 Agree
#1063 posted by ijed on 2013/08/08 19:55:22
This would be handy. Small time savers like this can add up to big ones, especially with something as fundamental as clipping.
 Please Add It To The Issue Tracker
Otherwise it will get lost.
 Will Do
#1065 posted by rj on 2013/08/08 22:06:42
just making sure it wasn't a completely retarded idea first. wouldn't want to clog the tracker up otherwise!
#1066 posted by necros on 2013/08/10 05:05:17
is the broken transparent textures a known bug or is it only for some video cards? (nvidia 250gts)
 Known Problem
It's not really a bug, though. It sometimes happens when there are intersecting transparent polys.
#1068 posted by necros on 2013/08/10 22:01:15
i meant how transparent brushes aren't actually transparent, but selected brushes have their faces drawn and models are always visible through them.
 I Don't Understand
Can you show me a screenshot?
#1070 posted by necros on 2013/08/10 23:48:12
 Its Useful
#1071 posted by ijed on 2013/08/11 01:39:06
in many cases. There when i need to isolate stuff i'm using the view options - with models for example.
In other cases, like multiple water brushes fighting with each other, it can get confusing quickly.
#1072 posted by necros on 2013/08/11 02:13:25
oh, is this intentional??? i thought it was just bad drawn order.
 Not Intentional
It is bad draw order, and I don't really know how to fix it. I'll have to think about it. Can you please submit a bug report?
#1074 posted by necros on 2013/08/11 16:22:37
sure. i've just been away from TB for so long that I didn't know if it was known or not. :)
 I Don't Get That Bad Draw Order.
http://imageshack.us/photo/my-images/12/5bm9.jpg/
You can see that I have the same entity and a brush selected, it all looks like I'd expect it to.
ATI 3850, Catylist 13.4, Win XP-32.
Didn't happen in the 12.x driver series either.
 It's More Or Less Random
necros, I'll look into it, and if you are saying that you're spending a bit more time with the editor now, that would make me quite happy ;-)
Happy Friar, I don't think the problem depends on the graphics adapter. It's just that sometimes the faces will be sorted correctly and sometimes they won't. It depends on where the camera is and where you're looking.
That said, I could be wrong and maybe I have broken something.
#1077 posted by necros on 2013/08/12 00:53:20
doesn't look random to me. i've never seen it work. :)
however, even though it is being drawn in the right order for happy friar, the brushes are not actually transparent in his screenshot either.
 Never Seen It Work?
Which Version are you using, anyway?
#1079 posted by necros on 2013/08/12 20:09:58
About says 1.1.0, build 317
 Is There A Seperate Transparency Tag?
I thought if you use Lava (water, etc) it automatically applies a transparency flag. I tried it again with a sky/water on top and water/pentagram on bottom, still never shows through.
Version 1.0.9, build 224. Didn't have a new one last I checked. Nothing newer on the TB website.
 The 1.1.0 Release Is Beta
Necros, does 1.0.9 work for you?
#1082 posted by necros on 2013/08/13 00:41:47
Yes, sorry for the confusion. :(
 Ok, So It's Only Broken In 1.1.0
 Oldschool Solution?
#1084 posted by Spiney on 2013/08/14 13:13:30
Use 3 layers of screendoor + opaque.
 Can't Seem To Run This
on my brand new Surface Pro. No idea why, I click the icon and it simply doesn't load. No error messages or anything.
 That's A Shame...
But I can't really do much about it right now. Last time I checked it ran fine in Windows 8.
Does this have any dependencies on other things I should know of (like .net framework or anything similar)?
I need to get this to work because it's likely going to be my main way of working for a while.
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