 Merry Christmas
#13323 posted by HeadThump on 2007/12/25 18:55:22
and wonderful Festivus to all ye Func_boarders,
and for the atheist amongst us who feel left out this day, a gift to cheer your non existent souls:
http://reason.tv/video/show/201.html
 Happy Christmas To Everybody!
#13324 posted by Hrimfaxi on 2007/12/25 20:13:44
And since I'll be going away a happy new year to your all!
 Merry Christmas
#13325 posted by SleepwalkR on 2007/12/26 01:32:21
and btw, what's a good resource to learn about the Quake source? I want to try to port fitzquake to OS X, but first I need to learn a bit about the source and its structure. Any pointers?
 Hehe Pointers
#13326 posted by Blitz on 2007/12/26 01:38:25
I get it. You programmers and your humor XD
 What
#13327 posted by SleepwalkR on 2007/12/26 03:00:18
no link?
 Hi
#13328 posted by klzotr on 2007/12/26 05:30:23
Hi.. Um.. Merry Xmas!
It is who you think it may be.
 Still On The Run...
#13329 posted by distrans on 2007/12/26 05:40:16
...thanx for popping in with the cheer, don't be a stranger!
 Yeah Still On The Runnn!
#13330 posted by klzotr on 2007/12/26 06:11:11
=)
I need to get back into mapping, I miss it.
 SleepwalkR
#13331 posted by Spirit on 2007/12/26 10:00:05
Please please please do port it to Linux too. I think it would be quite similar so it would be a shame not to do it in the process.
 Hmmm
#13332 posted by HeadThump on 2007/12/26 10:50:51
Combine an album title from Alice Cooper with an album title by Wings and screw with the spelling,
you get klzotr. I gotta be some serious gay just to know that.
 Spirit
#13333 posted by SleepwalkR on 2007/12/26 11:19:24
The idea is to port it to SDL. From there, a linux version is no problem at all.
 Rawr!
#13334 posted by Spirit on 2007/12/26 11:46:06
That's fantastic.
Maybe browsing the sources of Qudos' SDL ports will help you:
http://qudos.quakedev.com/linux/quake1/
I once tried but being a programming illiterated I gave up next second. He changed some other things too though, so the difference between windows source and port is not only the porting. :}
http://www.libsdl.org/projects/quake/ should help big time.
Other links you probably already know:
http://qer.planetquake.gamespy.com
http://www.gamers.org/dEngine/quake/
PS: I did not meant not to give you those links earlier, I was accessing func from a different PC.
 Great
#13335 posted by SleepwalkR on 2007/12/26 12:25:08
Thanks for the information, Spirit!
 Hehe
#13336 posted by megaman on 2007/12/27 17:08:37
Daz' game reviews in Other PC Games reminded me of the 'borked review scale' discussion: 5 games, scale from 0/1 to 5, worst game rates 3.5 ;)
 Well
#13337 posted by DaZ on 2007/12/27 19:42:45
thats cos all the games were good :)
 I Was Gonna Open A "dumb Assed Question Thread"...
#13338 posted by RickyT33 on 2007/12/28 10:36:40
Im trying to download Rygels massive uberiffic replacement texture pack from the shub-hub, and ive downloaded "rygel-dp-texturepack ultra.pk3.part1.rar"
(ive replaced one of the hyphens with a space so it's shown in its entirety^^)
How the hell do you open this file? Or if I downloaded the other two bits (of three) it seems almost as if I'd be supposed to stick them all together? 7zip is what I'm using, and when I try to extract the above file, it churns away for about 2-3 mins, as if decompressing the files, and then gives an error message :-(
 Heh
#13339 posted by Spirit on 2007/12/28 10:59:56
You need all three then 7zip will automatically do it properly.
Just download one of the smaller ones, they also run much faster and look only marginally "worse". These textures are really a matter of taste anyways.
 SleepwalkR
#13340 posted by Spirit on 2007/12/31 21:12:09
Earlier today I stumbled across http://eerie.anarxi.st/sourcequake/
based on:
Original Win/GL(Quake|QuakeWorld) source code by John Carmack http://www.idsoftware.com/
Enhanced Win/GLQuake by Bengt Jardrup http://user.tninet.se/~xir870k
Excellent FitzQuake by John Fitzgibbons http://www.celephais.net/fitzquake/
primary goal of this project:
create fast and stable developers/mappers engine with fixing lots GL rendering bugs all in one.
While I did not succeed building it on Linux it might help you.
 Happy New Year, I Hate You
#13341 posted by czg on 2008/01/01 01:21:30
die
 Czg
#13342 posted by pjw on 2008/01/01 01:40:11
 Hardware Question
#13343 posted by necros on 2008/01/01 01:57:45
do any of you guys know what (besides bad memory or busted HDDs) can cause seemingly random lockups (no STOP screen, no restart, just the sound loops and nothing responds)?
nothing appears in the event log so i can't track it down, and i've done a memory test with memtest86 and checked all my disks and nothing has turned up.
 Spirit
#13344 posted by SleepwalkR on 2008/01/01 02:28:57
Thanks, but purely for my own education, I'll implement the SDL parts from scratch. Maybe I'll look at other ports afterwards to optimize things.
 I've Had That A Lot Recently, Necros
#13345 posted by HeadThump on 2008/01/01 03:11:44
the last time, it turned out my BIOS was corrupted, I would recommend checking with the manufacturer (visit to the website should suffice, if its the case). I discovered the BIOS that came stock on my system was one that was outdated and never intended for my rig.
 Happy New Year
#13346 posted by SleepwalkR on 2008/01/01 04:10:16
btw
 Necros
Apart from bad memory, the other most likely cause of seemingly random crashes and stuff is probably the power supply.
Have you recently added any hardware? Is this a new machine, or just a new problem on an old machine?
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