@_chedap: That explains enough for fidling a way to get around that worm. It looks as if it is a secret place down under it.
@_yeh1: to keep it simple, take the ranger who shoots a scanhit. There is no physical object, ie no w_spike.mdl, that hits the player. Still it receives a charge load that instantly does damage.
The enforcer also shoots a laser, but this is precoded in a Launch_attack, which excecutes on the frame count number it is in the macro.
The difference is that a ranger shoots and the player always gets hit if not out of range, while a laser shot of the Enforcer can be dodged as a (physical) w_spike.
- Adjusted the floor & ceiling textures, and switch animations.
- Made an exit door by using the Iris_door construction.
- Bouncing box Sphinx, and falling Stratos rearranged.
chasm_quake_dev2.29