#2 posted by
necros on 2012/06/29 19:18:46
gonna dig through this now.
#3 posted by
necros on 2012/06/29 19:22:59
-sndspeed 44100 doesn't enable 44khz sound?

Had A Look
#4 posted by
DaZ on 2012/06/29 20:54:32
Digging the new water effect, set it as default :) the environment map & texture scrolling could be put to some good uses also, is it possible to have the environment map over a standard texture though? Looks kinda weird having only environment mapping with no base texture underneath.
The demo features are EXTREMELY welcome! Oh god you saved my life here :)

Looks Very Interesting...
#5 posted by
metlslime on 2012/06/29 23:32:37
I'll have to check it out when i get home.
Baker, does this engine make obsolete your previous "custom builds" of fitzquake? For example there was one a few years ago that had various fixes like the Intel adapter fix.

Also...
#6 posted by
metlslime on 2012/06/29 23:41:52
Is there a full list of changes? The news post says "see readme" ... the readme says "see home page" ...

Sweet
#7 posted by nakasuhito on 2012/06/30 09:41:43
going into fullscreen doesn't give me black screen anymore! :D
with the latest fitzquake i had to use a .bat with the windowed option for it to run, otherwise i had to tab out and then back in to see something. that was my only issue with fitzquake.
so far nothing wrong that i can see though [only played like 5mins though].
#8 posted by
necros on 2012/06/30 19:13:57
water ripple seems buggy though. lots of tearing and inconsistently sized faces on water brushes cause the ripple effect to be uneven.

BSP2 Support?
#9 posted by Tronyn on 2012/06/30 19:39:23
Or is that still RMQ engine only?
Lots of those fixes and features seem very useful. I like fov does not affect gun, although people that use extreme fovs in multiplayer kinda annoy me (especially in the 3rd person Rune, where you can see without being seen using an extreme fov).

I Don't Think So...
#10 posted by
generic on 2012/06/30 20:13:10
I didn't load your beta map ;)

Heh
#11 posted by Tronyn on 2012/06/30 20:57:55
understandable ;)
vis is getting close to done, but every time it gets to 15 hours it goes back up to 25. lol.