First map, first time trying an editor, 20 years overdue.

Canyons and blue castle and spikes. Fairly mundane 2D layout but should feature a distinctive style and some fun gameplay encounters - best played methodically rather than gung-ho. Skill settings included. Fish counter bug also included.

Download:
http://www.quaketastic.com/files/shamsp1.zip
(Skybox included, goes in id1\gfx\env)

Screenshots:
http://www.quaketastic.com/files/shamsp1_01.jpg
http://www.quaketastic.com/files/shamsp1_02.jpg
http://www.quaketastic.com/files/shamsp1_plan.jpg

Walkthrough and explanation (spoilers):
https://www.youtube.com/watch?v=mvowTA3y6No
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Bump. 
Great first effort, Shambs. Late to the party, as per my custom, but I'm catching up.
While looking for the way to exit the first area (btw, the 3 sides rock door sucks big time) I accidentally broke the map, and I figured you'd find more interesting seeing how I did that than how I died in my first run through the intended route. So there goes:

Speed Demo

happy you finally came around to producing maps. 
Cheers Silent! 
Yeah I admit the rock entrance should have been made clearer. I completely underestimated the typical Quake player's determination to ignore persistently ignore an obvious "secret" entrance, marked in 3 different ways, in a small area with no other options, and instead contrive to steep slope climb which never appeared in any Id map nor any custom map as far as I know.... But I learnt my lesson, and also the wise words of negke: "The players are the worst thing about mapping" ;).

If you fancy a catch up.... https://teamshambler.blogspot.com/2019/05/mapping-portfolio.html some may have proper running potential... 
Well, They May Have Running Potential... 
...but I don't.

I've already done some catching up and I gotta say you've got some real mapping skills, mate. Gonna write something thread by thread. Maybe post a coupla demos, too.

As for the secret entrance, it's not that it wasn't obvious enough, but I personally did not like organic stuff as rocks moving like automated doors... I'd have preferred like a func_illusionary or sumthin'... 
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