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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Tentacles Only? 
Maybe Chillo could create something that is impossibly huge and only suggested via gameplay. Imagine a huge octagon shaped area with giant tentacles reaching in through the windows attacking the player. Cause enough damage to a tentacle - it gibs or retracts. Cause enough damage and the creature "surrenders" and retreats to fight another day.

You'd only have to create and animate one tentacle and then through code give it enough variations and randomness to make them feel unlinked and party of a larger creature.

You could also use one of these tentacles in other maps in simpler ways.

There are a lot of great boss battles in the more recent Legend of Zelda games that would be fun to translate into the Quake universe. 
Boss Ideas 
I like the idea of making the boss only defeatable with some clever puzzle embedded in the environment. I agree that the "shoot it until it dies" mechanic was never used in any actual boss battle in Quake. I also like dumptruck's idea of segmenting a giant monster into separate entities, in order to create the feel of something larger than the game could actually handle as a single entity.

Aside Cthulhu, what are some other creatures we could use that would suffice as a formidable boss? 
I Advise Against Cthulu: 
Fuck YouTubers. WTF do they know? Seriously. As soon as I heard the pitched up voice YA LOST ME.

As I referred to in another post you don't have to beat a boss in a battle... remember the ending of Zerstörer? Anyway.

But I did watch the tube and understand the point the pre-pubescent was trying to make... so if not Cthulhu... then his much more fierce and much smaller scaled step-brother Todd. 
Man you seem to have gotten a lot angrier lately. :-) You okay? 
would be best saved for E4.

Maybe just look up lovecraftian gods for some inspiration 
@Johnny Law 
Sorry... mapping withdrawals get me cranky. 
I could help woth the coding for whatever monstrosity you come up with.

@dumptruck_ds: Your tentacle idea is rather intriguing. Combined with breakables it could be rather interesting to have the player running through a place getting tentacle smashed. 
Akantor, Lyngbakr, Shoggoth and Dagon are others I could look in to as well. 
Thanks! I will probably take you up on that. 
The Thing (1982) has some Lovecraftian stuff. Maybe you could try a monster like this:

Since it's a boss it can stay put like this beasty. 
Dark Young 
Dark Young 
Shambler Daddy? 
Kawaiik's Quake Art 
Giga Shamnler and Giga Fiend 
Designing Monsters Is Fun, 
Lovecraft's monsters don't actually translate that well to Quake, because his stories aren't about badass soldiers killing things with rockets. Quake may have channelled some of the essence of Lovecraft in its visuals and naming conventions, but that's really where the similarity ends so I think it's a mistake to look for specific mythos creatures to turn in to bosses. Instead do what ID did, and design something new that fits an action game.

I took the liberty of sketching out a couple of concepts this morning:



Apologies for poor image quality, I'm not near my scanner.

URTHKLAH can move through walls like a ghost and when she's really angry she'll charge with all of her front mouths. Her back mouth fires a volley of zombie gibs. Think projectile vomit. If a gib volley completely misses the player a zombie gets spawned wherever they hit.

MECHOGRE has a slow turning circle so it's wise to get behind him to avoid his charge and rocket attacks, but as soon as you do so he'll launch a volley of grenades to keep you busy dodging whilst he turns. And yes, he does have a giant toothy vagina. It's purely for decoration though, so don't get any ideas. 
Michael Whelan - Portals 
I think a two-headed ogre would be cool. 
I think it's funny how you say Lovecraftian monsters don't fit and then your sketches have hallmark Lovecraftian features: tentacle or tentacle-like appendages, extra mouths, mouths in wierd places, and features borrowed from animals such as triangular teeth mouth like a loggerhead turtle (on the back of your urthklah) and tortoise shell (such as on the front of your mechogre). 
Quake may have channelled some of the essence of Lovecraft in its visuals - Text_Fish [] on 2017/11/03 15:15:10 
Shape-shifting Building In Shanghai 
Re: Attica 
Damn, those comments are toxic and narrow-sighted. Picture's cool though!👍 
The New Demo Of Atlas (Boston Dynamics) 
More Michael Whelan 
ah, that was a cover for one of the Foundation books. 
Exploring Stepwells In Inda 
Impaled By Their Own Teeth 
Interesting creatures. Bookmarked! 
Warm Spot For Books 
Nightmare Seer - GW2 
Nightmare Seer - GW2 
Under A Sea Of Clouds 
^ Asian Landscape 
Not over?!? 
Westminster Tube Station, Get Yo Industrial Piping On 
Fuck Me. 
Someone map that yo! 
any good custom maps that use the runic theme? I wanna better understand how to use runic textures and shapes together 
Don' Forget 
SOCK's Metal Monstrosity 
Fifth's 768 
Ireland is just so consistently beautiful ... 
Clathrus Archeri

