 Need More Cages!
#3559 posted by PyroGXPilot [71.89.205.34] on 2016/09/26 09:18:32
 Ah, Christianity And Torture...
#3560 posted by [80.215.174.203] on 2016/09/26 10:04:31
The sweet smell of blood and feces at the morning mass...
 Those Are Beautiful
#3561 posted by mankrip [179.236.233.183] on 2016/09/28 10:40:44
#3562 posted by dwere [213.87.147.250] on 2016/10/02 22:32:29
I didn't check if it was posted somewhere around here, and it's not about architecture, but I hope you can forgive me.
http://www.geek.com/geek-cetera/11-lovecraftian-monsters-that-arent-cthulhu-1632991/
Kinda disappointed in gugs.
 I See That And Raise You
#3563 posted by Kinn [86.140.23.106] on 2016/10/02 22:38:33
This person has spent the last few years drawing every half-mentioned creature in the entire anthology:
http://yog-blogsoth.blogspot.co.uk/
btw where's our Cthulhu icon?
 If You Get Rid Of The Quake Damage And Make Them A Little Less Ugly
#3564 posted by Qmaster [50.40.202.177] on 2016/10/02 23:48:46
#3565 posted by [78.55.107.242] on 2016/10/02 23:57:56
 A Unified Approach To Grown Structures
#3566 posted by [77.179.75.94] on 2016/10/03 13:33:35
 Don't Yell At Me
#3567 posted by sevin [75.183.33.118] on 2016/10/04 02:47:44
I'm sure it's been posted several times here already, [url=http://www.simonoc.com/pages/photos.htm]but it's just so awesome.[/url] Sock's personal reference gallery.
 Oops
#3568 posted by sevin [75.183.33.118] on 2016/10/04 02:49:01
I have yet to figure out which markup language this site uses...
#3569 posted by metlslime [67.161.57.57] on 2016/10/04 02:58:53
html.
#3570 posted by metlslime [67.161.57.57] on 2016/10/04 02:59:21
also raw urls are converted to links automatically.
 How Do You Pronounce URL Anyway?
#3571 posted by Pritchard [131.170.5.5] on 2016/10/04 03:01:37
<a href= "yer earl" >text</a>
 Better
#3572 posted by sevin [75.183.33.118] on 2016/10/04 03:45:56
 You Are El?
#3573 posted by Mugwump [80.214.22.110] on 2016/10/04 04:45:43
 GREEN
#3574 posted by PyroGXPilot [71.89.205.34] on 2016/10/04 10:37:05
 Wow, Nice!
#3575 posted by Mugwump [80.215.71.222] on 2016/10/04 13:45:41
I wonder how this would look for [Kona]...
 GAH
#3576 posted by PyroGXPilot [71.89.205.34] on 2016/10/05 09:07:13
#3577 posted by Shamblernaut [121.45.237.124] on 2016/10/06 08:22:15
I've tried to make brick pillars similar to that in quake, alas, it doesn't look good.
#3578 posted by Newhouse [188.238.126.252] on 2016/10/06 08:41:58
Trust me, it really doesn't look good even in that reference image, such a weird shapes.
 Looks Like Candy
#3579 posted by Mugwump [80.214.116.19] on 2016/10/06 20:34:02
#3580 posted by Kinn [86.149.69.132] on 2016/10/06 21:46:40
#3581 posted by Shamblernaut [121.45.237.124] on 2016/10/06 22:06:38
man, those are drag queen shoes through and through.
 People Can Walk With Those?!
#3582 posted by Mugwump [80.214.67.36] on 2016/10/06 22:39:22
 Lots Of Concrete In These Pics
#3583 posted by primal (nli) [130.231.194.41] on 2016/10/07 10:38:55
 Art-deco Film-noir
#3584 posted by [37.187.147.158] on 2016/10/07 16:58:25
<https://dlc.library.columbia.edu/catalog?f[lib_project_short_ssim][]=Hugh+Ferriss+Architectural+Drawings>Hugh Ferriss Architectural Drawings</a>
#3585 posted by Rick [75.65.153.192] on 2016/10/07 23:55:58
That link did not end up actually clickable. I think this is close enough.
Hugh Ferriss Collection
#3586 posted by Zwiffle [24.241.228.118] on 2016/10/08 06:49:56
#3587 posted by Rick [75.65.153.192] on 2016/10/08 07:07:34
Cool looking house, but it looks out of place in that photo.
#3588 posted by Kinn [86.149.69.132] on 2016/10/12 16:43:09
Someone gave me a wetransfer link at work and the background image on the download page just happened to be this:
https://backgrounds.wetransfer.net/cintavidal/3_v1_1920x1200.jpg
That led me to find this artist:
http://cintavidal.com/
 Whoa
#3589 posted by Bloughsburgh [75.151.243.225] on 2016/10/12 17:11:23
That's some neat stuff, I really like the layout of this person's work!
 Very Cool
#3590 posted by DaZ [79.66.129.68] on 2016/10/12 17:22:34
thx!
#3591 posted by Mugwump [80.215.90.255] on 2016/10/12 22:03:04
Interesting... not sure about his backgrounds, though. In the pic you linked, I love the stairs that lead nowhere, near the bottom left.
 McDonalds
#3592 posted by Zwiffle [24.241.228.118] on 2016/10/16 07:56:05
 Id Software Presentation From ZBrush Summit 2016
#3593 posted by khreathor [78.88.31.113] on 2016/10/17 12:48:59
 Georges Bank Radar Station
#3594 posted by czg [213.113.209.223] on 2016/10/17 17:09:06
 Khreathor
#3595 posted by killpixel [174.48.226.83] on 2016/10/17 18:41:01
fuckin' sweet!
 Screwing Around With Google Images
#3596 posted by Shamblernaut [121.45.233.149] on 2016/10/19 18:40:53
I clicked a thing, then found related searches and wound up with this epicness:
https://goo.gl/Kcffhh
 Wow!
#3597 posted by Mugwump [80.215.45.193] on 2016/10/20 09:39:37
Here's the portfolio of a guy who replied to the original ad from the latest post in the Jobs thread: https://www.artstation.com/artist/malex
He makes beautiful stuff and some of it feels very quakey.
 Talk About Inspiration
#3598 posted by Bloughsburgh [75.151.243.225] on 2016/10/20 15:01:36
I just deleted 75% of the map I am working on and because of it I now have more motivation and confidence to create exactly what I have in my head.
I believe Necros said that iteration is a necessary evil in map design and sometimes that problem is the very thing you do not want to remove. You scratch in every place but the actual source.
I had a huge central landmark that I was initially happy about. Since I spent so much time on it, I was stubborn on modifying it and tried to build my map based around said landmark. It resulted in numerous uninspired rooms connected to said structure.
Inspiration can come from a blank slate, a more refined outlook on your projected visions for a design. Sometimes you have to scratch that itch directly at the source and then some!
#3599 posted by Mugwump [80.215.45.193] on 2016/10/20 15:35:56
I know the feeling. As a composer, I have more unfinished bits and pieces than actual listenable tracks. Don't throw that landmark away, though: it's very possible that at a later date you'll find the inspiration that presently eludes you. I have some stuff based on very old ideas that I couldn't resign myself to throw in the bin.
