|Posted by ionous on 2019/03/28 08:56:04|
|Map Jam X – Insomnia 2019
Deadline: April 21, 2019
Continuing the time-honored tradition of mining CZG’s grand notions for inspiration, arrives Map Jam X. Based upon the blood-soaked nightmares of Q2 base and Q3 gothic, CZG07 was a marvel for its time. He truly pushed the boundaries of the Quake at the time, not only in the gargantuan size of the maps, but in the architectural prowess. Namely, entire maps based around curved brushwork was a novel concept, as between this and his wonderful curve tutorial, he expanded the idea of what a Quake map could be. (http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm)
With the multitudes of talented mappers this community has unearthed over the past few years, the time is ripe to pay tribute CZG’s masterpiece. Here’s the package for the jam:
Dumptruck has been gregarious enough to put together a custom progs for this event, using his wonderful custom progs as a base, with a few new additions specific to this jam. See the documentation for further details. However, that’s not all. Also included is not only the textures utilized by CZG for the original maps, but a custom wad of CZG07 variations generously painted by none other than our resident French AAA extraordinaire, Bal.
For those who have not born witness to CZG07’s majesty, check out this selected screenshots:
And tantalizing glimpse doesn’t whet your appetite, I’m going to be doing a full stream of the episode on my Twitch channel on March 30th, at 2200 GMT.
Other people probably will be playing through the pack as well, so watch this space for others making the journey to dreamland.
1. Maps can be of any size, or any detail level. This isn’t a competition. Just make sure yours maps vis and load in Quakespasm without crashing, and you’ll be fine.
2. Maps must be inspired by CZG07. Feel free to use the wads provided, by if these maps prompt a new and unique notion based upon the original idea…run with it.
3. Maps must exit to ‘start’. I’m making a custom start map for this.
4. Important: These progs has a new spawnflag on the ‘trigger_changelevel’ entity, Use info_player2_start. Please utilize it in your maps; it will allow the player to skip skill selection upon returning to the start map.
5. Post pictures of your WIPs! We want to see the wonderful things you’re all cooking up.
That should cover it all. Good luck to all of you, and most of all, have fun.
Something I've Put Together For This A While Ago
A wad from some of the maps that followed the style of Insomnia map 3, such as:
Will definitely try to make something for this, hard not to be over-ambitious considering the size of the original maps though!
did high resolution monitors hurt you when you were a baby? :P
‘Twas A Traumatic Ordeal
Also, I’m not sure what you’re referring to.
I've just noticed that you always post screens with rather low resolution.
Oh I see. I don't play around with settings much; if it works I tend to just leave it alone.
Welcome aboard OTP.
The Stream That Was Promised
I may participate in this when I return home in a week
That would be fantastic.
Going To Be Working On The Start Map
Sweet, sweet rotation.
Hope I'll come up with something.
Yeah, do it!!
Should we leave links to maps here ?
P.S. not ready yet.
I stupidly forgot to add I made an email for people to submit maps.
Func.mapjamx AT gmail DOT com
Also. I’m extending the deadline until April 28th.
The map's pretty much ready, I'm only having trouble with the fan I want to rotate and I need to add few more monsters.
I decided to "reimagine" one wellknown map, so I won't struggle with the size and layout. It's not a carbon copy, hence the "imagine" in "reimagine", but you deffinetly will know where to look for the secrets, that's why there're more.
Some pre-release screens: https://drive.google.com/open?id=1enjGJlE_KwiYP3PR1E1BRKmdUpdPHu0p
Good CZG07 vibe. I look forward to it.
Nice to see you still mapping! Looking good.
Bug In Progs_dump RC2
There's a work around and at the moment there are no plans to update the progs.dat file for the Jam but be aware that if you use a Megahealth in your Jam X map it will respawn after a certain amount of time when the players health is below max.
Sorry about this.
The work around it is to set respawndelay 99999
If we find any other bugs I will consult with Ionous on whether we should update the final progs.dat for the release. But die to my schedule and the testing required I'd like to recommend the workaround for now.
I have three maps in different state of completion, I'm returning to occasionally. One of them is underground map I abandoned, one of them is medievalish draft and one is Silent Hill inspired I really want to finish, but it's maaaassive.
"be aware that if you use a Megahealth in your Jam X map it will respawn after a certain amount of time when the players health is below max".
Lol, I placed megahealth in such a way that you need to go through quite a hustle and damage yourself with rocketjump or toxic water, so I didn't notice any problems.
One Week Left
Looks like there’s about one week left until the deadline. How are people feeling about their maps in general?
I’ve got the skill select area of the start map done, just have to finish the level select. I should also have a small, crappy, actual map ready.
Oh hey, I forgot to post the little preview I made for my entry here: my mapjam sneak peak
Well, I sent it.
The fan still rotates funny, but, alas.
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