Clathrus archeri (synonyms Lysurus archeri, Anthurus archeri, Pseudocolus archeri), commonly known as octopus stinkhorn, or devil's fingers, is a fungus indigenous to Australia and New Zealand, and an introduced species in Europe, North America and Asia. The young fungus erupts from a suberumpent egg by forming into four to seven elongated slender arms initially erect and attached at the top. The arms then unfold to reveal a pinkish-red interior covered with a dark-olive spore-containing gleba. In maturity it smells like putrid flesh. 
The stuff of nightmares!! or Alien movies... 
I don't like it :( 
Japan At Night 
reminds me of Masashi Wakui 
Weta Workshop - Blade Runner 2049 Miniatures 
#4094 Amazing! 
thank you 
Illustrate All The World’s Mythical Beasts 
For Lunaran 
Warning Signs 
Warning Decals 
Those first few would make good extra skins for the decal model here

I added a few unconventional ones already, but there are some good ideas there. 
Pshaw...go All Out With Signs! bam:

It's a good source for textures. 
Louis Kahn 
Riverfront Mill In Minneapolis, MN 
Russian ALFA Class Interceptor Submarine 
Hirstarts Modular Goth Architecture 
Lava Jam Anyone? 
These are the most impressive aerial videos of lava I've ever seen:

Little slow at the beginning but once it's done talking, there is about 5 min of incredibleness. 
Indian Monuments 
TANK Shortfilm 
They should do a green re-release a la Fury Road's Chrome and Steel release. 
Cable Cars! 
What an unfortunate name, but a cool artist judging from my first quick look. 
...a Collection Of End-of-world Scenarios 
Dunno If This Was Already Posted.. 
Viking Wood Stuff 
Looks like that image sequence has been cut off just before the ones showing "Matt" chopping up some hogtied prostitute. 
Burn The Witch! 
Most Beautiful Libraries 
Perfect timing, I've been looking for some good library reference images. @ Artstation O_0 
Odd One

I don't understand much of the math behind this one, but the shapes are really interesting, organic somehow. 
Handpainted Animated Pixel Art Landscapes 
From an old calendar / planner called Seize the Day that had these beautiful scenes that changed every month, and had variations for each day... sometimes it'd be sunny, sometime it'd be raining or snowing.

Someone's converted these to HTML5

Very cool to see that if you click the options button, you can see that all the animation is being achieved by changes to the image palette. 
Thats Just Awesome 
Mark Ferrari, you don't have to say more.

Here you have his lecture from GDC: 
that video could not be more relevant. I can't believe how he made the time of day changes work. This guy is a genius. 
Gilbert Gorski 
Great stuff, both the pixel art the the Gilbert artwork. That is some really beautiful pixel art. I'm also really into Gilbert's artwork - the Little Boxes one is an instant favorite. 
The Aesthetics Of Science Fiction Spaceship Design 
The Funny Thing 
that's a master thesis in math and computer science 
Posted This On Discord, 
duplicating it here in case not every funcer is over there: 
Reminds Me Of... 
Wow, That's A Nice Castle! 
Picture is ace too, looks like it's floating in the clouds. 
Hohenzollern Is Pretty Awesome. 
3D Scans Of Weird Fishes 
with a 3d-viewer. 
Some Utility WADs 
I packed a few of the textures I made into a couple of WADs: one WAD designed to address some issues with the default light textures, and one to expand a little on the default base textures. 
No offense but not a fan of the site you use for hosting those files. The wads are great though!!

I uploaded them to Quaketastic 
Thanks, I updated the post with the Quaketastic mirror. 
Thanks for the latest link, there are some cool designs in there, but I don't get the first one. What kind of site is this supposed to be? (note that I've only visited it from my phone, not from a computer, it may explain my lack of understanding if stuff is missing from my mobile experience) 
Thanks for the latest link, there are some cool designs in there, but I don't get the first one. What kind of site is this supposed to be? (note that I've only visited it from my phone, not from a computer, it may explain my lack of understanding if stuff is missing from my mobile experience) 
Little Big City Is Just A Thing To Play Around With 
GL renderer of maps onto a sphere.
Pan the map a Bit to See the effect. 
Mega Times 2 
Folded Paper Aircraft 
Some Talk About #4165

Highly interresting for some. 
The Whole Thread Is Gorgeous 
Blenheim Palace News Story 

Rouen, France

Height — 2,296 feet / 700 meters
Weight — 196,702 tons
Material — Granite
Cost 1890 — £1,104,325


Victorian Factory 
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