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Merry.... 
christmas 
Also... 
5 years and 3 days of func! 
 
Merry Funcmas everyone! 
 
Indeed! Happy Christmas to all!

I've spent the better part of my morning arguing with Airport Extreme about the existence of my USB hard drive. Good times!

I swear, Apple makes some amazing products but Airport Extreme is a major blight on their record. 
Merry Christmas 
5 years and 3 days of func!

on that topic, thanks, metl. :) you're one of the good guys. 
Merry Christmas 
and wonderful Festivus to all ye Func_boarders,
and for the atheist amongst us who feel left out this day, a gift to cheer your non existent souls:

http://reason.tv/video/show/201.html 
Happy Christmas To Everybody! 
And since I'll be going away a happy new year to your all! 
Merry Christmas 
and btw, what's a good resource to learn about the Quake source? I want to try to port fitzquake to OS X, but first I need to learn a bit about the source and its structure. Any pointers? 
Hehe Pointers 
I get it. You programmers and your humor XD 
What 
no link? 
Hi 
Hi.. Um.. Merry Xmas!

It is who you think it may be. 
Still On The Run... 
...thanx for popping in with the cheer, don't be a stranger! 
Yeah Still On The Runnn! 
=)

I need to get back into mapping, I miss it. 
SleepwalkR 
Please please please do port it to Linux too. I think it would be quite similar so it would be a shame not to do it in the process. 
Hmmm 
Combine an album title from Alice Cooper with an album title by Wings and screw with the spelling,
you get klzotr. I gotta be some serious gay just to know that. 
Spirit 
The idea is to port it to SDL. From there, a linux version is no problem at all. 
Rawr! 
That's fantastic.

Maybe browsing the sources of Qudos' SDL ports will help you:
http://qudos.quakedev.com/linux/quake1/

I once tried but being a programming illiterated I gave up next second. He changed some other things too though, so the difference between windows source and port is not only the porting. :}

http://www.libsdl.org/projects/quake/ should help big time.

Other links you probably already know:
http://qer.planetquake.gamespy.com
http://www.gamers.org/dEngine/quake/


PS: I did not meant not to give you those links earlier, I was accessing func from a different PC. 
Great 
Thanks for the information, Spirit! 
Hehe 
Daz' game reviews in Other PC Games reminded me of the 'borked review scale' discussion: 5 games, scale from 0/1 to 5, worst game rates 3.5 ;) 
Well 
thats cos all the games were good :) 
I Was Gonna Open A "dumb Assed Question Thread"... 
Im trying to download Rygels massive uberiffic replacement texture pack from the shub-hub, and ive downloaded "rygel-dp-texturepack ultra.pk3.part1.rar"

(ive replaced one of the hyphens with a space so it's shown in its entirety^^)

How the hell do you open this file? Or if I downloaded the other two bits (of three) it seems almost as if I'd be supposed to stick them all together? 7zip is what I'm using, and when I try to extract the above file, it churns away for about 2-3 mins, as if decompressing the files, and then gives an error message :-( 
Heh 
You need all three then 7zip will automatically do it properly.

Just download one of the smaller ones, they also run much faster and look only marginally "worse". These textures are really a matter of taste anyways. 
SleepwalkR 
Earlier today I stumbled across http://eerie.anarxi.st/sourcequake/

based on:
Original Win/GL(Quake|QuakeWorld) source code by John Carmack http://www.idsoftware.com/
Enhanced Win/GLQuake by Bengt Jardrup http://user.tninet.se/~xir870k
Excellent FitzQuake by John Fitzgibbons http://www.celephais.net/fitzquake/

primary goal of this project:
create fast and stable developers/mappers engine with fixing lots GL rendering bugs all in one.


While I did not succeed building it on Linux it might help you. 
Happy New Year, I Hate You 
die 
Czg 
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