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Post Some Mapping Ideas...
...for fun because none of you lazy fuckers are going to act on the ideas you've dreamed up let alone ones suggested for you!!

But it still might be interesting. For any game or game mode you like, give details and reasons if you like.

Here's 3 for starters:

> A church within a church. Or any cool building with a similarly themed larger building. Someone was telling me recently about this vast cathedral in Italy that was built around a smaller, intact, chapel. Sounds well cool...

> A Quake map/unit, preferably Zerstorer themed, using the rapid teleporting trickery exhibited in Starbuck's classic speedmap. It was hilarious in that but I imagine it could be used in a very nasty and evile way - teleporting in and out of brutal scenes, gibs and random acts of violence. Something very hellish and scary.

> <Shambler> curved crate!
* Starbuck brain explodes
<Shambler> a prize for the first mapper to make a playable map out of a globular crate
<Starbuck> curved crate !!sdfsd
<Starbuck> wait, isnt that a barrel?
<Shambler> no
<RPG> No, that's cylindrical.
<Shambler> gotta be crate textures and stuff
<Shambler> with an opening curved lid and all
<Starbuck> just curved corners?
<Shambler> globular
<Shambler> floating in the void
<Shambler> with a top you open to get inside
<Shambler> and "gameplay" inside
<Starbuck> and this would be the perfect map, yes?
<Shambler> which may just be filling it with fiends, spawn, quads and pents, the monsters of course will sink to the bottom along with the player
<Shambler> starbuck: possibly not.
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Inside A Creature's Organ Systems... 
Okay, this was done in System Shock 2 (quite nicely) and Unreal 2 as well but it is a freaky and neat setting. Requires excellent use of ambient sounds.

It would probably be best made using a game engine that has an editor that works well with organic geometry. Modelling such a realm in Q1 would be torture. 
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