I don't think the worm should be the same size as a shambler
It should be the same size as shub niggurath
And the three other bosses should be the size of the shambler
That could be the right seize.
At the moment I wonder how to convert the large model frame count to a 0.1 counter of Quake.
In pain poses it is usefull to minimize this count because of the time that the entity starts its run pose again.
I don't know which time counter Chasm uses, for what I experienced I scaled the textures to 0.5 and the entities to 0.25.
Still a lot of textures are missing, they are used in statics of mdl parts, and need to be extracted one by one.
The entities use framecounts that are twice of Quake.
So painframe count of 46 is not a way to go.
The same goes for the attack scenes.
@_yeh1 : What is your idea of the movements and attacks of the chasm faust, stratos and spider?
Faust, rocket needs to be homing, maybe missing one melee attack
Stratos, movement is fine, missing the kick attack.
sorry, both the faust's melee attacks are there, just checked in dosbox
And some minor stuff, like each of the faust's melee attack deals 15 damage instead of 20
It's something in the random melee attack I'm not really sure of.
Last death frame of stratos is trembling.
I made a new chasm_bat
from one of the statics.
While I think the rocket trail of the stratos is really cool, if it cannot be done, then just make the stratos shoot twin rockets
There is also a problem with infighting, if a faust hits a stratos by accident, then the stratos won't fight back
Madfox, remember this:
This is also a perfect basis for the blade gun as well as the joker projectile
You Are Going Rather F F Fast.
You are already on weapon.qc while I'm trying to convert entities.
Any idea how the entity.qc lines up with the player's weapon abilities?
I do and they don't like spagethi.
For example: the BFGUN of Dr shadow burgh has the exact use for stratos. Converting a player's weapon attitude to a monster attack is something different.
I just put that there so you can reference it later. I know this takes time.
And I think you already know this, but currently gibbing a chasm monster also crashes the game.
So what monster are you converting next, the morg?
With the first maps step by step and see how to get Straphos and his curling double sprite attack.
In that case, I thought the stratos could fire its rockets more often, and the faust could melee attack a little faster