#11260 posted by Trinca on 2006/11/23 08:43:47
zomgggg what next?
faget threath
lol
 Hm...
#11261 posted by necros on 2006/11/23 10:21:17
tried the megatexture thing quick at home, and it didn't seem to work, the shader was just black like any shader than doesn't load properly.
maybe i just did something wrong, but i followed the instructions pretty closely. :P
 Lun
Turning sarcasm into an art form... I love it!
 Yeah, That Was Some Good Stuff
#11263 posted by HeadThump on 2006/11/23 23:39:39
 .
#11264 posted by necros on 2006/11/26 10:23:20
 Specs On Google
#11265 posted by Lunaran on 2006/11/26 12:22:18
I always need to know one particular thing, so I always check the tga specs I find on google and scroll all the way down to the thing I need, and my question of "is this thing one or two bytes long" is always answered by "This field is typically one or two bytes long."
so oi. :(
 .
#11266 posted by necros on 2006/11/26 16:46:19
playing the condemned criminal origins demo. kinda neat for the first couple of minutes, then i get this really annoying popping/crackling sound that just seems to start for no reason. it will do it in the menu screen too, while the music plays. i can't figure out what causes it to start doing it, and haven't seen anything on the net that explains it... anyway know what i'm talking about?
 Quake Question
#11267 posted by nitin on 2006/11/30 05:30:18
since for some unknown reason I get choppy sound when I have my quake cd in the drive for music, I thoguht I'd make an image and then mount it to see if that changed anything.
but it seems quake doesnt recognise mounted images as cd's. anyone know if its possible to make it do so ?
 Wiimotes On Your Pc Soon?
#11268 posted by bear on 2006/12/01 05:33:10
Seems it might not be that hard to develop drivers that will make it possible to use wiimotes with PC:s!
http://www.wiili.org/Wiimote
http://www.youtube.com/watch?v=9iBaKsh5z_o
 New QuArK Beta Release
#11269 posted by Spirit on 2006/12/01 07:20:58
not really newsworthy. ;)
OpenGL views should finally work properly, that is damn nice. And the model editor hasbeen improved, sweet.
#11270 posted by Trinca on 2006/12/01 08:28:27
Spirit_ it suck... gave me lots of problems in my curent map... had to reinstall old version...
 Yeah
#11271 posted by Spirit on 2006/12/01 09:06:41
I had to install Python. And the OpenGL views are slow as hell. The old single OpenGL window is much better.
I wish they would speed up the 2D rendering.
 Nitin:
#11272 posted by golden_boy on 2006/12/01 10:39:26
permission problem? have an error message?
What OS?
 Golden_boy
#11273 posted by nitin on 2006/12/01 16:35:04
none of that.
When I mount an image of the quake cd and then launch quake, it looks for the cd upon startup and determines that one isnt there.
using xp with servicepack 1.
Almost as if quake only looks for ide cd drives and therefore doesnt pick up the emulated scsi ones.
It's just a little annoying because if I wat music, I ahve to put up with stuttering sound. Happens in no other game, q2 with cd music is fine as is half life with cd music.
 Nitin
#11274 posted by golden_boy on 2006/12/01 18:06:00
tried burning a new cd? helps sometimes. I assume your image has a drive letter like F: or something. Does it show up alongside the other drives in "My computer" or whatever that's called in xp? Because Quake likely just asks the OS "what is the drive letter of the CD drive," if at all, so the OS needs to know. On the other hand, Quake is pretty old, so perhaps it just expects D: as the CD drive...
Sorry that probably doesn't help you. But experience says that it's often the trivial things that go wrong.
 Golden_boy
#11275 posted by nitin on 2006/12/01 20:12:26
yes it shows up in My computer as F drive.
good thought on a new cd, I'll give that a go although the original is playing fine, just not in game.
 Nitin
#11276 posted by golden_boy on 2006/12/02 09:02:34
Quake really might expect D: as the CD drive. I remember Starcraft only accepting an iso when the drive letter was D. :-/ old games.
 Perhaps
#11277 posted by R.P.G. on 2006/12/02 13:24:51
Maybe Quake elects the drive from which it was installed to be the CD drive? I've looked through the cfg and rc files but I don't see anything to set it.
 Well
#11278 posted by golden_boy on 2006/12/02 14:18:56
If that was the case, it would have to store that information outside the binary, i.e. in some non-temporary file. Take your pick. I'm sorry I... um... donthaveaquakecdatm so I can't test. :-)
 Here's The Scoop...
#11279 posted by metlslime on 2006/12/03 00:48:42
I looked at the source code and and did some google searching and found out the following:
1. winquake/glquakee/etc. use MCI to access and play the cd drive. MCI is an old, deprecated interface from windows 3.1 and 95 era.
2. the code is written on the assumption that there is only one cd drive. The command to open the device refers to it merely as "cdaudio".
There are two ideas I have for getting your music to play:
1. reorder the drive lettering so that the drive with the quake music on it gets magically chosen by MCI. Maybe it picks the one with the lowest drive letter, or the highest, who knows.
2. do something magical with system.ini to make the device "cdaudio" point to a different driver or something. I don't have any idea how this would work exactly :)
(Hypothetically, this could be fixed by adding proper multi-cd-drive support to quake, and adding an option to choose a drive letter at the command line or with a cvar.)
 Thanks Metl
#11280 posted by nitin on 2006/12/03 01:17:52
will look into that.
"(Hypothetically, this could be fixed by adding proper multi-cd-drive support to quake, and adding an option to choose a drive letter at the command line or with a cvar.)"
Can I please talk you into putting that into fitz till you incoporate mp3/ogg music?
 Cdaudio With Emulated Drive
#11281 posted by Spirit on 2006/12/03 02:15:32
My physical drive is X:
I have a drive with Daemon Tools as E:, mounted a naudio cd image.
Works like a charm. :)
I'll create a image of the Travail soundtrack and upload it. ;)
Don't forget to set the slider for the CD volume to non-zero. Duh!
 Nitin:
#11282 posted by metlslime on 2006/12/03 02:50:05
you could; I haven't really done any fitzquake development in the last year becuase of the hard drive crash I had. The lost work was actually fairly minor (maybe a few weeks worth) but more importantly, I lost my huge TODO file that had all the things to do and notes on how to do them.
Plus work, girlfriend, usual excuses :P
 Spirit
#11283 posted by nitin on 2006/12/03 02:56:45
I'll try that, curently my emulated drive is F.
 Some Luck But Still Have The Pesky Sound Problems
#11284 posted by nitin on 2006/12/03 03:19:24
ok, i renamed my physical cd drives to x,y,z. I then mounted the quake cd image to f drive and voila, quake picks it up and plays the music.
However, I still get the same distortion and choppy sound effects (music sounds distortion free though) that I do when I just insert the original cd in a physical drive.
I cant work this sound issue out, quake is the only game where sound effects get distorted when cd music plays, games like q2 and half life work fine.
Oh well, at least with the mounted image, I can prolong the life of my original cd.
|