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Sean's Better Quality Sounds For Quake UPDATED
UPDATE:

I did it guys! I updated the mod. It shouldn't be ear-piercing anymore. Give me feedback. PAK files are also now included. Thanks for your patience. Let's not make this thread another argument about source-ports, okay?
http://bit.ly/seans-better-quality-quake-sounds


Original spiel:

Are you a fan of the original sound design of Quake, but tired of the sounds sounding like they are coming from a telephone? Well, that fatigue is about to fade because I remastered all the sounds from Quake 1 as well as the two official mission packs. Download it today. I assure you that you will never want to go back to playing Quake the old way again.
https://drive.google.com/file/d/1rALHdyZx_OzAsSOmhKnMtoeBQErbZsNW/view?usp=drivesdk
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Nice work man. I've only heard a few samples so far but it sounds good. I know that there have been high quality versions of the stock sounds that id used but I didn't expect to hear higher quality custom sounds like monster groans. 
Wow 
I am very impressed. 
How? 
How was this done? I am interested in the process. 
Sounds Great 
I'm also interested in the process. How did you remove the noise and sibilance from the high end? An eq/deesser sort of combo or some magic plugin? 
 
great work! 
 
This should be a news thread. 
 
I’ll see if I can convert it. It ought to be a moderator feature to reclassify threads, but it isn’t. 
@sean 
It's pretty impressive stuff. I want to know if you dove down deep into samples to clean these up.

I know some of the effects are available in the Sound Ideas Library but certainly not all of them.

Very curious to know your process. 
Yes, Mankrip, 
I will make this a news thread. 
My Process? 
I have no way to really explain, but here's what I got:
I used Audacity and Wavosaur. I use Wavosaur for pitchscaling the resampled audio. I save the pitchscaled sound to a subfolder in each folder the base sound comes from. I then put the regular sound and the pitchscaled one into Audacity. I apply a high-pass filter to the pitchscaled one and perform noise reduction with both the built-in tool and RX7 Elements Volume De-Noise tool. (We got it on sale). Some sounds, not many, are voiced over by me... With a high-pass filter. The rest I found from other sources, including Qtest1, Quake 2 and Mindgrid. I am sure that is a good explanation, yes? 
My Favorite Samples I Worked On. 
I would have to say winch2.wav is my favorite, alongside of the water sounds, player sounds, the zombie, the guns, and the medkey.wav 
New Download Link! 
I decided to create a bitly link so I can track downloads. Comments have been enabled for the file on Google Drive. Comment away!
bit.ly/seans-better-quality-quake-sounds 
Fixed Link. 
http://bit.ly/seans-better-quality-quake-sounds

It wasn't a link in the previous post. 
How Do I Install This? 
where do I put the pk3 files? Do I have to unpack or rename? Which engines will it work with? 
Installation Guide 
There are 3 folders in the zip. Just drag those folders into the base Quake directory. 
Complain 
Some are good but a lot have a nasty hiss. axhit2 and land2 show it up pretty clear. 
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