
LOL, Than
#13619 posted by biff_debris. on 2008/02/23 05:07:23
Move over BFG, here comes the RR!

Hahahahahahahahahahaha!!!!!
#13620 posted by
RickyT33 on 2008/02/23 17:14:15
Hahahahahahaha-hahahaha-ha-ha!!!
Heeehehehehe-wha-hahahahaha etc (ROFL) !!!

Than
#13622 posted by
necros on 2008/02/23 19:00:05
lmao
but... what's the deal with the rick roll stuff? i never got that

Wow
#13623 posted by
starbuck on 2008/02/24 14:35:49
I really wasn't expecting to get rick roll'd then.

Scampie
#13624 posted by
RickyT33 on 2008/02/24 16:40:28
Please go and listen to the Pet Shop Boys.

2 New Reviews At My Site:
Reviews:
Forwards Compatible
Zerstorer turtle map Pack
http://underworld.planetquake.gamespy.com/index.html

Humm
#13626 posted by gb on 2008/02/24 20:28:13
14 points used to be a "good attempt" rating a few years back. Now, in the past-marcher past-warpspasm age, it's a "good map" rating.
It's a bit unfair towards newer maps. I thought Kell's map could also have scored higher.
/IMHO

Aliens: Colonial Marine
#13628 posted by
RickyT33 on 2008/02/25 17:03:01
Its not much, but here are some scans from a US gaming magazine of the up ans coming Gearbox title:
http://games.tiscali.cz/news/news.asp?id=26192&r=top
I know they arent the best quality of pictures, but they're real atleast!!!
:P

QME Abandonware...
#13629 posted by
rj on 2008/02/25 23:20:39
..anyone have it & care to share? it appears i forgot to save the setup file last time before formatting :-/
it used to be downloadable from filefront but seems to have disappeared.

Aliens Thingy
#13630 posted by
starbuck on 2008/02/25 23:38:12
are those pictures just concept art? I like the way it's going.

Portal Vs. Passage
#13632 posted by bear on 2008/02/26 00:41:14
http://grandtextauto.org/2008/02/24/pvp-portal-versus-passage/
The article is overly simplistic in it's reasoning but if you also read the comments I think it provides some good food for thought.

Bear...
#13635 posted by
metlslime on 2008/02/26 02:34:03
interesting topic, but the guy's argument is pretty worthless. He grades Passage based on the experience of playing it, but grades Portal based on cherry-picked anecdotes about the development process. If creator intent makes art, why does he say nothing about the intent behind Passage? If player experience defines art, why nothing about the experience of playing Portal?

UWF
#13636 posted by
inertia on 2008/02/26 04:26:36
site doesn't work. (dns failure)

Yes The Guy's Argument Is Pretty Lame
#13637 posted by bear on 2008/02/26 06:02:56
but it's the discussion in the comments that's most interesting (which might not have been the case with a less provocative article...)
The "game medium" can be so very many different things and still almost all just stomp around the safe already treaded ground which is why passage is important and there needs to be more discussions like these.

UWF & Tronyn,
#13638 posted by
HeadThump on 2008/02/26 07:28:41
Thanks for the review. I'm glad you like it.

Bear:
#13639 posted by
metlslime on 2008/02/26 08:41:16
okay, a couple of the comments were definitely worth reading.

Mazes....
#13640 posted by
metlslime on 2008/02/26 21:47:52
http://www.cgl.uwaterloo.ca/~csk/projects/mazes/
Even though I have little interest in actually wasting my time solving these, they look cool and there's some theory behind it.

They Look Very Cool
#13641 posted by
starbuck on 2008/02/27 00:20:08
but yeah, I never saw the fun in trying to do mazes, it's just like being lost, so frustrating.

All Seems Quiet ATM:
#13642 posted by
RickyT33 on 2008/02/27 16:14:55
Weird how so far very little has happened in '08 with Q1SP.
Is this because everyone is frantically working on stuff and so far nothing has been finished/showcased?
I personally started a new map at around the second week of January. Posted a few screenies a while back now. So im about 5.5 weeks into the build, and I can tell you that the world stuff of my map is about 69% done. I can be so specific because I've used about 22000 of 32000 possible marksurfaces. I'm hoping this will be the first limit I hit, cause my intention is to maximize on detail level in the map, but still have a map which will run in FitzQuake. My concept is quite doomish: more high-end enemies and high-end weapons in a dark underground sort of base-style environment, lots of tunnels/pipes and stuff. Give me a couple more weeks and I'll be needing some testers.
Anyone else wanna give an update?