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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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That's Pretty Far From Me 
2 hours by plane.

There is a giant ash cloud that's made the air even worse and full of super heated pulverized sand (ie. particulate glass) and cancelled a few international flights though. 
 
Just Down The Road From Me 
 
I'm not sure all those different trees would grow in the same climate. 
They Would 
If your mum planted them. 
Awesome Things That Could Translate To Monster Design - 
Inspirational Tumblr 
 
 
https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub
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The Theory and Practice of Cameras in Side-Scrollers
By Itay Keren, creator of upcoming game Mushroom 11 
Stained Glass 
 
 
 
 
Sorry, the last shot was a mistake ... deleted! So the link is bad. 
Shot 2 Is Remarkably Quakey 
 
 
I LOVE the staircase ... I want to brush it SO HARD. 
2763 
Awesome, thanks Spirit. 
2763 
My glossary is different from his; currently I'm using these:

Look Ahead / Behind -> Projected Focus / Physics Smoothing / Target Focus
Look Box -> Camera Window
Camera Spring -> Lerping
Points of Interest -> Cue Focus
Camera Collision -> Edge Snapping

With camera shake pending.

Building a camera I try to have as few components as possible, but have them interact well to produce a more complex behaviour, which is why some of my terms seem to overlap a few of the ones he names.

I'm still missing camera shake and what he might term 'Target Focus Return'.

Platform snapping is a very interesting solution - I'd forgotten about that one.

Warren, those are your shots? Look awesome. And the stripped skulls beg many questions. 
 
Well, shots I took, yeah. I didn't have anything to do with their creation... 
Virtual Photography Joke 
 
 
From Here 
 
 
this related post is awesome too... people often see prints and photos of famous paintings, but rarely get to see how thick and textured the paint actually is

http://twistedsifter.com/2013/07/detailed-close-ups-of-van-gogh-artworks/ 
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