Thanks for reply! Sure!
I have a small team and our team has a small Russian community with about 230 people. Our community mostly interested in creating games for portable platforms. Just look at that!
At the moment I am working with 2 of my teammates on our own little mod for Quake 1. I create maps and edit models. Also we have a QuakeC programmer, and a level-designer.
We will have 2 versions of the mod:
We would like to use some graphic improvements and use Darkplaces engine for that (PC and android version). For older devises version of the game I am going to use winquake (psp, nintendo ds).
I found out that I spend much more time for things that take only a moment in modern game engines. For instance in quake-based engines I have to use additional tools for work. In modern engines all additional tools are made inside the scene editor. You can find the source code for many utillities so that makes it possible to include them into map editors. That is just a little step. I am going to write about my ideas detailed later.