 Well,
#12423 posted by HeadThump on 2007/07/30 07:43:53
when you sum it up so sensibly, I can't see how he could have lost. So what does the juror award Golden_boy?
 Hmm
#12424 posted by bear on 2007/07/30 11:56:08
Yes could be interesting to put up a repository for all of the GPL:ed quake maps and see what it can mutate too. Might work well because it doesn't require much commitment by any individual.
+Welcome back peek!
 Bear:
That sounds like something worth trying.
 Heh
#12426 posted by Peekaboom on 2007/07/30 14:39:39
WalkR: I've been in grad school for landscape architecture, which is a bit like designing levels (not that I actually released any levels mind you). Nevertheless, my brief forways into worldcraft and other level design software really came in handy when working with CAD as well as other 3D modeling applications. I'm presently trying to figure out how to use Vue 6 and/or the World Construction Set to model future scenarios for a river restoration / dam removal / urban park project with which I'm involved. It's been a good time.
Anyway, my Quake+LAN experience is more of an anual event than anything, but it was fun.
Glad to hear from you all.
 GPL Maps
#12427 posted by metlslime on 2007/07/30 21:55:52
Regardless, I think it would be nice to come up with a list of all the GPL maps available. They're useful for educational purposes too.
 Spirit
#12428 posted by inertia on 2007/07/30 22:59:04
it occurred to me in the shower [thinking about czg] that BT does what you want wrt to hash checking.
 Peek
#12429 posted by R.P.G. on 2007/07/31 01:04:06
Hopefully you won't mind a little selfp1mpage...
http://rpg.leveldesign.org/rpgdm1.html
 Peek
#12430 posted by inertia on 2007/07/31 05:30:40
 Peek...
#12431 posted by distrans on 2007/07/31 06:08:10
...I'll join the flock.
There's three in here http://www.quakeone.com/travail
qtdm1 is strictly 4v4 and not surprisingly not on any server
qtdm2 (2v2) and qtdm3 (8ffa) are on rage.quakeone.com (CAx) and quake.intertex.net (DM+)
 Easy Now
#12432 posted by Peekaboom on 2007/07/31 14:56:15
Actually, I was thinking of updating the site one day, then I ran into this:
http://mpqarchive.pauked.com/
You can tell I've been out of the loop a long while. Nevertheless, I'd be much more inclined to fill in gaps in that site than update an essentially redundant resource filled with a million broken links.
Thanks for the mentioning your maps, I'll look at them nevertheless.
 Hmm
#12433 posted by Lunaran on 2007/07/31 15:19:59
A tag system for the news would be very handy. :)
 Anyone Else
#12434 posted by nitin on 2007/07/31 15:55:00
notice any issues with fitzquake and the new nvidia forceware drvers (163 release).
When you load a demo or level, the text in the console starts behaving all blurry and jittery and out of focus. It seems to go back to normal on level/demo load.
Havent really ried it properly to know if that's the only issue.
 Necros
#12435 posted by Sielwolf on 2007/07/31 19:00:56
not all capacitors smell or smoke, either because they�re too small, or because they�re old and the stufff inside has dried out.
(I asked a friend because I found the story "interesting")
In any case you should run a thorough check.
 Lunaran:
#12436 posted by metlslime on 2007/07/31 20:01:29
you're a genius!
 Updated Q1 Section
#12437 posted by rudl on 2007/07/31 21:40:08
 Q1 Engines?
#12438 posted by Peekaboom on 2007/08/01 17:07:48
What engines seem to get the most use by the q1 crowd. I was pretty impressed with easy quake, cuz it was easy and looked quite nice. The in-game server browser is huge too.
 Fitzquake
#12439 posted by SleepwalkR on 2007/08/01 17:08:55
#12440 posted by Spirit on 2007/08/01 18:30:04
easy quake = ezQuake? 100% the right choice then if you want multiplayer. :)
For singleplayer use Fitzquake or aguirRe's glquake.
 Joequake/Qrack
#12441 posted by rudl on 2007/08/01 19:58:12
Is good for SP and MP
 MP
#12442 posted by inertia on 2007/08/01 20:25:07
netquake u mean
#12443 posted by Peekaboom on 2007/08/01 20:29:37
what do those alternative engines offer that benefits SP, more eye-candy?
#12444 posted by negke on 2007/08/01 20:34:48
More stability/compatibility. The ultimate eyecandy engine would probably be DarkPlaces.
Each engine has its merits and disavantages, but generally you can't go wrong with ezQuake for QW and Fitzquake/Bengt Jardrup's modified glQuake for SP, as Spirit suggested.
 BspEditor Updated
#12445 posted by Mike Woodham on 2007/08/01 20:41:45
 Cool
#12446 posted by rudl on 2007/08/01 20:48:59
The first version of bsp that runs on my system
(with WinNT 4.0)
 Aguire's Glquake..
#12447 posted by rj on 2007/08/01 21:20:31
runs MUCH faster than any other engine i've tried out in the past, which is what draws me to it the most.. i can run through full-sized unvised maps with barely any slowdown. the fog/skybox support is nice as well, along with the smoothed-out animations.. and of course the informative error messages when you go over certain limits (although for non-mappers that isn't really an important factor)
darkplaces was fun to play around on for a brief while, but it's a little too fancy for me..
fitzquake is more for those who prefer the look of software mode, only with advanced gl features & performance. i always preferred the look of glquake though, so it didn't grab me majorly
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