 @Bloughsburgh
#3600 posted by Newhouse [109.240.64.243] on 2016/10/20 18:53:24
Sometimes it is better to remove everything and visualize parts that worked together well, instead of trying keep that "own baby" alive too long, it also helps if you're already "dead inside" then sacrifices like those will not matter at all. In many cases the end result might not be the most awesome looking, though it really helps if you're about 50% of design and 50% visuals, those will lead to some compromises to be made during the mapping.
Sometimes it is good to let the visuals speaks, those are often what makes the map memorable. Then in the other hand design can keep it fun/interesting longer than just the brushwork itself. Challenge is something really hard to pull off right, especially since that difficulty level has been changed a lot from 1996 to these days, by that I mean it is not just the map's design or your own vision what to follow alone. Quake's enemy AI doesn't like complex shapes, and loves simple straight hallways.. that way something boring looking might turn into something that just "feels good", it is more important that the map feels good "mostly" than just looks good.
 Feels
#3601 posted by Bloughsburgh [75.151.243.225] on 2016/10/20 21:39:09
it is more important that the map feels good "mostly" than just looks good.
That's a good way to put it NewHouse. I don't think my previous iteration "felt" good so thus we begin anew.
 @Bloughsburgh
#3602 posted by NewHouse [188.238.53.235] on 2016/10/21 14:51:51
Of course it is good to try out new things. I personally loved your first release, it felt like a little venture. Sure it was a bit small map, but had so many memorable elements in it. All I'm waiting is something in a bigger scale really, since you already have that your own personal touch there and there.
 MS Paint Blade Runner
#3603 posted by khreathor [78.88.31.113] on 2016/10/23 16:24:54
 Gingerbread House
#3604 posted by Zwiffle [24.241.228.118] on 2016/10/23 17:45:03
 Gingerbread House
#3605 posted by Zwiffle [24.241.228.118] on 2016/10/23 17:45:03
 .
#3606 posted by PyroGXPilot [71.89.205.34] on 2016/10/23 20:26:35
#3607 posted by Zwiffle [24.241.228.118] on 2016/10/24 18:31:02
#3608 posted by mfx [78.52.254.218] on 2016/10/25 22:03:41
 .
#3609 posted by PyroGXPilot [71.89.205.34] on 2016/10/26 09:08:00
#3610 posted by dwere [213.87.131.183] on 2016/10/26 09:16:14
Those are colors you don't see in Quake very often. Maybe someone should make a texture set like that.
#3611 posted by Mugwump [80.215.229.208] on 2016/10/26 10:07:34
Wow, that's an amazing reference pic for medieval maps! What's the name of this abandoned village if I want to look for more?
#3612 posted by Newhouse [109.240.114.117] on 2016/10/26 10:31:22
That medieval town looks nice. Are you sure there isn't textures like those?
#3613 posted by Shamblernaut [121.45.233.149] on 2016/10/26 12:17:42
well that's handy. I just started a medieval map.
#3614 posted by Kinn [81.140.185.152] on 2016/10/26 14:05:23
What's the name of this abandoned village if I want to look for more
I believe that would be MovieTowne, in the county of Hollywoodshire. The buildings are known for their particularly well-preserved styrofoam walls.
#3615 posted by mfx [85.181.57.176] on 2016/10/26 14:08:55
#3616 posted by Rick [75.65.153.192] on 2016/10/26 15:05:24
Hah! So it really is a movie set, just not in Hollywood.
#3617 posted by Rick [75.65.153.192] on 2016/10/26 15:10:37
#3618 posted by Zwiffle [24.241.228.118] on 2016/10/26 17:54:33
#3619 posted by Johnny Law [4.16.194.34] on 2016/10/26 20:40:49
Pure shapes, nice. Sort of mini-brutalist. :-)
#3620 posted by Johnny Law [4.16.194.34] on 2016/10/26 20:44:49
#3621 posted by mfx [78.52.252.226] on 2016/10/26 21:42:07
 Bookmarked
#3622 posted by killpixel [174.48.226.83] on 2016/10/26 21:43:25
awesome
#3623 posted by Kinn [81.140.185.152] on 2016/10/27 00:10:26
All those intersecting sand brushes are causing that beach's BSP calculations to really do some work.
#3624 posted by Mugwump [83.202.134.134] on 2016/10/27 03:56:28
I believe that would be MovieTowne
Upon closer inspection, it does have that slightly too-good-to-be-true look of a movie set. Still an awesome reference, though.
#3625 posted by Rick [75.65.153.192] on 2016/10/27 05:29:54
"Upon closer inspection, it does have that slightly too-good-to-be-true look of a movie set."
That photo is near the end of the page linked in #3615, which is how I found the video linked in #3617.
It was apparently part of a movie set used for "Hansel and Gretel Witch Hunters" at Babelsberg Studio in Berlin. You can see more of it in that video.
#3626 posted by mfx [78.51.219.201] on 2016/10/28 20:47:02
 Thousands Of Books Get Reshelved....
#3627 posted by mfx [77.180.196.163] on 2016/10/29 21:50:21
#3628 posted by mfx [77.180.194.73] on 2016/10/31 11:44:10
 Deus
#3629 posted by Bloughsburgh [75.151.243.225] on 2016/10/31 12:32:49
That reminds me of the Golum(sp) city of Dues Ex: Man kind Divided
#3630 posted by Bloughsburgh [75.151.243.225] on 2016/10/31 12:33:23
Deus Ex...worth the double post.
 Welcome To Hong Kong
#3631 posted by mfx [77.180.194.73] on 2016/11/01 00:36:20
 City Of 1001 Churches
#3632 posted by mukor [66.87.77.37] on 2016/11/03 07:22:17
#3633 posted by Mugwump [80.215.134.121] on 2016/11/03 08:21:00
Nice! The cathedral's interior looks like it was designed by CZG...
 Somebody Was Talking About Mapjams And Temples?
#3634 posted by Shamblernaut [121.45.233.149] on 2016/11/04 19:16:10
 Inside NORAD's Cheyenne Mountain Combat Center
#3635 posted by mfx [78.55.11.0] on 2016/11/05 22:15:32
 This One Omg!
#3636 posted by mfx [78.55.11.0] on 2016/11/05 22:16:59
 Cheyenne Mountain
#3637 posted by Rick [75.65.153.192] on 2016/11/05 22:56:26
Really impressive construction.
#3638 posted by Mugwump [80.215.68.156] on 2016/11/06 02:44:59
Yeah, this NORAD stuff is very inspirational for a secret slipgate facility. Thanks mfx!
#3639 posted by mfx [77.180.153.149] on 2016/11/06 08:38:19
 Grevin Hall Of Mirrors
#3640 posted by Shamblernaut [121.45.233.149] on 2016/11/06 09:40:46
#3641 posted by mfx [77.180.153.149] on 2016/11/06 17:10:08
#3642 posted by megaman [95.114.56.230] on 2016/11/07 13:29:40
 Earthships Gallery
#3643 posted by Zwiffle [24.241.228.118] on 2016/11/07 14:51:40
 Iteration,The Second Coming
#3644 posted by Bloughsburgh [71.61.61.77] on 2016/11/12 18:57:50
Again I faced a massive overhaul on my map. Last time I took away 3/4 of the brushes...this time just an entire room has been altered from top to bottom.
It is a bit uncomfortable to knock down walls and base structural brushes but just like last time I am 5 times more satisfied with the result!
Do not be afraid to scratch that itch!
