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January Jump Jamâ„¢ Released!
January Jump Jam is complete and ready for your enjoyment! 10 new maps which feature varying degrees of platforming intensity, brutal fights, and wondrous exploration.

These legendary mappers took part in this jam:
Greenwood, Hardcore Mazu, Heresy, Pinchy, Shadesmaster, and Smilecythe.. I made a map also.


Jam Poster

Promo Trailer

Get it here:
Quaketastic Download

Or here:
ModDB Download
I almost forgot to mention Vurkka, he made a secret map for this pack as well! 
Downloading as we speak.

But I'll need to play Triune Discovery first... 
Skill 2 demos
Good fun, no time to write down impressions though 
I was strongly inspired by your halloween map.
Also Chris Holden's and Comradebeep's one.
It motives me to play with runic textures.
Thanks for these demos.
Watching "first time playthrough" after finishing a map is soo enjoyable. I'd like to say it's the best part of mapping.
It's very instructive, and the best way to improve my gameplay&aesthetic design. 
Jumpy Demos 
Here are my first run Skill 2 Demos.

Except for my map which is secretless run and Smilecythe's map which I tested before.

Entire pack was fun! Now I want more jump mod maps to play. Thanks to everyone who contributed to this jam! 
Triune won't hold a candle to most of this pack, so yes play that first :D 
I just can't get enough of these double jump boots. Great pack! 
This was one Awesome Pack, great work everyone.
I played all of them on stream here: 
Meant To Post A Screenshot... 
...but can't log the fuck into Quaketastic. Oh, well.

I hate jumping puzzles. So there's that.


I LOVED Engineering Mania! In fact, I spent 124,45 minutes getting 281/281 + 38/38. Truly great map. With jumping puzzles just right not to be annoying.

Smilecyte's is the one I enjoyed the least. Stupidly hard puzzles. Did noteven bother to reach the end. 
I had a hard time with that one as well. I managed to get all the silver keys, but gave up after attempting one of the gold keys (north portal iirc). The timing in that puzzle was just too tight. Is the timing based on difficulty by any chance? I had chosen skill 2. Beautiful map, in any case. 
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