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ARCANE WIZARD
Just wondering if anyone is interested in a wizard/arcane themed q1sp project. The idea would be a common pak file, including a bunch of arcane monsters/props, and whoever wants to donates a map in an arcane theme (id wizard, contract revoked, ikblue, new texture sets, whatever). Then they get strung together, and that's the pack.

Criteria for arcane: in my opinion, there should be lots of books, heh. And a focus on signs and symbols and magic and such. contract revoked is a good example.

Anyone interested?
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I Would 
but my maps are really garbage. You should steal Nastrond and put it in there though, that map would be perfect for it. Sounds like it could be a really cool pack. 
Definitely 
I'll give it a shot as long as you give me a do/don't list. I don't really have the resources to compile a too-detailed or big map, so if it's a bit short (I'll try not to make it absurdly short)... I'm interested. 
Okay 
I'm in. I second phait on the list and need an idea for a time factor. 
Well.. 
I've got a good PC (2.4 gig processor, 1 gig ram, etc), so I can compile just about anything you throw at me.

Time factor... well, looking at how quickly work is progressing on the other project I'm working on... hehe... I'd say shoot for the fall for a beta, and release before next year. I say this because I think it is realistic given the rate people in general are mapping these days, including myself.

Oh yeah, btw: some other acceptable themes for this pack would be runic, medieval, or flesh. However these should still be "arcane" if they're included (ie, not just plain runic etc).

Do's and don'ts I'll have to think about. 
Time Factor Sounds Good, And 
this has no bearing on my level (high) of interest in the project but I was curious as to if you plan to use the standard engine and entity set, or something like SOE's (which, btw, the fileplanet link from your site isn't working, at least the last time I checked) entity set. 
Umm.... 
Well, I would probably use the Coven Of Ebony set, which includes:

-cut-scenes (not mobile camera however)
-three types of necromancer enemy (acolyte, sorceror, warlock, same model but different health and attacks)
-troglodyte mage enemy (like zer but different)
-axeman enemy (like a knight but faster)
-modified knights and hellknights

But, if I could get someone who was willing to plunge their hands into some code, I think a few other enemies would be great:

-rogue wraths and overlords (certainly arcane!)
-hipnotic gremlins
-rapture barons (like a hellknight, but way better)

and on my completely-unrealistic-wish-list, would be a conversion of Hexen II's shadow wizard. Of course, since many of these enemies like troglodytes, barons and overlords are quite difficult, it would make for a nice challenging pack :) 
Hehe 
I can dream, can't I? 
 
Time factor... well, looking at how quickly work is progressing on the other project I'm working on... hehe... I'd say shoot for the fall for a beta, and release before next year. I say this because I think it is realistic given the rate people in general are mapping these days, including myself.

Or april fools day 2006? :-p


Btw Zwiffle, your turtlemap was quite okay save the lighting? You should give it a shot... think bigger & lighter and you'd be fine :-) 
I Cant Believe 
... that tronyn is considering a pack after you so recently reminded him of your SoE map :) 
I'm Already In A Mapping Project But... 
I'd be happy to help beta-test. 
I Have About 
one more week of work left on my turtle map left, and after that, I am free to start mapping. 
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