#3645 posted by Mugwump [80.215.134.177] on 2016/11/12 19:42:54
As long as we're satisfied playing it, you can scratch your itch all you like!
 Bridges With Buildings On Them
#3646 posted by mfx [92.228.155.153] on 2016/11/12 23:20:21
 Bath Weir
#3647 posted by Preach [82.46.16.57] on 2016/11/12 23:50:10
 Earthships
#3648 posted by Mugwump [83.202.198.163] on 2016/11/13 01:57:29
I almost signed up to help build a similar type of house with a team of volunteers one summer a couple years ago.
 Cliff Building Drawing
#3649 posted by Zwiffle [24.241.228.118] on 2016/11/13 17:49:41
 Wo-ow!
#3650 posted by Mugwump [80.215.75.62] on 2016/11/14 01:00:11
Whoever steps in there must have a death wish!
 Lemony Snickety Rickety
#3651 posted by Qmaster [50.109.141.225] on 2016/11/14 01:17:02
 Oh Boy!
#3652 posted by PyroGXPilot [71.89.205.34] on 2016/11/14 08:16:40
 I Love Fog...
#3653 posted by khreathor [91.217.18.31] on 2016/11/14 17:11:10
I was walking to work today, from service station. Different route than I usually go (by car) and I stumbled across this piece of concrete, covered with fog: http://khreathor.xyz/photos/concrete_fog_01.jpg
 Modernist Tallinn Architecture
#3654 posted by Zwiffle [47.49.4.250] on 2016/11/14 17:14:46
 Abandoned Prison
#3655 posted by Zwiffle [47.49.4.250] on 2016/11/14 17:15:27
 Deus Ex GDD
#3656 posted by killpixel [174.48.226.83] on 2016/11/15 20:50:30
#3657 posted by khreathor [78.88.31.113] on 2016/11/16 10:09:33
 Buildings On Bridges
#3658 posted by Rick [75.65.153.192] on 2016/11/16 14:29:08
Now I see where they got the idea for Kaldwin's Bridge.
Might also be a great idea for a Quake map.
 Repairing The Graf Zeppelin, Over The Atlantic, 1934
#3659 posted by mfx [77.179.239.235] on 2016/11/16 16:53:57
#3660 posted by Naitelveni [91.153.6.110] on 2016/11/17 00:15:35
 Knave 3.0
#3661 posted by mfx [78.48.219.179] on 2016/11/19 19:16:52
 The Fly 4.6
#3662 posted by mfx [78.48.219.179] on 2016/11/20 00:32:43
 Brutalist Lovecraftian Landscapes
#3663 posted by Killes [91.1.60.116] on 2016/11/20 18:32:40
So, I was perusing some brutalist architecture and it somehow struck me as something that could fit quake 1 quite well, maybe applied to the idea of the ruins of the monolithic alien city in At The Mountains of Madness...
Artists interpretations of this city :
http://bit.ly/2fI8ScX
http://bit.ly/2gbhHdQ
http://bit.ly/2fdGZFP
and now the relevant barren cold brutalism :
http://cnn.it/2fRDXsp
http://bit.ly/2gaKxLI
http://bit.ly/2gyiTeZ
http://bit.ly/2fuwsXY
I can well envision being chased by fiends through such a landscape.
The simplicity of the brushwork could be a good base for a quick jam ?
 Interior Design And Environment Art: Mastering Space, Mastering Place
#3664 posted by killpixel [174.48.226.83] on 2016/11/20 21:02:41
 MORE!!!
#3665 posted by PyroGXPilot [71.89.205.34] on 2016/11/24 20:57:44
 Holy Shit!
#3666 posted by Mugwump [80.215.165.53] on 2016/11/24 22:19:29
Pic #3 looks awesome! #1 looks like one of these 1970's video effects where one half of the image is mirrored on the other half, except someone really built this.
#3667 posted by Killes [91.1.55.132] on 2016/11/25 08:48:52
wanna live there : http://i.imgur.com/cylwvUH.jpg
These are pretty cool, even though they are just sandcastles.
Brutalist Marcher Fortress ?
 The Link, Duh :
#3668 posted by Killes [91.1.55.132] on 2016/11/25 08:49:22
 Sand Castles
#3669 posted by Mugwump [80.215.99.185] on 2016/11/25 08:56:07
Those are giving me great ideas for a R'lyeh map I intend to make in the future.
#3670 posted by khreathor [95.160.158.207] on 2016/11/29 17:18:50
 If It Hasn't Already Been Posted ...
#3671 posted by Zwiffle [24.241.228.118] on 2016/12/01 02:56:11
 Cold Night
#3672 posted by killpixel [174.48.226.83] on 2016/12/01 19:27:23
#3673 posted by mfx [78.55.171.190] on 2016/12/01 23:25:51
 Eerily Quake-like Architecture - Djoglo Bungalow
#3674 posted by Zwiffle [24.241.228.118] on 2016/12/03 15:24:36
 Japanese Model Site
#3675 posted by Zwiffle [47.49.4.250] on 2016/12/06 18:55:43
http://hellpainter.com/
Japanese Model Site with lots of interesting, detailed monster models and more
 I Guess I Should Link Some Examples
#3676 posted by Zwiffle [47.49.4.250] on 2016/12/06 18:57:23
 Awesome Stuff!!
#3677 posted by mfx [77.180.1.192] on 2016/12/06 19:00:02
 Just Amazing, I Want To Fight Against Those Enemies*
#3678 posted by Newhouse [109.240.126.85] on 2016/12/06 20:44:04
#3679 posted by Mugwump [80.215.43.47] on 2016/12/07 10:23:12
Example #1 feels more Doom than Quake IMHO but #2 would make a great replacement for our botched zombie. And Astaroth is just awesome! I would love to see him as a boss. Wait... Dutch over at QuakeOne is trying to raise a project of monster pack, he needs to see this! BTW, if there's any modeler/animator interested in his project, it happens here: http://quakeone.com/forums/quake-mod-releases/works-progress/12520-quake-monster-pack-wip.html
 MORE!!!
#3680 posted by PyroGXPilot [71.89.205.34] on 2016/12/08 06:43:40
 World's Largest Vacuum Chamber
#3681 posted by Zwiffle [24.241.228.118] on 2016/12/09 13:47:42
http://imgur.com/gallery/t73eDA0
Mostly just feather/bowling ball dropping, but the beginning seconds are cool.
#3682 posted by Naitelveni [91.153.6.110] on 2016/12/09 15:41:58
You guys wanna start a collective architecture folder in pinterest?
 #3681
#3683 posted by Mugwump [80.214.77.126] on 2016/12/09 16:55:40
Holy shit, that door! One has to wonder what the hell do they need a 5-storey-tall door for...
#3684 posted by metlslime [159.153.4.50] on 2016/12/09 18:36:44
well, if you have a 5-story tall chamber, you probably want to put really big things in it. Otherwise build a smaller chamber.
 Hmm
#3685 posted by Qmaster [70.195.89.109] on 2016/12/09 18:41:57
No it's not a prison: http://static.panoramio.com/photos/large/17201238.jpg
It's a wierd concrete building on the University I went to: https://s-media-cache-ak0.pinimg.com/736x/0d/24/35/0d2435fa0dc7920a59b9fcfb144cb975.jpg
Horrible layout too, to get to the other half of the 2nd floor from one half, you either go down to the 1st floor, leave and re-enter on the other side then go up to the 2nd floor, or you go up to the 3rd floor, across, and back down to the 2nd.
