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Bas(e)tart 
you're welcom. 
LOL, Than 
Move over BFG, here comes the RR! 
Hahahahahahahahahahaha!!!!! 
Hahahahahahaha-hahahaha-ha-ha!!!
Heeehehehehe-wha-hahahahaha etc (ROFL) !!! 
Ricky 
Please kill yourself. 
Than 
lmao

but... what's the deal with the rick roll stuff? i never got that 
Wow 
I really wasn't expecting to get rick roll'd then. 
Scampie 
Please go and listen to the Pet Shop Boys. 
2 New Reviews At My Site: 
Reviews:
Forwards Compatible
Zerstorer turtle map Pack

http://underworld.planetquake.gamespy.com/index.html 
Humm 
14 points used to be a "good attempt" rating a few years back. Now, in the past-marcher past-warpspasm age, it's a "good map" rating.

It's a bit unfair towards newer maps. I thought Kell's map could also have scored higher.

/IMHO 
 
underworldfan nice work 
Aliens: Colonial Marine 
Its not much, but here are some scans from a US gaming magazine of the up ans coming Gearbox title:

http://games.tiscali.cz/news/news.asp?id=26192&r=top

I know they arent the best quality of pictures, but they're real atleast!!!

:P 
QME Abandonware... 
..anyone have it & care to share? it appears i forgot to save the setup file last time before formatting :-/

it used to be downloadable from filefront but seems to have disappeared. 
Aliens Thingy 
are those pictures just concept art? I like the way it's going. 
 
I love Tiddles! 
Portal Vs. Passage 
http://grandtextauto.org/2008/02/24/pvp-portal-versus-passage/

The article is overly simplistic in it's reasoning but if you also read the comments I think it provides some good food for thought. 
QME 
Thank You! 
*site bookmarked* 
Bear... 
interesting topic, but the guy's argument is pretty worthless. He grades Passage based on the experience of playing it, but grades Portal based on cherry-picked anecdotes about the development process. If creator intent makes art, why does he say nothing about the intent behind Passage? If player experience defines art, why nothing about the experience of playing Portal? 
UWF 
site doesn't work. (dns failure) 
Yes The Guy's Argument Is Pretty Lame 
but it's the discussion in the comments that's most interesting (which might not have been the case with a less provocative article...)

The "game medium" can be so very many different things and still almost all just stomp around the safe already treaded ground which is why passage is important and there needs to be more discussions like these. 
UWF & Tronyn, 
Thanks for the review. I'm glad you like it. 
Bear: 
okay, a couple of the comments were definitely worth reading. 
Mazes.... 
http://www.cgl.uwaterloo.ca/~csk/projects/mazes/

Even though I have little interest in actually wasting my time solving these, they look cool and there's some theory behind it. 
They Look Very Cool 
but yeah, I never saw the fun in trying to do mazes, it's just like being lost, so frustrating. 
All Seems Quiet ATM: 
Weird how so far very little has happened in '08 with Q1SP.

Is this because everyone is frantically working on stuff and so far nothing has been finished/showcased?

I personally started a new map at around the second week of January. Posted a few screenies a while back now. So im about 5.5 weeks into the build, and I can tell you that the world stuff of my map is about 69% done. I can be so specific because I've used about 22000 of 32000 possible marksurfaces. I'm hoping this will be the first limit I hit, cause my intention is to maximize on detail level in the map, but still have a map which will run in FitzQuake. My concept is quite doomish: more high-end enemies and high-end weapons in a dark underground sort of base-style environment, lots of tunnels/pipes and stuff. Give me a couple more weeks and I'll be needing some testers.

Anyone else wanna give an update? 
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