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Quake Mapjam - "Qzone Redux Project"
https://www.funstockretro.co.uk/news/qzone-for-quake-you-didnt-buy-it/

Q!Zone for Quake was another Wizardworks cash-grab in the 1990's, an officially recognized expansion pack along the likes of Quake Mission Packs 1 and 2.

Take a good look at the awesome levels within, the astounding quality, the cool new enemies....

IT SUCKS, more or less. So my little project involves using the Quoth2 (or Hipnotic) resource .fgd as a base, and remastering some of the original maps into a new episode - and yes, I'm aware this originally had 3 episodes plus a DM episode. Besides the .fgd, you can use whatever textureset you like, though HIPNOTIC.WAD is *highly* recommended.

https://www.youtube.com/watch?v=ezQ_T1QZlRU

Watch it on youtube if you don't own it - the levels are simple enough that you have PLENTY of creative freedom in expanding them. But give it a Mission Pack #1 vibe. Things to consider:

- the green goblins are thematically the crappier versions of Hipnotic Gremlins. Quoth2 doesn't have Gremlins, but more OTHER things (not even found in AD). Flying Polyps are a superior version to the Q!Zone blob, for instance.
- each Q!Zone map was a mish-mash of themes, so that can and should be completely redone. Even the level names sometimes were hokey, so just be sure the general layout shines through.
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Has This Started? 
Is there a set deadline as well? I'm away from home until later this week, though I'm considering jumping in once I return.

I do worry that the Q!Zone maps are fundamentally shitty and unsalvageable. I'll check out the maps and see for myself.. :) 
Nostalgic 
As this thread seems to leach out in haze I want to thank shadesmaster for his proposal. Me myself would never start something like a mapjam, but I want to add another theme.

Maybe it will go up in smoke in the same way, but it is based on the ideas I had when starting The Abandon.

I had found the QuakeLab files and the examples inspired me to create maps around them. Now I have uploaded them to Quaketastic and maybe it would have a catch to do some nostalgic quake mapping.

If not I won't mind, but I would point out to a little jewel in it, moving light which is as far as I know the only hack I've seen to move lights.

The QuakeLab 
Madfox 
Do you have a website where we can take a look at some of your projects? 
Right 
although it's a bit kinky and outdated, but here you go.

http://home.kpn.nl/lo2kf8/homepage/INDEX.HTM

Again, I once heard people ask for the movinglight hack.
I knew I had it somewhere on my drive, these are files from the BBS 1996, and are vanished from the net.

I've spent three days collecting all tutorials from Inside3D, after discovering they were fainted from the website.
To my strange surprise they appeared on my mobile(?!).

Does anyone have a logic explanation for this,
I mean.., the web is the web afterall. 
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