#3686 posted by Mugwump [80.214.113.56] on 2016/12/09 19:01:55
Horrible layout too, to get to the other half of the 2nd floor from one half, you either go down to the 1st floor, leave and re-enter on the other side then go up to the 2nd floor, or you go up to the 3rd floor, across, and back down to the 2nd.
In other words, a perfectly normal Quake map... ;) Rejoice! You can LARP Quake in your uni, not many people can say that.
 Btw, Hells Entrance Anyone?!?
#3687 posted by mfx [77.179.68.250] on 2016/12/09 23:52:19
 Nice Brutalism Architecture
#3688 posted by khreathor [95.160.158.136] on 2016/12/11 04:38:55
 Michael Vincent Manalo
#3689 posted by onetruepurple [95.160.159.177] on 2016/12/14 11:13:59
 Nice Ruined Archway
#3690 posted by Zwiffle [47.49.4.250] on 2016/12/14 23:08:42
 This Reminds Me Of Socks Start Maps Somehow
#3691 posted by mfx [77.180.14.146] on 2016/12/15 23:26:12
 The Page Title Says It All
#3692 posted by Mugwump [90.24.197.166] on 2016/12/16 02:02:25
 Winter Transformations
#3693 posted by Zwiffle [24.241.228.118] on 2016/12/16 04:29:24
 #3693
#3694 posted by killpixel [174.48.226.83] on 2016/12/16 05:07:32
before and after the Ceph
 Pinterest
#3695 posted by Naitelveni [91.153.6.110] on 2016/12/18 12:28:57
I opened a new account in pinterest, add me and ill automaticly let you have priviledges to add items to the architecture folder.
https://www.pinterest.com/naitelveni/
https://www.pinterest.com/naitelveni/architecture/
 Gingerbread House
#3696 posted by Zwiffle [24.241.228.118] on 2016/12/19 02:25:37
 An American McGee Christmas!
#3697 posted by generic [66.87.122.157] on 2016/12/19 02:41:47
 Malls
#3698 posted by Zwiffle [47.49.4.250] on 2016/12/21 17:15:06
Small mall album I started, will probably add more to it. These are from the Century III mall in Pennsylvania? I think.
http://imgur.com/a/iSNAc
#3699 posted by Zwiffle [47.49.4.250] on 2016/12/21 23:43:44
 Reactor Hall Of Unit 2, Chernobyl Nuclear Power Plant
#3700 posted by mukor [73.94.119.159] on 2017/01/03 18:48:41
Popped up on recommended videos on youtube:
https://www.youtube.com/watch?v=Oe_zzTQFV3o
the circular floor in the big room is really cool.
 Reactor Hall Of Unit 2, Chernobyl Nuclear Power Plant
#3701 posted by mukor [73.94.119.159] on 2017/01/03 18:48:41
Popped up on recommended videos on youtube:
https://www.youtube.com/watch?v=Oe_zzTQFV3o
the circular floor in the big room is really cool.
 Just In Time For Egypt Jam
#3702 posted by Zwiffle [47.49.4.250] on 2017/01/05 19:16:36
#3703 posted by mfx [78.55.174.125] on 2017/01/05 20:50:30
 #3703
#3704 posted by Kinn [86.131.182.165] on 2017/01/05 21:03:18
So that's what czg and sock are up to
 Inspiration For A "small" Level
#3705 posted by Qmaster [70.195.69.0] on 2017/01/05 22:15:50
#3706 posted by czg [213.113.209.223] on 2017/01/05 22:40:47
#3707 posted by megaman [77.2.176.159] on 2017/01/06 13:01:15
 Czg
#3708 posted by Kinn [86.131.182.165] on 2017/01/06 14:59:45
You should have drained the canal water, and when the police come to arrest you, spank them with a two-height mixed frontspawn, and a cheeky delayed backspawn.
 Sounds Sexual
#3709 posted by czg [213.113.209.223] on 2017/01/06 16:25:48
 Cool
#3710 posted by Qmaster [70.195.87.244] on 2017/01/06 16:26:40
For some reson it never occurred to me to use Street View outside the US. Neato.
 !
#3711 posted by PyroGXPilot [71.89.205.34] on 2017/01/06 21:38:49
 Reminds Me Of Tunnel Hill
#3712 posted by Qmaster [70.195.69.0] on 2017/01/06 22:20:59
 Buildings
#3713 posted by Zwiffle [24.241.228.118] on 2017/01/07 13:47:14
 Some Egypt
#3714 posted by PuLSaR [37.147.244.207] on 2017/01/11 00:15:38
 Cliffside Pool
#3715 posted by Zwiffle [47.49.4.250] on 2017/01/12 17:58:44
 Mars. Victoria Crater.
#3716 posted by [77.180.238.28] on 2017/01/13 00:26:38
Rover "Opportunity" for scale.
http://i.imgur.com/nnQzbzc.jpg
 Wow!
#3717 posted by Mugwump [80.214.125.255] on 2017/01/13 02:11:51
Strikingly beautiful picture. Is that frost at the bottom of the crater? I'd love to see the same pic without the yellow boxes.
 The Bottom Frost
#3718 posted by [77.180.238.28] on 2017/01/13 03:03:04
is pan-spermic ooze, inherent in all matter. in the end. we call it bacteria, sometimes.
 Anyone Here Have Some Cool Pics
#3719 posted by [78.55.120.192] on 2017/01/14 02:57:39
of the Lechuguila cave featured in BBCs "Blue planet"?
https://en.wikipedia.org/wiki/Lechuguilla_Cave
I want to go there in the near future, but im afraid my claustrophobia puts an end to my plan..
 Above Was Me
#3720 posted by mfx [78.55.120.192] on 2017/01/14 02:58:02
 Reddit Delivers
#3721 posted by mfx [78.55.120.192] on 2017/01/14 03:03:52
 The Whole Post Is Gruesome
#3722 posted by mfx [78.55.120.192] on 2017/01/14 03:08:20
 Part 2
#3723 posted by [78.55.120.192] on 2017/01/14 03:08:39
"Finally, the executioner, Samson, said to Monsieur Le Breton that there was no way or hope of succeeding, and told him to ask their Lordships if they wished him to have the prisoner cut into pieces. Monsieur Le Breton, who had come down from the town, ordered that renewed efforts be made, and this was done; but the horses gave up and one of those harnessed to the thighs fell to the ground. The confessors returned and spoke to him again. He said to them (I heard him): 'Kiss me, gentlemen.' The parish priest of St Paul's did not dare to, so Monsieur de Marsilly slipped under the rope holding the left arm and kissed him on the forehead. The executioners gathered round and Damiens told them not to swear, to carry out their task and that he did not think ill of them; he begged them to pray to God for him, and asked the parish priest of St Paul's to pray for him at the first mass.
"After two or three attempts, the executioner Samson and he who had used the pincers each drew out a knife from his pocket and cut the body at the thighs instead of severing the legs at the joints; the four horses gave a tug and carried off the two thighs after them, namely, that of the right side first, the other following; then the same was done to the arms, the shoulders, the arm-pits and the four limbs; the flesh had to be cut almost to the bone, the horses pulling hard carried off the right arm first and the other afterwards.
