Back to playing Quake at least for a while, and i find this is an interesting one: solid and coherent looks, decent layout even if linear, interesting way of presenting the secrets and hectic combats. The zombies on skill 2 just made things better, with the lack of explosives at first being a bonus which made combats more hectic.
On the negative, in a similar fashion to Fairweather i also found the placement of some enemies not good, as they were far far away and i could and should, because they were mostly rushing from the front, snipe them from the entrance. Killing enemies from the entrance was a too common thing sometimes, coupled with some obvious setups, like after taking the SNG. The secrets, while interesting, were not secrets for half of them, which is a pity, and the ammo was required to complete the map.
On the topic of looks, they are solid and well done, but i cannot leave aside the feeling that they are too professional, in the way that it is missing some creativity points that show your personal touch and stand out from the rest. Too coherent maybe would be the word, while they were not boring or repetitive in the slightest.
What left me puzzled was the shortcut: why put one which activates AFTER the exit?
Will keep a look on your next maps.