 Heh
#11532 posted by necros on 2007/01/14 16:45:19
annoyingly enough, it's the *only* map in the folder without one. i can only guess that when you save the map within the game when doing editsounds, it erases the .bak file or something.
 Test
#11533 posted by metlslime on 2007/01/15 10:30:34
if this works, new server move is complete!
 -icles
#11534 posted by Shambler on 2007/01/15 11:08:47
This post does not work.
 Welcome To Fov120 =)
#11535 posted by SleepwalkR on 2007/01/15 11:31:12
That went pretty smooth, didn't it. Great!
 Woot
#11536 posted by Spirit on 2007/01/15 11:32:43
works! and it's FAST!
 It Might Be Fast...
#11537 posted by Mike Woodham on 2007/01/15 12:32:43
...but I still cannot View All Threads or get to News Archive.
 Hm
#11538 posted by Spirit on 2007/01/15 12:39:20
That worked for me (fast too). View the whole GA thread works fine though, it takes a while of course and stresses the browser a bit.
 Wow...
#11539 posted by metlslime on 2007/01/15 20:16:07
DNS updated faster than I expected.
I wonder if i should bother fixing the fact that the timestamps in the database don't have a time zone attached, but the server has suddenly moved 9 time zones over.
 Why Is The Internet Excited About This?
#11540 posted by Lunaran on 2007/01/15 20:53:40
http://www.joystiq.com/2007/01/15/seriously-impressive-ghostbusters-game-in-the-works/
"seriously impressive" ghostbusters game? This looks awful and I can feel my early childhood being stabbed with every physics object tossed.
 Lunaran:
#11541 posted by metlslime on 2007/01/15 21:14:57
I don't know, but I just slimed myself.
 If By Slimed You Mean Threw Up On Your Shoes
#11542 posted by Lunaran on 2007/01/15 21:28:51
 Probably Heretecal To Say It
#11543 posted by HeadThump on 2007/01/15 22:21:37
but Ghostbusters was not all that funny. One good laugh and a few amusing
chuckles at best.
 Yeah, Well, That's Just, Like
#11544 posted by Lunaran on 2007/01/15 23:50:00
your opinion, man.
No, it wasn't a side splitting movie. I still liked it, and so did a lot of people.
 Anyone Remember The Ghostbusters Game On C64?
#11545 posted by neg!ke on 2007/01/16 00:04:21
ghost vaccum cleaner on the roof of the car ftw.
(plus marshmellow man ruining the city every single time with me having absolutely no idea how to stop him and finish the game... :|)
 S'alright.
#11546 posted by HeadThump on 2007/01/16 00:39:22
I didn't see it until the 90's and in my twenties. Maybe, if I saw it as a kid my memories of the movie would be more nostalgic.
 I Liked Ghostbusters A Lot.
#11547 posted by pjw on 2007/01/16 02:52:55
...and that doesn't look all that horrible to me. Hell, we haven't really seen much in the way of gameplay, just "ooh, look at shit break apart and fly around; ain't it cool?!"
Although the simulated-real-people thing always creeps me out a little for some reason, and is very wrong.
What looks so awful to you, other than that?
 Man Developes Armor-suit Prototype For Military
#11548 posted by . on 2007/01/16 03:06:06
 Pjw
#11549 posted by Lunaran on 2007/01/16 03:50:02
The gameplay shot shows almost no gameplay other than some kind of man-lifting mechanic involving showing off effects and physics and their twisty beam thing. Oh, and the roadie run lifted from Gears.
The art direction looks like they either wish they were making Gears, or they want to make the Ghostbusters "cooler" for the "hip" crowd by putting them in the future and making them look like the platoon from Aliens. Most of the Ghostbusters chic wasn't just that they shot at ghosts, it was the overall style of 80's Manhattan + functional and blue-collar looking equipment/firehouse/etc + kind of silly gremlinesque ghosts. If you remove the (horrid) logo from the video and the side of the (shameful) car there is nothing left in any of this footage besides the (creepy) Bill Murray that resembles GB in any way. It looks like the point of the game is that you're on some navy seal team that lifts people with a swirly white tractor beam and blows parts of buildings up in a futuristic West Palm Beach, Florida.
When they give the Stay-Puft Marshmallow Man a do-rag and gold chains, don't say I didn't warn anyone!
 Ah.
#11550 posted by pjw on 2007/01/16 04:30:07
We don't really have anything to go on re: gameplay, but I see what you mean.
The art direction does have that sorta generic-cool pseudo-military look going on. And yeah, no silliness to be seen, which was sort of the point...
 Re: Server Move
#11551 posted by metlslime on 2007/01/16 09:50:09
So, everything appears to be good now. Thanks to SleepwalkR for providing the server and assisting me in the move.
 Wow,
#11552 posted by necros on 2007/01/16 19:13:10
didn't even noticed a single thing, gj on the move and this server is nice and fast!
 Yeah, And
#11553 posted by SleepwalkR on 2007/01/17 11:13:47
it's probably about to get faster. We are thinking about moving to a better machine (faster, more ram). The current one is a five years old Celeron with 256MB of ram. It really sucks.
 Zwiffle?
#11554 posted by distrans on 2007/01/19 07:27:56
Did you ever finish For Those Who Weep?
 No
#11555 posted by Zwiffle on 2007/01/19 16:38:47
I was working on that in Hammer, and could not convert the file format over to GtK radiant when I switched to that, and so I may have deleted the files. In any case, I don't know where it's at.
#11556 posted by madfox on 2007/01/19 22:30:03
and I'll wiffle & weep for ever...
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