"When the four limbs had been pulled away, the confessors came to speak to him; but his executioner told them that he was dead, though the truth was that I saw the man move, his lower jaw moving from side to side as if he were talking. One of the executioners even said shortly afterwards that when they had lifted the trunk to throw it on the stake, he was still alive. The four limbs were untied from the ropes and thrown on the stake set up in the enclosure in line with the scaffold, then the trunk and the rest were covered with logs and faggots, and fire was put to the straw mixed with this wood.
"...In accordance with the decree, the whole was reduced to ashes. The last piece to be found in the embers was still burning at half-past ten in the evening. The pieces of flesh and the trunk had taken about four hours to burn. The officers of whom I was one, as also was my son, and a detachment of archers remained in the square until nearly eleven o'clock.
"There were those who made something of the fact that a dog had lain the day before on the grass where the fire had been, had been chased away several times, and had always returned. But it is not difficult to understand that an animal found this place warmer than elsewhere" (quoted in Zevaes, 201-14).
https://www.reddit.com/r/creepy/comments/5nsa98/these_three_cages_that_were_used_to_hold_the/
 I've Already Seen This
#3724 posted by Mugwump [90.24.194.242] on 2017/01/14 10:50:44
here http://www.celephais.net/board/view_thread.php?id=870&start=3559
(the reply in #3560 was mine), but I didn't know the story. These Catholics knew how to have fun! Islamic terrorists are amateurs by comparison.
 Religion Is A Poison
#3725 posted by FifthElephant [213.205.192.177] on 2017/01/15 02:42:07
 Yup.
#3726 posted by Mugwump [90.24.197.254] on 2017/01/15 07:08:43
Then again, religion brought this https://www.pinterest.com/pin/332492384959599186/ to the world, as well as many other splendors.
#3727 posted by Shambler [88.111.214.216] on 2017/01/15 13:43:14
 Feeling Blue?
#3728 posted by Mugwump [90.24.132.82] on 2017/01/15 21:35:15
#3729 posted by Mugwump [90.24.132.82] on 2017/01/16 04:53:59
Not sure if it's already been linked in this thread but there's lotsa crazy stuff in here: https://www.pinterest.com/ntizainersstudi/architecture/
 Sandcastles Again
#3730 posted by megaman [77.2.187.162] on 2017/01/17 17:37:11
 Resource For Animators And Artists
#3731 posted by primal (nli) [81.175.152.198] on 2017/01/18 09:51:28
https://www.bodiesinmotion.photo/
It's a pay site, but you can access preview sequences in lower resolution for free. The sequences show people doing things--athletics, martial arts etc.--which animators and artists often want to represent in their work.
 Does It Show CZG Getting Spit-roasted??
#3732 posted by Shambler [88.111.214.216] on 2017/01/18 17:14:12
If not, it would be useless for my planned custom content, and I'm not interested.
 Poor
#3733 posted by madfox [84.84.178.104] on 2017/01/18 22:12:20
 LOL
#3734 posted by Bloughsburgh [71.61.61.77] on 2017/01/18 22:36:55
 Oh
#3735 posted by czg [213.113.209.223] on 2017/01/19 00:50:23
 Recources
#3736 posted by madfox [84.84.178.104] on 2017/01/19 17:35:17
I spent days searching for a way to make *.bvh files compatible with Blender or Max without result.
It would be such a perfekt way to animate entities into qmle if they could be imported as bvh, and make the references attached.
animstreet
 Short And Sweet Imgur Post
#3737 posted by Zwiffle [47.49.4.250] on 2017/01/19 23:17:02
 #3736
#3738 posted by xaGe [208.105.136.99] on 2017/01/20 02:07:50
So how this guy is doing it in blender isn't what your trying to do? https://m.youtube.com/watch?v=7vb6OqcjpkM
 For Mfx
#3739 posted by khreathor [78.88.31.219] on 2017/01/20 10:42:32
 And More...
#3740 posted by khreathor [78.88.31.219] on 2017/01/20 10:45:21
 ---
#3741 posted by PyroGXPilot [71.89.205.34] on 2017/01/21 21:00:58
 Zwiffle
#3742 posted by NestyDova [86.252.47.166] on 2017/01/23 23:38:37
First pic is not real, it's a photoshop of the Bourges Cathedral in France. One might wonder who built a bridge in the middle of a church nave like that.
#3743 posted by Zwiffle [47.41.138.121] on 2017/01/24 03:20:51
#3744 posted by NestyDova [92.154.16.8] on 2017/01/24 14:45:34
#3745 posted by Zwiffle [47.49.4.250] on 2017/01/24 17:22:37
I am very impressed with that guy's art, his whole website is impressive.
 Amazing Abandoned City Architecture Paintings
#3746 posted by khreathor [78.88.31.219] on 2017/01/25 15:29:50
"Postcards from a post-human city: Stefan Hoenerloh's abandoned spaces" (quote from twitter)
http://www.hoenerloh.de/en/gallery.html
#3747 posted by my friendly xenomorph [78.55.225.97] on 2017/01/29 04:47:30
 Some Bomb
#3748 posted by [85.180.170.190] on 2017/01/29 08:12:22
 Interesting
#3749 posted by primal (nli) [85.131.26.63] on 2017/01/30 08:56:30
https://medium.com/intuitionmachine/the-alien-look-of-deep-learning-generative-design-5c5f871f7d10
Some examples of what happens when you use deep learning AI techniques to design physical objects.
 We Live In Interesting Times
#3750 posted by dwere [37.190.45.99] on 2017/01/30 11:05:05
 I Posted This On General Abuse But No One Seemed To Notice
#3751 posted by brassbite [188.98.249.42] on 2017/01/30 16:38:27
https://youtu.be/0g9SazeaeK0
It's a nice Quake review and on top of that I got inspired for mapnames.
Pls watch!
I personally think that custom single player map names are pure poetry.
I wonder if anyone thinks the same.
 A Partial Index Of Published Architectural Rendering
#3752 posted by [77.180.17.129] on 2017/01/30 18:54:07
 Episode 4 IRL
#3753 posted by onetruepurple [37.8.230.53] on 2017/01/30 20:40:45
 What I Used To Do
#3754 posted by Mike Woodham [87.127.250.3] on 2017/02/01 12:06:23
When I was mapping, I used to take pictures of churches because I always thought the general architecture had a place in Quake. There's something about arches:
http://imgur.com/a/43Ncz
And yes, I dropped the highlights, lifted the shadows, and added some grunge to make it look Quakey.
 I Photographed Brickwalls To Make New Brick Textures
#3755 posted by brassbite [178.7.91.213] on 2017/02/01 14:09:08
Would anyone help me make a texture wad, if I shared them?
 Brassbite
#3756 posted by khreathor [78.88.31.219] on 2017/02/01 14:11:40
how many?
 5-10 At The Most, I Didn't Count.
#3757 posted by brassbite [178.7.91.213] on 2017/02/01 14:15:06
On top of that I never made any textures.
#3758 posted by khreathor [78.88.31.219] on 2017/02/01 14:23:04
Lets move to "Mapping Help". Give me like 2 examples of what you have and I'll see what we can do.
 ---
#3759 posted by PyroGXPilot [71.89.205.34] on 2017/02/03 21:04:04
 Charmingly Quake
#3760 posted by Zwiffle [47.41.138.121] on 2017/02/05 20:29:35
 ---
#3761 posted by PyroGXPilot [71.89.205.34] on 2017/02/09 08:47:35
 Mall Ninja Quake?
