
Mark V - Release 1.35 - Windows / Linux (Stable!) 
Download at normal location:
 
 http://quakeone.com/markv
 
 The Mac build remains version 1.20.
 
 
New Features vs. Mark V 1.20
 
 - Very fast "triple the fps" DirectX 9 build courtesy of MH
 - WinQuake looking water warp in Open GL/DX9 (MH again)
 - Volumetric shadows - r_shadows 3 (MH again)
 - Sky speed up in Open GL/DX8/DX9 (Yeah, MH)
 
 - Linux Open GL build (thanks to JimBob for testing, Spike for debug tips)
 - Linux WinQuake build
 
 - Resize on-the-fly windowed mode in all builds (except DX8). Yes, even Linux. Tried to make the Linux build fancy. May have succeeded.
 
 - QMB enforcer lasers available 
video
 
 - Improved NVidia cards experience (killpixel, Kinn, johnny law, pulsar)
 - 2 Extra options in video menu for convenience. 
 
 - Automatically bypasses GOG.com's ancient opengl32.dll (Syrion)
 - Warpspasm correct startdemos by overriding Quoth 2.2 (path0gen)
 - MH solved context creation issue in version 1.25 (dwere, breezep, 
...)
 - MH added extra control over r_waterwarp in 1.35.  Type "find r_waterwarp" in console for details.
 
 Next update hopefully some time in the spring!  All feedback, comments, etc eventually get considered, a nice thing about the Func_Msgboard layout.