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Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
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Employment law in the UK is a lot tighter than in the US, of course.

That doesn't stop EA being bastards :) 
Afaik 
the EA in canada is like dreamjob for all those who apply. Sure its a giant super mega gumbo-Corp, but I think they kinda fear the wrath of our WCB. 
EA Canada 
Do you really want to work for a company desperate to use you up and screw you over if only they could find a way? 
Pushplay 
Seems like it's that or get out of the games industry. At least EA isn't going bust tomorrow. 
I Need A Job 
If you're working on a project that needs someone for sound design or soundtracks, let me know. People in the community will tell you they are generally happy with the music I've done for them.

(except for biff who insisted I work some kind of gothic church organ part into an industrial tune that used Doom 3 sounds in it. sorry dude I failed you ;)) 
Bl1tz 
never makes songs longer than 30 seconds, so make sure your levels aren't very long. ^_^ 
Blitz 
What, like paid work? 
Gamedev Working Conditions Blahblah Link 
Rocksteady Studios Looking For Contractors 
We�re a small developer based in North London, England, looking for people to work under fixed-term contracts on a console fps title.

Mappers might be interested in a level design position, which is basically speccing out a level as a document, placing entities and scripting. Note that you wouldn�t be making level geometry directly � that�s all done in Max by dedicated artists. Experience essential, but it doesn�t have to be industry experience (i.e. if you�ve made a decent map, that counts :]).

We�re also looking for artists (Max and Photoshop).

For information and applications, please mail jobs@rocksteadyltd.com.

Feel free to post here or chat to me in #tf if you have informal questions, but bear in mind I�m just a lowly coder and might not be able to answer!

Also, please don�t forward this on other forums, we�re trying to keep the number of applications limited for now.

Thanks! 
Maj 
I assume this means relocation? 
Jago 
Yah, sorry, should have said. You'd be required to work in the office.

In case it's useful, we're 2 minutes from Finchley Central tube station, right above a pub and Dominoes (yay!). 
Maj 
that's old argonaut people, no? 
Wrath 
Yup. Press release here has more info: http://www.gamesindustry.biz/news.php?aid=6308 
Maj 
' kind of shooter is it? between you, me, and the rest of the internet -- is it something honest-to-god good or is it gonna be another run-of-the-mill one? 
Also, 
for those of you playing at home, pay attention now. this is where we find out of the company is any good to work for. 
The Question Is Not What I Can Say 
It's whether or not you can believe me. 
 
if you seem sincere, why wouldn't I? 
For Those Playing At Home... 
If you're going to be picky and choosey about a company just because they make 'run-of-the-mill' games, you're not someone who will come into the industry and survive.

Be picky choosey on what type of people they have working for them, how much influence over decisions you'll have, what you'll be paid... Get a job with a company you like working with. Coming in expecting to make Quake and Katamari Damacy and big selling original games all the time only is completely naive. 
What He Said 
And (if you're just trying to get into the industry initially) being picky choosey at all is rolling the dice IMO, unless you have quite the portfolio. 
So, Basically, 
take what you get? 
Lol... 
even with preview, i still missed the post. :P
that should be "take what you can get?" 
If You're Trying To Get A First Job In The Industry 
you need to take what you can get to some extent.

The "to some extent" is modifiable, based on your overall level of expertise, up-to-date skills, flexibility, body of work, and demonstratable talent. 
Also 
pjw used the word 'demonstrable' in a proper context, which is nice. But he misspelled it, which isn't :( 
Wrath 
Are you baiting me? I can't give out information, and that has nothing to do with the developer. 
Scampie 
you missed my point.

I'm not interested in the game, I was actually kind of looking to see if Maj was gonna let on wheter or not the company was completely delusional or not.

And pjw, something else. In this industry, with salaries the way they are -- and given the general approach to creative scheduling, being picky choosey is the only way you're gonna avoid being assfucked with your pants still on. because this is, for the most part -- the overwhelming part, not a good place to be. so maybe you're better of being picky choosey and not getting in as an entry level piss-ant than just jumping in, 'cause HEY! it's game development!

this is a little bit symptomatic for many industries with lots of people pushing their hungry faces to the glass window. if you're TRYING to get in, you'll take whatever shit happened to float your way and then you hold on to it, cling to it, all the way to the process plant. then you ride it down, strangelove-style, towards the concrete. hollering all the way. And maybe you're in the industry, so good for you. but for fuck's sake, will you look at yourself? you're sitting on a turd!

Scampie is correct though, immensely and astronomically correct. The people at the company, influence and responsibility, those are things I'd look for if I wanted to get back in into the industry. (and coincidentally, future ambitions. that's a little bit what I was baiting Maj to let on, if the place felt like "nyargh, this is getting us nowhere with this crap game." or if he went "I can't say much, but it's gonna be great -- everybody is stoked, this is furthering us as a company!") 
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