#3762 posted by Pritchard [101.160.171.215] on 2017/02/09 08:56:09
 HyperNormalisation
#3763 posted by mfx [78.55.224.202] on 2017/02/11 03:36:52
#3764 posted by Newhouse [109.240.17.80] on 2017/02/11 06:24:22
Damn that is one long video, have to watch the rest tomorrow.
#3765 posted by dwere [109.252.172.59] on 2017/02/11 07:02:13
Will this video tell me how the world really works and who's to blame for all its problems?
#3766 posted by mfx [78.55.120.213] on 2017/02/11 17:52:31
Of course not, which stupido would expect such?
 Flying High
#3767 posted by mfx [78.55.120.213] on 2017/02/11 23:47:29
 #3763
#3768 posted by topher [190.210.159.117] on 2017/02/12 02:22:27
too long
also, a bunch of shit in that site:
https://thoughtmaybe.com/joystick-warriors/
ugh... 18 minutes in. a bunch of bulshit
 #3767
#3769 posted by dwere [109.252.172.59] on 2017/02/12 04:12:54
These guys always looked like something out of the Necronomicon to me.
 #3767
#3770 posted by Kinn [86.131.180.250] on 2017/02/12 04:16:59
Hey it's that sad "serpent" monster from Qtest
 Cozy Asian Village Street
#3771 posted by Zwiffle [47.41.138.121] on 2017/02/12 15:25:30
#3772 posted by mfx [77.180.43.249] on 2017/02/12 16:27:47
 The CIA Should Celebrate Its Cartography Divisions 80th Anniversary By
#3773 posted by Preach [82.46.16.57] on 2017/02/12 16:38:02
overthrowing third world nations and redrawing their borders in the shape of the letters CIA.
#3774 posted by mfx [77.180.43.249] on 2017/02/12 16:43:58
.
 ---
#3775 posted by PyroGXPilot [71.89.205.34] on 2017/02/12 19:50:00
 This
#3776 posted by megaman [95.114.13.39] on 2017/02/13 11:58:35
 #3775
#3777 posted by megaman [95.114.13.39] on 2017/02/13 12:34:03
"Drove 6 hours in traffic and ran 2 miles with my camera gear just to have 30 minutes of sunset at the Gateway to Heaven" That he mentions two miles of walk pretty much proves it's an American. :-)
And it's too bad he didn't even try to have a composition :/
 Probably 50kg Of Gear?
#3778 posted by [77.179.55.164] on 2017/02/13 13:51:52
or whatever freedom units it's measured in.
 Nice Photos, Some Ugly Hdr Colors Too
#3779 posted by mfx [77.179.55.164] on 2017/02/13 21:51:57
 Clockwork Crustacean
#3780 posted by mfx [77.179.55.164] on 2017/02/13 21:59:39
 #3777
#3781 posted by mfx [77.179.55.164] on 2017/02/13 22:44:29
thats a smile. Agreed?
 Erm I Meant #3776
#3782 posted by mfx [77.179.55.164] on 2017/02/13 22:45:01
 Yeah HDR Can Be Really Ugly If Done Wrong.
#3783 posted by Shamblernaut [121.45.236.226] on 2017/02/14 08:14:20
 Crystals
#3784 posted by mfx [78.55.73.50] on 2017/02/18 23:45:02
#3785 posted by mukor [66.41.57.6] on 2017/02/19 05:51:34
Dang I bet his Chakra levels are through the ROOF!
 China Has Began Using Flamethrowing Drones
#3786 posted by [92.229.64.9] on 2017/02/23 20:36:18
to remove debris from power lines.
What a headline.
https://imgur.com/6H7a4Mp
 ---
#3787 posted by PyroGXPilot [71.89.205.34] on 2017/02/25 22:09:33
#3788 posted by Johnny Law [67.188.146.229] on 2017/02/25 23:18:55
Nifty. Looks like it's from this artist: https://www.artstation.com/artwork/olGzz
 #3787
#3789 posted by JPL [86.219.227.242] on 2017/02/26 16:13:13
wow, those neo-egyptian pyramids are cool !
Remind me the Sadlark serie ;)
 Stairs
#3790 posted by killpixel [174.48.226.83] on 2017/02/27 18:58:05
 Lol
#3791 posted by Kinn [81.131.206.64] on 2017/02/27 19:10:45
#3790
It'd be really awkward if you accidentally started walking up the small stairs bit instead of the proper stairs, and then kind of tried to save face by looking like you meant to do it, so you go back down again by sort of sliding down the slope in a deliberate "cool slide lol" way instead of reversing down the steps.
#3792 posted by killpixel [174.48.226.83] on 2017/02/27 22:57:13
I'm sure the planners and contractors has some interesting discussions during its construction...
 #3792
#3793 posted by JPL [46.218.101.22] on 2017/02/28 09:33:13
I'm sure the planners and contractors has some interesting discussions during its construction...
before or after it is done ?
 MORE Brutalism
#3794 posted by PyroGXPilot [71.89.205.34] on 2017/03/01 02:33:53
 #3793
#3795 posted by killpixel [174.48.226.83] on 2017/03/02 17:45:57
on second thought, maybe they didn't have any.
 Its Massive
#3796 posted by mfx [78.55.124.65] on 2017/03/02 22:02:48
#3797 posted by mankrip [189.70.94.160] on 2017/03/03 04:00:06
If Id Software ever make a proper Quake 1 sequel/remake, I hope they model the ogre in this style.
#3798 posted by killpixel [174.48.226.83] on 2017/03/03 06:23:05
 #3797
#3799 posted by khreathor [91.217.18.31] on 2017/03/03 14:17:28
#3800 posted by Kinn [81.131.206.64] on 2017/03/03 14:33:23
ogor want chocalot milk
 #3797
#3801 posted by Newhouse [188.238.13.184] on 2017/03/03 15:24:33
Nothing wrong with the original design, as long it is not one of those generic designs used almost in every modern fantasy mmorpg. We need more lovecraftian designs for Quake.
 Real Life Is Still Best
#3802 posted by mfx [78.55.11.157] on 2017/03/04 04:53:55
 Burg/castle (for Sock?)
#3803 posted by megaman [95.113.246.196] on 2017/03/05 14:14:12
 Piranesi
#3804 posted by mickmaus [85.179.35.130] on 2017/03/05 19:34:29
 Spring Damped Steel Tires
#3805 posted by [78.48.252.114] on 2017/03/07 00:13:16
 Jeez, Edit
#3806 posted by [78.48.252.114] on 2017/03/07 00:14:03
"in need" of course.
#3807 posted by Naitelveni [91.153.6.110] on 2017/03/07 02:05:39
Piranesi's dungeons look cool!
 Cool Luger In That Bike
#3808 posted by adib [192.228.185.222] on 2017/03/07 17:00:54
 Industrial Machines + Music
#3809 posted by khreathor [31.11.131.238] on 2017/03/07 19:39:37
 Rabbit Hole Leads To 700-year-old Knights Templar Cave
#3810 posted by mfx [85.179.161.145] on 2017/03/08 23:44:22
 Aaaand Its Gone
#3811 posted by mfx [85.179.161.145] on 2017/03/08 23:46:28
 Abu Dabhi Grand Cental Mosque
#3812 posted by mfx [85.179.161.145] on 2017/03/09 03:02:20
 SpaceX Dragon 2 Interior
#3813 posted by mfx [77.180.60.25] on 2017/03/09 04:47:57
 Anime
#3814 posted by czg [212.16.188.76] on 2017/03/09 10:36:35
 Architecture Old Vs New
#3815 posted by Zwiffle [47.41.138.121] on 2017/03/11 04:36:41
 In The Uk
#3816 posted by FifthElephant [82.21.157.236] on 2017/03/11 12:18:24
If a building is a "listed building" then it has to be maintained as much as possible. You can build around or in the structure but you can't alter it.
 In Germany As Well @3816
#3817 posted by brassbite [178.2.244.230] on 2017/03/11 22:18:46
There is a term for that kind of protection called 'Denkmalschutz'.
 Listed Buildings UK
#3818 posted by Mike Woodham [109.148.167.181] on 2017/03/13 17:25:33
No, that is not quite right. If a building is 'listed' it is not under any kind of preservation order. It simply means that you have to apply for permission to undertake certain works, and that permission may or may not be given.
Listed buildings can be demolished (with approval), which is why unscrupulous owners actually stop maintaining them in the hopes that they fall into such disrepair that demolishion becomes the only viable option.
You will find many ruins in the UK that are listed but they will continue to deteriorate and will eventually collapse simply because the cost of renovating them outweighs the value of the property. There will be no onus to rebuild if it collapses naturally.
You will also find many examples of buildings remaining empty for years only to suddenly suffer instananeous combustion, and miraculously a block of flats appears almost overnight in its place!
 The More You Know!
#3819 posted by brassbite [188.99.33.231] on 2017/03/13 23:02:31
 Shuttle Launch Booster Closeup Explanation
#3820 posted by [77.179.224.144] on 2017/03/15 21:55:43
 Isaac Arthurs Channel
#3821 posted by [77.179.224.144] on 2017/03/15 22:11:41
https://www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g/playlists
These vids provide some great insight into general cosmology and theories like Dyson Spheres/Swarms, faster than light travel and general Fermi Paradox problems.
Megastructures, a possible space elevator, transhumanism, Kardashev-scale civs, colonizing planets, the Drake equation, the Alcubierre drive and wormholes.
Even the Simulation Hypothesis by Nick Bostrom gets a good treatment.
Mindblowing stuff, subsribe now!
Isaac has a weird pronunciation because of a birthdefect(? i think), he cannot pronunciate the "R" as normal people can.
All vids have subs though, it is more easy to follow him this way.
 Anime II
#3822 posted by [78.52.110.168] on 2017/03/16 16:44:21
 Allepo Sandstorm
#3823 posted by [78.52.110.168] on 2017/03/16 23:58:43
#3824 posted by [78.52.110.168] on 2017/03/17 00:15:59
#3825 posted by [78.52.110.168] on 2017/03/17 00:22:14
"As I said, human beings are 70+ years into an on-going experiment to see if they can adapt or evolve to handle their weapon's technology. So far, so good. But let's remember that we are a long way from the edge of this tightrope. These might not even be the most powerful weapons we are creative enough to invent. And the systems we have in place still have human beings involved, which is one of those variables that makes it tough to think that we can go another 100, 30 or so years, and have the human story end with the words '...and we lived happily, ever after.'" Dan Carlin
#3826 posted by ericw [108.173.17.134] on 2017/03/18 19:36:41
#3827 posted by khreathor [31.11.131.48] on 2017/03/19 18:36:40
 MORE!!!
#3828 posted by PyroGXPilot [71.89.205.34] on 2017/03/20 09:21:21
 ---
#3829 posted by PyroGXPilot [71.89.205.34] on 2017/03/27 09:00:50
#3830 posted by adib [211.25.237.35] on 2017/03/27 11:39:16
^ the cask of amontillado
 ---
#3831 posted by PyroGXPilot [71.89.205.34] on 2017/03/28 06:49:28
 Heh
#3832 posted by Shamblernaut [203.59.103.83] on 2017/03/28 07:31:09
I made something quite similar to that in my current jam map pyro...
 DOUBLE KING
#3833 posted by mfx [92.227.219.137] on 2017/04/02 22:18:57
 Quake Style Skull Window In The Real World
#3834 posted by Barnak [70.26.251.245] on 2017/04/03 16:14:48
I just found this site. Click on the first picture on the upper left. This is Quake1 in real life !
http://www.thelongestwayhome.com/travel-photography.html
 More Like Doom If You Ask Me
#3835 posted by Kinn [86.131.182.211] on 2017/04/03 16:15:42
 Cassini's Last Mission
#3837 posted by khreathor [178.235.147.230] on 2017/04/07 00:58:53
 ---
#3838 posted by PyroGXPilot [71.89.205.34] on 2017/04/12 09:07:39
 Skyscraper Competition 2017.
#3839 posted by onetruepurple [85.232.250.182] on 2017/04/14 13:24:27
 Hindenburg Construction
#3840 posted by [77.179.198.108] on 2017/04/16 00:01:33
#3841 posted by [77.179.198.108] on 2017/04/16 00:03:14
 Map Name For Someone:
#3842 posted by Shambler [88.111.198.110] on 2017/04/17 15:07:28
A Magnificent Structure Of Unspecified Purpose
#3843 posted by Zwiffle [47.41.138.121] on 2017/04/18 03:28:24
 That's Pretty Cool
#3844 posted by Bloughsburgh [71.61.61.77] on 2017/04/18 03:47:28
 By Coincidence...
#3845 posted by Mike Woodham [109.148.152.217] on 2017/04/18 12:11:15
...I have just been looking at this thinking "inside a large cave with lava flowing instead of water and hordes of zombies chucking gibs at the player as he tries to ascend the cliffs"
http://imgur.com/a/637Zc
 Should Have Said
#3846 posted by Mike Woodham [109.148.152.217] on 2017/04/18 12:12:24
It's in Disney (or was it Universal?) Orlando
 Universal
#3847 posted by generic [68.35.244.200] on 2017/04/18 13:26:05
(^:
 Thanks
#3848 posted by Mike Woodham [109.148.152.217] on 2017/04/18 13:35:09
After traipsing around umpteen parks and going on every ride I could fit on, and doing it all at least twice each day on 14 day tickets, and taking at least a million photographs, what was where becomes a bit confusing.
All I can say is give the Harry Potter 3D ride a miss if you have just had lunch - I for one will never play Quidditch again!
 ---
#3849 posted by PyroGXPilot [71.89.205.34] on 2017/04/19 08:43:54
 UM!
#3850 posted by PyroGXPilot [71.89.205.34] on 2017/04/22 21:35:41
 House Tower
#3851 posted by Zwiffle [47.41.138.121] on 2017/04/24 13:57:07
 Noice
#3852 posted by Noice [86.131.182.211] on 2017/04/24 14:16:29
Noice
 Sorry That Was Me Btw
#3853 posted by Kinn [86.131.182.211] on 2017/04/24 14:18:52
I was gonna post a double noice in response to #3851 but I felt I really had to log out and use the name field to get the triple noice to really do it justice.
 A Hogwarts Rebuild In Quake Would Be Epic
#3854 posted by brassbite [188.105.107.240] on 2017/04/26 09:05:50
It has been done Minecraft, but the main problem would be the floor plan. Aestetics could be ripped from the films. I bet that most of the necessary textures e.g. wood and bricks and stuff like that already exist.
 Using His Work As Reference
#3855 posted by qekko [107.167.108.74] on 2017/04/26 20:55:14
 Overgrown
#3856 posted by [92.229.128.36] on 2017/04/27 23:00:26
#3857 posted by Zwiffle [47.44.93.90] on 2017/04/28 18:22:51
#3858 posted by Zwiffle [47.41.138.121] on 2017/05/03 14:09:21
 Vertical Gardens
#3859 posted by negke [31.18.51.150] on 2017/05/08 14:06:01
 Imagine...
#3860 posted by brassbite [94.218.122.223] on 2017/05/09 19:50:17
... an abandoned underground parking lot as a Quake map. Apart from that idea being a lame setting in a corridor shooter, I think nobody has ever made Quake map with such theme. Anyone know of concrete-, asphalt-, cement-textures for Quake? I found some stockfootage as an example. https://www.pond5.com/stock-footage/53645/underground-parking-lot.html
#3861 posted by killpixel [174.48.226.83] on 2017/05/09 20:39:09
I think nobody has ever made Quake map with such theme
I wonder why :P
In all seriousness, it doesn't get more boring than a cement room with a few pillars. You could take this concept and make a little more interesting and fun: scale up the pillars like the mines of moria or add tiered platforms strung together with bridges like the ewok village.
I think something like that would be more deserving of your time and energy (and the player's, for that matter). Just my 2 cents.
 If You Want Abandoned Parking Lot
#3862 posted by Qmaster [70.195.86.190] on 2017/05/09 22:18:45
Go play HL2 EP2.
#3863 posted by Pritchard [131.170.239.14] on 2017/05/10 02:22:55
Kingpin textures would work. You could make it slightly more interesting with liberal use of breakables. I would probably only include it as a section of a map rather than the whole thing.
Also cars are hard to make in quake so that'd be fun.
 @ #3861
#3864 posted by brassbite [188.98.245.42] on 2017/05/10 07:21:39
I already figured that rebuilding a parking lot isn't so interesting so adding a surreal touch would be necessary. Maybe some satanic imagery to mark the territory of Quake. Maybe the parking lot is only the aestetic, combined with surreal architechture.
 Just GIS For Brutalist Architecture
#3865 posted by Kinn [81.131.159.223] on 2017/05/10 12:57:03
if you want ideas for a Lovecraftian parking lot.
 Restaurant ? And A Tower
#3866 posted by Zwiffle [47.41.138.121] on 2017/05/11 13:52:51
 ---
#3867 posted by PyroGXPilot [71.89.205.34] on 2017/05/13 21:20:46
 #3867 Hearst Castle Shots
#3868 posted by dumptruck_ds [168.161.192.15] on 2017/05/15 18:42:53
I've been there a few times and it's so beautiful. These shots are a bit saturated. I don't recall it feeling that blue. But one of the things about this pool is that it is so forbidden. Since this is a museum I would imagine very few people have been able to take a dip. Sort of tragic no one can enjoy it.
 What Shots?
#3869 posted by Qmaster [70.195.86.190] on 2017/05/16 18:45:21
 @Qmaster
#3870 posted by dumptruck_ds [168.161.192.15] on 2017/05/16 22:37:47
The ones in post #3867
 TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017
#3871 posted by mfx [85.181.104.241] on 2017/05/16 23:04:17
 Rockets
#3872 posted by megaman [92.203.9.250] on 2017/05/17 14:19:44
 Re: Concrete/parking Lot
#3873 posted by megaman [92.203.9.250] on 2017/05/17 14:25:40
#3874 posted by megaman [92.203.1.136] on 2017/05/19 11:08:04
 LOL
#3875 posted by [77.180.41.239] on 2017/05/19 14:25:15
Ragequit Corporation. Very nice.
#3876 posted by mfx [77.179.40.194] on 2017/05/20 23:29:13
 Conspiracy Galore
#3877 posted by mfx [77.179.40.194] on 2017/05/21 01:32:51
 Nightmare Fuel
#3878 posted by mfx [77.179.40.194] on 2017/05/21 01:53:18
 Origami Insect Wings
#3879 posted by [77.179.40.194] on 2017/05/21 02:51:42
 #3879 Wing-folding Diagram
#3880 posted by mfx [77.179.40.194] on 2017/05/21 03:04:26
 Physical Model -> Digital Model -> Sprite
#3881 posted by killpixel [174.48.226.83] on 2017/05/22 22:46:12
https://www.youtube.com/watch?v=VcXb2P7BHAk
probably the most labor intensive way to do it, but very awesome nonetheless.
#3882 posted by FifthElephant [82.21.157.236] on 2017/05/22 22:53:58
That is hella neat!
#3883 posted by megaman [92.203.12.20] on 2017/05/23 01:12:58
#3884 posted by megaman [176.126.237.214] on 2017/05/26 13:54:42
#3885 posted by megaman [176.126.237.214] on 2017/05/26 13:57:50
#3886 posted by megaman [92.203.24.106] on 2017/05/26 14:00:03
 (is This Interesting To Anyone Or Should I Rather Skip?)
#3887 posted by megaman [92.203.24.106] on 2017/05/26 14:00:36
 5 Ghost Towns
#3888 posted by Zwiffle [47.44.93.90] on 2017/05/26 16:55:35
 @megaman
#3889 posted by dumptruck_ds [168.161.192.15] on 2017/05/26 20:34:11
No these are really cool.
 The Complex Geometry Of Islamic Design
#3890 posted by onetruepurple [178.235.146.55] on 2017/05/28 12:52:27
 Otp Ur A Cuck For Posting Islamic Propaganda's
#3891 posted by onetruepurple [178.235.146.55] on 2017/05/28 12:55:28
Oops, forgot to log out!
 From Reddit
#3892 posted by killpixel [174.48.226.83] on 2017/05/28 18:25:29
 Ziggurat Cabin Thing
#3893 posted by Zwiffle [47.41.138.121] on 2017/05/31 02:51:57
 Nice Scrag Artwork
#3894 posted by dumptruck_ds [168.161.192.15] on 2017/06/01 22:11:17
 In Depth Fly-by Of Jupiter
#3895 posted by mfx [77.180.56.195] on 2017/06/02 21:44:31
 Been Waiting To Post This For Hours
#3896 posted by Zwiffle [47.41.138.121] on 2017/06/05 03:20:03
 Looks Like Darth Vader's Getaway Cabin
#3897 posted by killpixel [174.48.226.83] on 2017/06/05 04:08:09
#3898 posted by Blitz [71.217.201.151] on 2017/06/05 06:42:41
Squarely (pun intended) in the reference part of the thread
https://gridpaper-maps.tumblr.com/
 Wadim Kashin
#3899 posted by megaman [92.203.50.122] on 2017/06/07 11:35:31
#3900 posted by megaman [92.203.50.122] on 2017/06/07 11:36:57
#3901 posted by megaman [92.203.50.122] on 2017/06/07 11:37:07
 Dark Souls?
#3902 posted by megaman [92.203.50.122] on 2017/06/07 11:38:14
#3903 posted by megaman [92.203.50.122] on 2017/06/07 11:41:42
 Oooh
#3904 posted by Qmaster [50.40.210.68] on 2017/06/10 02:11:18
That sandy one really stands out once you notice the tinie red caped dude.
Also the cave is a really awesome idea for a Quake map.
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